Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Dowde214
Arachne
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 150L
1,425 Elo+
Party 1
Scylla
Scylla
OGstephenB
Scylla
Level 61
God Stats
5W - 6L
1,308 SR
Queue Stats
139W - 154L
1,424 Elo+
Party 1
Tiamat
Tiamat
Rainwatersky
Tiamat
Level 122
God Stats
2W - 1L
1,758 SR
Queue Stats
50W - 74L
1,412 Elo+
Party 2
Raijin
Raijin
Rwbylux
Raijin
Level 125
God Stats
1W - 1L
1,292 SR
Queue Stats
55W - 66L
1,476 Elo+
Party 2
Team Averages
Level 98
1,472 SR
1,447 Elo+

VS

Team Averages
Level 89
1,335 SR
1,408 Elo+
Agni
Agni
Gibbeyyyy
Agni
Level 109
God Stats
0W - 3L
1,244 SR
Queue Stats
272W - 243L
1,529 Elo+
Solo
Sobek
Sobek
MindOfZoom
Sobek
Level 100
God Stats
0W - 2L
1,283 SR
Queue Stats
315W - 286L
1,499 Elo+
Party 3
Hachiman
Hachiman
OozySloth443413
Hachiman
Level 17
God Stats
0W - 2L
1,259 SR
Queue Stats
6W - 22L
1,156 Elo+
Party 3
He Bo
He Bo
RyloG
He Bo
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,376 Elo+
Solo
Lancelot
Lancelot
WarriorZitaX7
Lancelot
Level 64
God Stats
8W - 12L
1,389 SR
Queue Stats
281W - 277L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
6 / 6 / 12
9,945
765
10,953
11,778
6,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Dowde214
Arachne
18
10 / 3 / 17
11,115
855
11,819
13,319
13,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
OGstephenB
Scylla
17
7 / 4 / 18
11,018
848
12,065
10,895
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
19
3 / 0 / 25
11,395
877
9,015
6,647
3,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Rwbylux
Raijin
17
7 / 3 / 16
11,363
874
11,392
8,203
3,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
1
0 / 0 / 0
3,120
240
0
142
40
Sobek
14
1 / 7 / 8
8,967
690
1,822
15,735
19,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
15
3 / 9 / 4
8,814
678
6,508
13,858
5,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
RyloG
He Bo
16
7 / 7 / 2
9,056
697
12,800
11,969
5,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
WarriorZitaX7
Lancelot
17
5 / 10 / 4
10,253
789
9,035
21,112
14,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
34
33
Kills
16
16
Deaths
33
88
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
6
12
2
W
Arachne
Dowde214
Arachne
10
3
17
6.17
L
Agni
0
0
0
0
L
Sobek
1
7
8
0.71
W
Scylla
OGstephenB
Scylla
7
4
18
4
L
Hachiman
3
9
4
0.56
W
Tiamat
3
0
25
15.5
W
Raijin
Rwbylux
Raijin
7
3
16
5
L
He Bo
RyloG
He Bo
7
7
2
1.14
L
Lancelot
WarriorZitaX7
Lancelot
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,244
Damage
30,165
50,842
Taken
62,816
30,381
Mitigated
44,091
13,303
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,953
3,548
333
816
11,778
6,279
652
3,754
8,024
0
14,522
W
Arachne
Dowde214
Arachne
11,819
8,865
0
2,627
13,319
13,240
1,949
3,124
10,195
0
14,994
L
Agni
0
0
0
0
142
40
0
142
0
0
0
L
Sobek
1,822
30
0
921
15,735
19,560
0
8,320
7,190
4,401
0
W
Scylla
OGstephenB
Scylla
12,065
1,594
12
1,392
10,895
4,291
1,001
3,169
7,726
30,741
0
L
Hachiman
6,508
4,909
0
0
13,858
5,031
0
6,075
7,689
0
14,336
W
Tiamat
9,015
2,267
550
4,136
6,647
3,121
2,273
2,101
4,546
35,179
0
W
Raijin
Rwbylux
Raijin
11,392
1,396
1,694
1,743
8,203
3,450
2,427
2,474
5,729
28,059
0
L
He Bo
RyloG
He Bo
12,800
946
10
819
11,969
5,193
0
5,836
5,932
22,966
0
L
Lancelot
WarriorZitaX7
Lancelot
9,035
2,231
111
2,109
21,112
14,267
0
12,099
8,745
0
25,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,836
Gold Earned
40,210
127
Minions Killed
80
0
Camps Cleared
0
1,160,600
Distance Traveled
680,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,945
765
10
1
0
221,237
0
W
Arachne
11,115
855
6
0
0
267,351
0
L
Agni
3,120
240
0
0
0
0
0
L
Sobek
8,967
690
8
1
0
161,209
0
W
Scylla
11,018
848
33
3
0
230,310
0
L
Hachiman
8,814
678
23
2
0
145,335
0
W
Tiamat
11,395
877
42
3
0
221,746
0
W
Raijin
11,363
874
36
3
0
219,956
0
L
He Bo
9,056
697
26
2
0
194,573
0
L
Lancelot
10,253
789
23
2
0
179,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role