Player Matchup

Zeus
Zeus
DesertViking
Zeus
Level 17
God Stats
0W - 5L
1,260 SR
Queue Stats
17W - 19L
1,425 Elo+
Party 2
Chernobog
Chernobog
FoxxxKing
Chernobog
Level 46
God Stats
1W - 4L
1,324 SR
Queue Stats
66W - 71L
1,465 Elo+
Party 2
Ymir
Ymir
Hamburguesa_Roja
Ymir
Level 88
God Stats
7W - 6L
1,343 SR
Queue Stats
373W - 349L
1,447 Elo+
Party 3
Bellona
Bellona
arkkadia
Bellona
Level 43
God Stats
1W - 3L
1,392 SR
Queue Stats
46W - 62L
1,391 Elo+
Party 2
Da Ji
Da Ji
iMTHERABBiT
Da Ji
Level 69
God Stats
5W - 6L
1,616 SR
Queue Stats
228W - 217L
1,453 Elo+
Party 3
Team Averages
Level 53
1,387 SR
1,436 Elo+

VS

Team Averages
Level 83
1,586 SR
1,476 Elo+
Zhong Kui
Zhong Kui
Devastator135
Zhong Kui
Level 105
God Stats
13W - 12L
1,464 SR
Queue Stats
171W - 147L
1,458 Elo+
Party 1
Bacchus
Bacchus
Jealuzz
Bacchus
Level 69
God Stats
24W - 17L
1,631 SR
Queue Stats
127W - 114L
1,434 Elo+
Party 1
Jing Wei
Jing Wei
OutIxst
Jing Wei
Level 129
God Stats
2W - 3L
1,715 SR
Queue Stats
91W - 68L
1,542 Elo+
Party 1
Thor
Thor
wayside3121
Thor
Level 69
God Stats
3W - 6L
1,274 SR
Queue Stats
221W - 208L
1,437 Elo+
Solo
Mercury
Mercury
xXAstroPheXOs
Mercury
Level 45
God Stats
18W - 9L
1,845 SR
Queue Stats
54W - 55L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,421
464
14,123
10,643
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
FoxxxKing
Chernobog
14
1 / 5 / 0
8,911
557
9,835
12,668
4,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 5 / 0
7,540
471
5,010
15,735
15,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
arkkadia
Bellona
13
1 / 1 / 0
8,266
517
9,129
14,881
9,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 5 / 1
7,612
476
10,306
16,416
6,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Devastator135
Zhong Kui
15
7 / 2 / 5
9,461
591
14,347
16,347
13,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Jealuzz
Bacchus
13
1 / 0 / 11
8,652
541
5,240
14,435
13,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
OutIxst
Jing Wei
15
5 / 1 / 2
9,710
607
10,397
13,178
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 1
9,116
570
9,258
16,854
9,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
16
7 / 0 / 6
9,746
609
9,343
12,885
5,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
4
Kills
23
23
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Zhong Kui
Devastator135
Zhong Kui
7
2
5
4.75
L
Chernobog
FoxxxKing
Chernobog
1
5
0
0.2
L
1
5
0
0.2
W
Bacchus
Jealuzz
Bacchus
1
0
11
6.5
W
Jing Wei
OutIxst
Jing Wei
5
1
2
6
L
Bellona
arkkadia
Bellona
1
1
0
1
L
0
5
1
0.1
W
3
1
1
3.5
W
Mercury
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,403
Damage
48,585
70,343
Taken
73,699
41,568
Mitigated
47,968
9,969
Healing
25,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,123
2,263
0
1,230
10,643
4,325
0
6,645
3,998
53,303
0
W
Zhong Kui
Devastator135
Zhong Kui
14,347
1,679
0
8,458
16,347
13,540
342
8,665
7,682
81,036
0
L
Chernobog
FoxxxKing
Chernobog
9,835
5,947
0
2,155
12,668
4,849
968
549
12,119
0
73,093
L
5,010
1,061
0
1,365
15,735
15,608
0
8,617
7,118
30,099
0
W
Bacchus
Jealuzz
Bacchus
5,240
808
0
4,097
14,435
13,718
64
7,550
6,885
23,808
0
W
Jing Wei
OutIxst
Jing Wei
10,397
7,380
0
5,733
13,178
5,429
3,153
567
12,611
0
77,053
L
Bellona
arkkadia
Bellona
9,129
2,353
0
4,361
14,881
9,796
0
0
14,881
0
61,795
L
10,306
1,881
0
858
16,416
6,990
0
3,776
12,640
0
62,758
W
9,258
1,037
0
4,883
16,854
9,807
0
0
16,854
0
63,501
W
Mercury
9,343
4,909
0
2,396
12,885
5,474
1,812
2,351
10,534
0
87,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,750
Gold Earned
46,685
417
Minions Killed
485
0
Camps Cleared
0
1,459,371
Distance Traveled
1,664,761
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,421
464
92
6
0
264,875
0
W
Zhong Kui
9,461
591
124
8
0
296,886
4
L
Chernobog
8,911
557
116
7
0
320,235
0
L
Ymir
7,540
471
38
2
0
253,035
0
W
Bacchus
8,652
541
25
2
0
335,993
1
W
Jing Wei
9,710
607
119
7
0
285,187
2
L
Bellona
8,266
517
90
6
0
282,446
0
L
Da Ji
7,612
476
81
5
0
338,780
0
W
Thor
9,116
570
96
6
0
331,902
2
W
Mercury
9,746
609
121
8
0
414,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role