Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
MimDingo
Anhur
Level 26
God Stats
8W - 2L
1,533 SR
Queue Stats
63W - 53L
1,533 Elo+
Party 2
Lancelot
Lancelot
RacerX462
Lancelot
Level 128
God Stats
14W - 8L
1,631 SR
Queue Stats
260W - 255L
1,423 Elo+
Party 2
Thor
Thor
XCXㅤ
Thor
Level 145
God Stats
65W - 54L
1,542 SR
Queue Stats
540W - 545L
1,514 Elo+
Solo
Team Averages
Level 105
1,541 SR
1,494 Elo+

VS

Team Averages
Level 105
1,474 SR
1,491 Elo+
Raijin
Raijin
 
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Boosteeeeer
Hachiman
Level 101
God Stats
21W - 20L
1,628 SR
Queue Stats
98W - 115L
1,517 Elo+
Party 1
Shiva
Shiva
kiwi_estadual
Shiva
Level 50
God Stats
9W - 14L
1,470 SR
Queue Stats
65W - 74L
1,475 Elo+
Solo
Fenrir
Fenrir
matalotodo16
Fenrir
Level 105
God Stats
1W - 5L
1,271 SR
Queue Stats
37W - 45L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
1 / 0 / 0
3,877
775
2,115
3,068
1,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
 
Discordia
6
0 / 0 / 0
3,313
663
229
786
172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
MimDingo
Anhur
5
0 / 0 / 1
3,441
688
1,235
2,698
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
RacerX462
Lancelot
7
0 / 0 / 0
3,591
718
0
3,641
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
XCXㅤ
Thor
6
0 / 2 / 0
3,166
633
485
4,309
1,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
0 / 0 / 0
4,138
828
946
2,139
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
 
Ne Zha
1
0 / 0 / 0
2,478
496
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Boosteeeeer
Hachiman
4
0 / 0 / 0
2,980
596
2,354
1,268
210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
2 / 0 / 0
4,144
829
3,513
3,578
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
4
0 / 1 / 0
3,029
606
586
3,129
1,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
2
2
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
0
1
W
Discordia
 
Discordia
0
0
0
0
L
Raijin
 
Raijin
0
0
0
0
L
Ne Zha
 
Ne Zha
0
0
0
0
L
Hachiman
Boosteeeeer
Hachiman
0
0
0
0
W
Anhur
MimDingo
Anhur
0
0
1
0.5
W
Lancelot
RacerX462
Lancelot
0
0
0
0
W
Thor
XCXㅤ
Thor
0
2
0
0
L
2
0
0
2
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,064
Damage
7,399
14,502
Taken
10,114
5,046
Mitigated
4,347
7,148
Healing
3,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,115
961
200
1,614
3,068
1,508
0
333
2,735
0
9,652
W
Discordia
 
Discordia
229
0
0
0
786
172
0
186
600
13,711
0
L
Raijin
 
Raijin
946
118
0
749
2,139
552
0
229
1,910
27,483
0
L
Ne Zha
 
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
Boosteeeeer
Hachiman
2,354
1,040
0
566
1,268
210
0
0
1,268
0
12,130
W
Anhur
MimDingo
Anhur
1,235
1,179
0
1,746
2,698
815
0
325
2,373
0
19,117
W
Lancelot
RacerX462
Lancelot
0
0
0
2,410
3,641
1,281
0
102
3,539
0
19,239
W
Thor
XCXㅤ
Thor
485
0
0
1,178
4,309
1,270
0
0
4,309
0
12,716
L
3,513
666
0
830
3,578
2,261
0
0
3,578
0
21,032
L
Fenrir
586
305
0
987
3,129
1,324
0
0
3,129
0
3,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,388
Gold Earned
16,769
130
Minions Killed
115
0
Camps Cleared
0
527,584
Distance Traveled
400,253
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,877
775
7
1
0
115,309
0
W
Discordia
3,313
663
20
4
0
96,490
0
L
Raijin
4,138
828
58
12
0
101,403
0
L
Ne Zha
2,478
496
0
0
0
3,198
0
L
Hachiman
2,980
596
20
4
0
78,368
0
W
Anhur
3,441
688
45
9
0
93,081
2
W
Lancelot
3,591
718
45
9
0
124,412
1
W
Thor
3,166
633
13
3
0
98,292
0
L
Shiva
4,144
829
32
6
0
112,384
0
L
Fenrir
3,029
606
5
1
0
104,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role