Player Matchup

Rama
Rama
BOLTS3131
Rama
Level 129
God Stats
1W - 8L
1,500 SR
Queue Stats
124W - 158L
1,446 Elo+
Solo
Hercules
Hercules
Bazzasaurus
Hercules
Level 151
God Stats
1W - 2L
1,412 SR
Queue Stats
14W - 22L
1,420 Elo+
Party 2
Guan Yu
Guan Yu
Meek0oso
Guan Yu
Level 109
God Stats
1W - 1L
1,676 SR
Queue Stats
86W - 83L
1,484 Elo+
Solo
Chernobog
Chernobog
WaifuuXLaifuu
Chernobog
Level 153
God Stats
0W - 1L
1,358 SR
Queue Stats
17W - 23L
1,439 Elo+
Party 2
Merlin
Merlin
xSOLE_684x
Merlin
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
181W - 208L
1,549 Elo+
Solo
Team Averages
Level 121
1,489 SR
1,468 Elo+

VS

Team Averages
Level 133
1,608 SR
1,518 Elo+
Scylla
Scylla
Ecruz213
Scylla
Level 141
God Stats
3W - 1L
1,681 SR
Queue Stats
38W - 28L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
Seventh Tip
Sylvanus
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 173L
1,552 Elo+
Solo
Gilgamesh
Gilgamesh
UnikFLASH15
Gilgamesh
Level 111
God Stats
2W - 1L
1,574 SR
Queue Stats
70W - 74L
1,529 Elo+
Party 1
Cernunnos
Cernunnos
UnikTsalmavet
Cernunnos
Level 159
God Stats
4W - 3L
1,491 SR
Queue Stats
279W - 295L
1,504 Elo+
Party 1
Anhur
Anhur
sit2win
Anhur
Level 109
God Stats
2W - 0L
1,792 SR
Queue Stats
69W - 85L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
4 / 5 / 5
11,130
742
8,875
11,457
4,090
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Bazzasaurus
Hercules
16
4 / 5 / 6
9,749
650
14,555
21,792
25,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
Meek0oso
Guan Yu
16
2 / 7 / 8
9,435
629
13,924
20,280
24,108
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
WaifuuXLaifuu
Chernobog
17
2 / 9 / 8
9,920
661
15,190
20,434
8,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
xSOLE_684x
Merlin
16
1 / 6 / 6
9,228
615
18,310
11,876
4,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ecruz213
Scylla
20
18 / 2 / 11
13,692
913
32,616
12,524
6,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Seventh Tip
Sylvanus
18
1 / 2 / 26
12,006
800
8,258
21,309
29,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
UnikFLASH15
Gilgamesh
18
6 / 3 / 14
11,788
786
10,895
20,747
22,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
UnikTsalmavet
Cernunnos
19
5 / 4 / 18
11,828
789
19,484
20,400
11,469
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
sit2win
Anhur
17
2 / 4 / 13
10,607
707
7,722
14,900
7,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
114
13
Kills
32
32
Deaths
15
33
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Rama
4
5
5
1.3
L
Hercules
Bazzasaurus
Hercules
4
5
6
1.4
W
Scylla
Ecruz213
Scylla
18
2
11
11.75
L
Guan Yu
Meek0oso
Guan Yu
2
7
8
0.86
W
Sylvanus
Seventh Tip
Sylvanus
1
2
26
7
W
Gilgamesh
UnikFLASH15
Gilgamesh
6
3
14
4.33
W
Cernunnos
UnikTsalmavet
Cernunnos
5
4
18
3.5
L
Chernobog
WaifuuXLaifuu
Chernobog
2
9
8
0.67
W
Anhur
sit2win
Anhur
2
4
13
2.13
L
Merlin
xSOLE_684x
Merlin
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,854
Damage
78,975
85,839
Taken
89,880
66,925
Mitigated
78,327
21,914
Healing
36,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
8,875
5,157
428
1,085
11,457
4,090
0
7,273
3,904
0
23,204
L
Hercules
Bazzasaurus
Hercules
14,555
3,167
1,308
8,165
21,792
25,943
0
9,044
12,376
0
18,140
W
Scylla
Ecruz213
Scylla
32,616
2,191
1,896
1,352
12,524
6,849
2,705
2,973
9,328
58,430
0
L
Guan Yu
Meek0oso
Guan Yu
13,924
651
2,613
3,519
20,280
24,108
0
8,539
11,459
5,048
15,249
W
Sylvanus
Seventh Tip
Sylvanus
8,258
820
11,214
8,359
21,309
29,486
1,142
5,150
15,892
13,755
0
W
Gilgamesh
UnikFLASH15
Gilgamesh
10,895
1,553
1,742
2,569
20,747
22,727
1,308
5,478
14,833
0
23,705
W
Cernunnos
UnikTsalmavet
Cernunnos
19,484
12,875
1,918
5,597
20,400
11,469
2,229
4,866
15,485
0
48,404
L
Chernobog
WaifuuXLaifuu
Chernobog
15,190
8,499
1,182
2,551
20,434
8,778
0
8,999
10,093
0
35,980
W
Anhur
sit2win
Anhur
7,722
3,491
99
1,576
14,900
7,796
908
3,315
11,152
0
17,712
L
Merlin
xSOLE_684x
Merlin
18,310
805
688
375
11,876
4,006
0
7,019
4,765
36,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,462
Gold Earned
59,921
166
Minions Killed
172
0
Camps Cleared
0
1,268,304
Distance Traveled
1,362,863
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,130
742
58
4
0
231,769
0
L
Hercules
9,749
650
13
1
0
271,979
0
W
Scylla
13,692
913
53
4
0
299,054
0
L
Guan Yu
9,435
629
11
1
0
261,374
0
W
Sylvanus
12,006
800
7
0
0
280,179
0
W
Gilgamesh
11,788
786
25
2
0
285,335
0
W
Cernunnos
11,828
789
66
4
0
253,984
0
L
Chernobog
9,920
661
47
3
0
255,208
0
W
Anhur
10,607
707
21
1
0
244,311
0
L
Merlin
9,228
615
37
2
0
247,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role