Player Matchup

Athena
Athena
 
Athena
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Nutachi
Tiamat
Level 150
God Stats
5W - 4L
1,408 SR
Queue Stats
210W - 200L
1,539 Elo+
Party 3
Chernobog
Chernobog
SoulHandsome
Chernobog
Level 13
God Stats
7W - 6L
1,720 SR
Queue Stats
60W - 55L
1,591 Elo+
Party 2
Thanatos
Thanatos
anomaliesintent
Thanatos
Level 79
God Stats
7W - 7L
1,514 SR
Queue Stats
175W - 157L
1,556 Elo+
Party 3
Chaac
Chaac
meno destroyer
Chaac
Level 146
God Stats
28W - 13L
1,683 SR
Queue Stats
376W - 349L
1,520 Elo+
Party 2
Team Averages
Level 112
1,565 SR
1,541 Elo+

VS

Team Averages
Level 125
1,670 SR
1,525 Elo+
Kuzenbo
Kuzenbo
Dathomiraa
Kuzenbo
Level 126
God Stats
18W - 5L
1,825 SR
Queue Stats
776W - 738L
1,555 Elo+
Party 1
Arachne
Arachne
KeepUp650
Arachne
Level 196
God Stats
14W - 8L
1,688 SR
Queue Stats
669W - 608L
1,567 Elo+
Solo
Discordia
Discordia
Kongoou
Discordia
Level 129
God Stats
3W - 2L
1,704 SR
Queue Stats
782W - 742L
1,575 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TrivialMage2205
Cu Chulainn
Level 78
God Stats
15W - 13L
1,634 SR
Queue Stats
327W - 300L
1,568 Elo+
Party 1
Skadi
Skadi
xxHAKAIDAxx
Skadi
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 0 / 7
7,267
559
4,950
10,495
8,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
Nutachi
Tiamat
13
3 / 0 / 2
7,338
564
5,045
7,223
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
SoulHandsome
Chernobog
15
5 / 1 / 4
9,044
696
12,862
8,774
4,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
11
3 / 4 / 0
6,869
528
2,277
14,190
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 3 / 2
8,058
620
8,439
14,464
10,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dathomiraa
Kuzenbo
9
0 / 2 / 1
5,904
454
2,478
7,507
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
KeepUp650
Arachne
13
6 / 4 / 1
7,526
579
10,857
11,742
4,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Kongoou
Discordia
13
1 / 3 / 1
7,490
576
7,048
6,405
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
TrivialMage2205
Cu Chulainn
13
1 / 4 / 3
7,010
539
9,158
14,683
14,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
5,738
441
3,808
8,430
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
8
8
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
7
5.5
L
Kuzenbo
Dathomiraa
Kuzenbo
0
2
1
0.25
L
Arachne
KeepUp650
Arachne
6
4
1
1.63
L
Discordia
Kongoou
Discordia
1
3
1
0.5
W
Tiamat
Nutachi
Tiamat
3
0
2
4
W
Chernobog
SoulHandsome
Chernobog
5
1
4
7
L
Cu Chulainn
TrivialMage2205
Cu Chulainn
1
4
3
0.63
W
Thanatos
3
4
0
0.75
W
2
3
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,573
Damage
33,349
55,146
Taken
48,767
34,796
Mitigated
31,679
19,952
Healing
8,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,950
1,487
0
3,097
10,495
8,546
0
3,041
7,336
19,983
0
L
Kuzenbo
Dathomiraa
Kuzenbo
2,478
1,411
0
1,990
7,507
6,793
0
2,935
4,515
15,209
0
L
Arachne
KeepUp650
Arachne
10,857
7,919
0
1,321
11,742
4,883
0
1,712
10,023
0
53,388
L
Discordia
Kongoou
Discordia
7,048
289
0
792
6,405
2,665
0
3,911
2,415
57,116
0
W
Tiamat
Nutachi
Tiamat
5,045
478
0
1,209
7,223
4,403
0
4,218
2,679
52,774
0
W
Chernobog
SoulHandsome
Chernobog
12,862
8,104
0
2,315
8,774
4,418
118
1,211
7,485
0
92,667
L
Cu Chulainn
TrivialMage2205
Cu Chulainn
9,158
2,400
0
2,705
14,683
14,725
0
156
14,527
1,366
48,894
W
Thanatos
2,277
497
0
7,912
14,190
6,792
0
184
14,006
0
50,393
W
8,439
2,118
0
5,419
14,464
10,637
20
972
13,450
0
62,501
L
3,808
1,688
0
2,090
8,430
2,613
0
1,115
7,292
0
36,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,576
Gold Earned
33,668
465
Minions Killed
342
0
Camps Cleared
0
1,350,282
Distance Traveled
1,283,049
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,267
559
33
3
0
281,324
7
L
Kuzenbo
5,904
454
17
1
0
253,008
2
L
Arachne
7,526
579
68
5
0
293,153
0
L
Discordia
7,490
576
115
9
0
266,920
1
W
Tiamat
7,338
564
99
8
0
268,178
0
W
Chernobog
9,044
696
149
11
0
260,721
4
L
Cu Chulainn
7,010
539
82
6
0
204,887
5
W
Thanatos
6,869
528
83
6
0
298,033
2
W
Chaac
8,058
620
101
8
0
242,026
4
L
Skadi
5,738
441
60
5
0
265,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role