Player Matchup

Chang'e
Chang'e
BIGH3CZ
Chang'e
Level 89
God Stats
1W - 7L
1,496 SR
Queue Stats
352W - 319L
1,594 Elo+
Party 1
Rama
Rama
DarkDragon2344
Rama
Level 104
God Stats
1W - 2L
1,504 SR
Queue Stats
337W - 320L
1,570 Elo+
Solo
Fafnir
Fafnir
MadLiess
Fafnir
Level 172
God Stats
0W - 1L
1,519 SR
Queue Stats
20W - 31L
1,502 Elo+
Party 1
Anhur
Anhur
RΨAN
Anhur
Level 125
God Stats
2W - 1L
1,771 SR
Queue Stats
122W - 120L
1,534 Elo+
Party 1
Merlin
Merlin
Shums
Merlin
Level 156
God Stats
3W - 6L
1,544 SR
Queue Stats
627W - 664L
1,545 Elo+
Solo
Team Averages
Level 129
1,567 SR
1,549 Elo+

VS

Team Averages
Level 118
1,662 SR
1,562 Elo+
Atlas
Atlas
AboveAllMen
Atlas
Level 157
God Stats
10W - 7L
1,797 SR
Queue Stats
207W - 157L
1,585 Elo+
Solo
Anhur
Anhur
DabasaurusRex1
Anhur
Level 122
God Stats
4W - 3L
1,526 SR
Queue Stats
114W - 108L
1,541 Elo+
Party 2
Jing Wei
Jing Wei
Nerf Me Thx
Jing Wei
Level 148
God Stats
9W - 1L
1,902 SR
Queue Stats
584W - 549L
1,542 Elo+
Solo
Ra
Ra
confaubs
Ra
Level 103
God Stats
3W - 2L
1,523 SR
Queue Stats
157W - 149L
1,558 Elo+
Party 2
Vulcan
Vulcan
smitegod1992
Vulcan
Level 62
God Stats
15W - 10L
1,561 SR
Queue Stats
550W - 558L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BIGH3CZ
Chang'e
17
1 / 4 / 8
9,784
652
11,053
18,522
13,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 6 / 4
9,095
606
11,150
13,176
7,365
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
MadLiess
Fafnir
16
2 / 7 / 5
9,840
656
6,694
22,003
33,714
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
RΨAN
Anhur
16
1 / 6 / 5
8,916
594
11,854
15,760
6,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Shums
Merlin
20
5 / 3 / 5
12,086
806
20,738
13,403
6,579
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 21
12,152
810
15,326
20,410
27,221
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
6 / 3 / 11
11,600
773
18,126
17,317
9,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
Nerf Me Thx
Jing Wei
19
13 / 3 / 5
12,218
815
15,093
17,485
9,229
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
2 / 2 / 12
10,563
704
10,518
12,096
7,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
17
3 / 2 / 14
10,406
694
16,920
11,087
5,827
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
89
13
Kills
26
26
Deaths
14
27
Assists
63
Player
Kills
Deaths
Assists
KDA
W
2
4
21
3.13
L
Chang'e
BIGH3CZ
Chang'e
1
4
8
1.25
W
6
3
11
3.83
L
4
6
4
1
L
Fafnir
MadLiess
Fafnir
2
7
5
0.64
W
Jing Wei
Nerf Me Thx
Jing Wei
13
3
5
5.17
L
Anhur
RΨAN
Anhur
1
6
5
0.58
L
Merlin
Shums
Merlin
5
3
5
2.5
W
2
2
12
4
W
Vulcan
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,489
Damage
75,983
82,864
Taken
78,395
67,843
Mitigated
58,644
31,043
Healing
39,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,326
5,882
1,760
2,748
20,410
27,221
497
6,352
13,789
25,426
0
L
Chang'e
BIGH3CZ
Chang'e
11,053
677
8,801
7,987
18,522
13,389
0
9,530
8,735
23,089
0
W
18,126
11,015
291
1,066
17,317
9,040
3,315
7,773
9,292
0
28,674
L
11,150
6,768
0
1,197
13,176
7,365
0
7,938
5,004
0
17,144
L
Fafnir
MadLiess
Fafnir
6,694
1,181
475
4,070
22,003
33,714
81
10,010
11,559
12,661
0
W
Jing Wei
Nerf Me Thx
Jing Wei
15,093
12,762
697
2,431
17,485
9,229
1,613
10,180
6,967
0
32,110
L
Anhur
RΨAN
Anhur
11,854
5,390
0
2,552
15,760
6,796
870
7,476
8,260
0
24,116
L
Merlin
Shums
Merlin
20,738
442
2,316
3,645
13,403
6,579
580
6,595
6,542
53,137
0
W
10,518
967
21,694
7,176
12,096
7,327
1,114
7,854
3,916
34,421
0
W
Vulcan
16,920
8,603
1,062
1,044
11,087
5,827
849
4,881
5,946
35,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,721
Gold Earned
56,939
152
Minions Killed
169
0
Camps Cleared
0
1,145,602
Distance Traveled
1,419,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,152
810
20
1
0
259,250
0
L
Chang'e
9,784
652
16
1
0
265,194
0
W
Anhur
11,600
773
33
2
0
263,527
0
L
Rama
9,095
606
14
1
0
202,262
0
L
Fafnir
9,840
656
6
0
0
212,034
0
W
Jing Wei
12,218
815
38
3
0
273,219
0
L
Anhur
8,916
594
22
1
0
234,936
0
L
Merlin
12,086
806
94
6
0
231,176
0
W
Ra
10,563
704
42
3
0
333,394
0
W
Vulcan
10,406
694
36
2
0
289,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role