Player Matchup

Chernobog
Chernobog
ChristopherFG
Chernobog
Level 84
God Stats
0W - 4L
1,099 SR
Queue Stats
100W - 109L
1,393 Elo+
Solo
Sol
Sol
DBalDGuy
Sol
Level 66
God Stats
1W - 2L
1,192 SR
Queue Stats
28W - 33L
1,404 Elo+
Solo
Khepri
Khepri
HeresJonnyyyy
Khepri
Level 122
God Stats
1W - 2L
1,487 SR
Queue Stats
64W - 53L
1,491 Elo+
Solo
Merlin
Merlin
NigthCentaur
Merlin
Level 107
God Stats
1W - 3L
1,220 SR
Queue Stats
149W - 145L
1,343 Elo+
Solo
Serqet
Serqet
utter-flick25
Serqet
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 62L
1,252 Elo+
Solo
Team Averages
Level 83
1,300 SR
1,377 Elo+

VS

Team Averages
Level 65
1,454 SR
1,327 Elo+
Ao Kuang
Ao Kuang
ACID lemon40
Ao Kuang
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,338 Elo+
Party 1
Merlin
Merlin
Angry Panda 3
Merlin
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 16L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
Blankye
Nu Wa
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,261 Elo+
Party 1
Artemis
Artemis
Wolf Master0427
Artemis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,221 Elo+
Party 1
Hera
Hera
mayeraldair
Hera
Level 122
God Stats
1W - 1L
1,268 SR
Queue Stats
10W - 9L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChristopherFG
Chernobog
16
10 / 7 / 9
9,568
797
14,319
16,377
8,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 6 / 7
9,491
791
10,790
13,626
6,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 5 / 10
7,178
598
4,326
18,594
15,922
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
16
5 / 5 / 10
9,195
766
13,399
9,498
4,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 16
9,030
753
3,422
12,786
16,046
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ACID lemon40
Ao Kuang
19
7 / 3 / 16
11,134
928
13,484
16,167
14,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 9 / 13
7,932
661
4,937
11,011
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Blankye
Nu Wa
16
4 / 5 / 11
9,587
799
6,475
7,590
3,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 5 / 14
9,976
831
18,632
9,892
4,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
14 / 1 / 12
12,223
1,019
23,567
10,526
5,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
95
23
Kills
29
29
Deaths
23
52
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ACID lemon40
Ao Kuang
7
3
16
5
W
0
9
13
0.72
W
Nu Wa
Blankye
Nu Wa
4
5
11
1.9
L
Chernobog
ChristopherFG
Chernobog
10
7
9
2.07
L
6
6
7
1.58
L
1
5
10
1.2
L
Merlin
5
5
10
2
W
4
5
14
2.2
W
14
1
12
20
L
1
6
16
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,256
Damage
67,095
70,881
Taken
55,186
51,739
Mitigated
31,782
16,486
Healing
14,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ACID lemon40
Ao Kuang
13,484
3,803
972
7,651
16,167
14,427
1,573
8,084
8,083
22,585
0
W
4,937
1,074
446
372
11,011
4,491
37
6,239
4,628
9,852
0
W
Nu Wa
Blankye
Nu Wa
6,475
2,925
0
148
7,590
3,061
1,003
2,683
4,907
13,910
0
L
Chernobog
ChristopherFG
Chernobog
14,319
7,937
1,078
2,831
16,377
8,475
0
10,332
5,594
0
29,547
L
10,790
2,440
587
3,299
13,626
6,368
0
9,257
4,193
30,751
0
L
4,326
800
1,440
4,818
18,594
15,922
0
12,591
5,829
10,429
0
L
Merlin
13,399
649
220
711
9,498
4,928
0
6,475
2,965
37,061
0
W
18,632
8,391
747
885
9,892
4,604
411
6,019
3,777
0
30,168
W
23,567
6,135
380
2,911
10,526
5,199
987
6,305
4,221
44,255
0
L
3,422
603
246
1,256
12,786
16,046
0
8,650
3,837
1,407
4,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,462
Gold Earned
50,852
126
Minions Killed
134
0
Camps Cleared
0
907,847
Distance Traveled
1,005,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,134
928
22
2
0
219,447
0
W
Merlin
7,932
661
13
1
0
171,901
0
W
Nu Wa
9,587
799
13
1
0
180,419
0
L
Chernobog
9,568
797
24
2
0
189,468
0
L
Sol
9,491
791
35
3
0
181,812
0
L
Khepri
7,178
598
17
1
0
143,934
0
L
Merlin
9,195
766
45
4
0
188,669
0
W
Artemis
9,976
831
26
2
0
192,097
0
W
Hera
12,223
1,019
60
5
0
241,844
0
L
Serqet
9,030
753
5
0
0
203,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role