Player Matchup

Merlin
Merlin
Cassardis
Merlin
Level 24
God Stats
3W - 5L
1,253 SR
Queue Stats
40W - 46L
1,267 Elo+
Party 2
Horus
Horus
CrownedRubedo
Horus
Level 30
God Stats
6W - 2L
1,548 SR
Queue Stats
27W - 21L
1,227 Elo+
Party 2
Skadi
Skadi
Eiri_Rose
Skadi
Level 81
God Stats
1W - 0L
1,245 SR
Queue Stats
2W - 0L
1,696 Elo+
Party 3
Chaac
Chaac
Mingreter
Chaac
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Rarenai
Arachne
Level 45
God Stats
16W - 17L
1,269 SR
Queue Stats
62W - 60L
1,286 Elo+
Party 2
Team Averages
Level 49
1,363 SR
1,395 Elo+

VS

Team Averages
Level 79
1,514 SR
1,347 Elo+
Surtr
Surtr
ExodusR3av3r
Surtr
Level 67
God Stats
9W - 14L
1,252 SR
Queue Stats
87W - 174L
1,344 Elo+
Party 1
Izanami
Izanami
PunTa_S1aYer
Izanami
Level 40
God Stats
3W - 3L
1,487 SR
Queue Stats
31W - 43L
1,337 Elo+
Solo
Khepri
Khepri
WoollyNebula327
Khepri
Level 104
God Stats
4W - 2L
1,753 SR
Queue Stats
113W - 186L
1,352 Elo+
Party 1
Raijin
Raijin
ZERO53410
Raijin
Level 83
God Stats
3W - 3L
1,658 SR
Queue Stats
62W - 104L
1,343 Elo+
Party 1
Susano
Susano
grandincursio47
Susano
Level 101
God Stats
12W - 17L
1,420 SR
Queue Stats
125W - 204L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cassardis
Merlin
15
2 / 1 / 3
9,557
503
9,085
7,335
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 9
9,400
495
4,115
14,898
11,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Skadi
Eiri_Rose
Skadi
14
3 / 4 / 4
9,011
474
8,494
13,108
4,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
Mingreter
Chaac
16
7 / 2 / 7
10,705
563
17,490
18,898
13,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Rarenai
Arachne
16
8 / 0 / 3
10,732
565
11,407
13,577
6,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
8,586
452
5,974
19,446
9,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
PunTa_S1aYer
Izanami
12
0 / 7 / 1
7,650
403
7,421
14,946
5,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 2 / 4
7,879
415
2,540
13,131
13,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
ZERO53410
Raijin
14
3 / 4 / 1
9,014
474
12,890
9,845
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
6 / 2 / 3
9,853
519
9,979
15,635
7,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
21
Kills
9
9
Deaths
22
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
Cassardis
Merlin
2
1
3
3.5
W
1
2
9
2.75
W
Skadi
Eiri_Rose
Skadi
3
4
4
1.25
L
0
7
2
0.14
W
Chaac
Mingreter
Chaac
7
2
7
5.25
L
Izanami
PunTa_S1aYer
Izanami
0
7
1
0.07
W
Arachne
Rarenai
Arachne
8
0
3
9.5
L
0
2
4
1
L
Raijin
ZERO53410
Raijin
3
4
1
0.88
L
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,591
Damage
38,804
67,816
Taken
73,003
39,468
Mitigated
42,096
21,603
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Cassardis
Merlin
9,085
96
0
1,250
7,335
2,989
301
3,174
4,161
67,575
0
W
4,115
2,594
4,002
7,255
14,898
11,999
272
3,444
11,454
0
26,051
W
Skadi
Eiri_Rose
Skadi
8,494
3,730
0
65
13,108
4,703
2,427
2,341
10,767
0
53,688
L
5,974
2,181
233
3,889
19,446
9,925
973
1,368
18,078
116
59,279
W
Chaac
Mingreter
Chaac
17,490
3,879
0
6,672
18,898
13,722
792
2,827
16,071
0
70,705
L
Izanami
PunTa_S1aYer
Izanami
7,421
5,589
0
1,550
14,946
5,966
2,603
0
14,946
0
57,288
W
Arachne
Rarenai
Arachne
11,407
8,089
0
2,359
13,577
6,055
660
4,248
9,329
0
76,185
L
2,540
296
0
3,051
13,131
13,883
0
4,177
8,954
15,212
0
L
Raijin
ZERO53410
Raijin
12,890
248
0
453
9,845
5,009
814
2,707
7,138
71,684
0
L
9,979
3,237
0
3,795
15,635
7,313
674
833
14,802
0
79,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,405
Gold Earned
42,982
422
Minions Killed
415
0
Camps Cleared
0
1,743,904
Distance Traveled
1,653,191
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,557
503
102
5
0
353,444
1
W
Horus
9,400
495
31
2
0
335,499
2
W
Skadi
9,011
474
93
5
0
312,731
0
L
Surtr
8,586
452
77
4
0
340,777
0
W
Chaac
10,705
563
95
5
0
349,825
0
L
Izanami
7,650
403
90
5
0
289,787
0
W
Arachne
10,732
565
101
5
0
392,405
9
L
Khepri
7,879
415
23
1
0
344,526
0
L
Raijin
9,014
474
112
6
0
337,346
0
L
Susano
9,853
519
113
6
0
340,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role