Player Matchup

Serqet
Serqet
 
Serqet
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ComradeCrispy
Cthulhu
Level 4
God Stats
2W - 7L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Ishtar
Ishtar
OreoGod62
Ishtar
Level 28
God Stats
13W - 20L
1,414 SR
Queue Stats
27W - 45L
1,347 Elo+
Party 3
Ra
Ra
SturdyDuck3209
Ra
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 92L
1,470 Elo+
Solo
Mulan
Mulan
juanipro4712
Mulan
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 38L
1,445 Elo+
Solo
Team Averages
Level 32
1,483 SR
1,452 Elo+

VS

Team Averages
Level 44
1,484 SR
1,443 Elo+
Nike
Nike
 
Nike
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
El Demoness
Set
Level 43
God Stats
82W - 102L
1,360 SR
Queue Stats
212W - 251L
1,323 Elo+
Solo
Maui
Maui
GsusConGe
Maui
Level 8
God Stats
3W - 6L
1,561 SR
Queue Stats
58W - 33L
1,542 Elo+
Party 2
Jing Wei
Jing Wei
PetuHeri1_1
Jing Wei
Level 83
God Stats
7W - 7L
1,500 SR
Queue Stats
177W - 133L
1,527 Elo+
Party 2
Baron Samedi
Baron Samedi
PsychoMITCH
Baron Samedi
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 25L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 3 / 0
5,861
419
3,550
10,150
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
9
0 / 1 / 0
5,764
412
4,187
9,160
5,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
OreoGod62
Ishtar
6
0 / 0 / 0
4,742
339
1,743
1,589
432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 1
6,981
499
3,134
7,888
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 0
7,310
522
4,222
11,569
8,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
3 / 1 / 3
8,014
572
6,186
9,476
7,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 0
5,921
423
2,223
7,130
3,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
11
1 / 0 / 2
7,137
510
2,563
8,278
5,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
PetuHeri1_1
Jing Wei
11
1 / 0 / 2
6,783
485
5,528
4,886
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Baron Samedi
PsychoMITCH
Baron Samedi
13
3 / 1 / 1
7,864
562
7,556
5,441
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
8
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
3
0
0.33
W
Nike
 
Nike
3
1
3
4.5
L
Cthulhu
0
1
0
0
W
0
0
0
0
W
Maui
1
0
2
2
L
Ishtar
OreoGod62
Ishtar
0
0
0
0
W
Jing Wei
PetuHeri1_1
Jing Wei
1
0
2
2
W
Baron Samedi
PsychoMITCH
Baron Samedi
3
1
1
3.5
L
0
1
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,836
Damage
24,056
40,356
Taken
35,211
20,920
Mitigated
21,302
7,757
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,550
1,492
0
188
10,150
3,961
0
2,648
7,502
0
36,498
W
Nike
 
Nike
6,186
745
0
500
9,476
7,588
0
208
9,268
0
51,978
L
Cthulhu
4,187
613
886
1,650
9,160
5,387
0
2,288
6,797
18,266
0
W
2,223
779
0
1,349
7,130
3,965
0
946
6,184
0
33,203
W
Maui
2,563
662
0
1,294
8,278
5,458
239
2,290
5,988
21,424
0
L
Ishtar
OreoGod62
Ishtar
1,743
957
0
465
1,589
432
0
216
1,307
0
12,152
W
Jing Wei
PetuHeri1_1
Jing Wei
5,528
4,662
196
1,932
4,886
1,840
472
1,458
3,308
0
48,349
W
Baron Samedi
PsychoMITCH
Baron Samedi
7,556
782
442
1,488
5,441
2,451
292
2,545
2,844
58,617
0
L
3,134
495
36
2,882
7,888
2,873
0
4,499
3,356
52,638
0
L
4,222
641
0
1,650
11,569
8,267
0
468
10,974
82
50,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,658
Gold Earned
35,719
299
Minions Killed
345
0
Camps Cleared
0
1,161,712
Distance Traveled
1,288,990
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,861
419
63
5
0
308,748
0
W
Nike
8,014
572
78
6
0
263,398
0
L
Cthulhu
5,764
412
20
1
0
248,393
0
W
Set
5,921
423
52
4
0
230,426
2
W
Maui
7,137
510
32
2
0
298,191
0
L
Ishtar
4,742
339
24
2
0
122,053
1
W
Jing Wei
6,783
485
87
6
0
248,517
0
W
Baron Samedi
7,864
562
96
7
0
248,458
3
L
Ra
6,981
499
97
7
0
264,259
0
L
Mulan
7,310
522
95
7
0
218,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role