Player Matchup

Gilgamesh
Gilgamesh
BigBoggzy
Gilgamesh
Level 66
God Stats
4W - 1L
1,695 SR
Queue Stats
337W - 423L
1,432 Elo+
Solo
Agni
Agni
CSoa23
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 30L
1,362 Elo+
Solo
Eset
Eset
Jericholera
Eset
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 19L
1,726 Elo+
Party 1
Achilles
Achilles
N0Ninja
Achilles
Level 112
God Stats
6W - 2L
1,592 SR
Queue Stats
271W - 137L
1,748 Elo+
Party 1
Xing Tian
Xing Tian
Scatterimp
Xing Tian
Level 28
God Stats
4W - 2L
1,776 SR
Queue Stats
98W - 39L
1,797 Elo+
Party 1
Team Averages
Level 51
1,612 SR
1,613 Elo+

VS

Team Averages
Level 22
1,543 SR
1,483 Elo+
Nike
Nike
Beastboy043651
Nike
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 36L
1,188 Elo+
Solo
Merlin
Merlin
OdoveRiver
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,422 Elo+
Solo
Ymir
Ymir
Sinistricymus
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,712 Elo+
Solo
Artio
Artio
TheShuggler
Artio
Level 20
God Stats
1W - 1L
1,715 SR
Queue Stats
71W - 61L
1,595 Elo+
Solo
Rama
Rama
trollphace69
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigBoggzy
Gilgamesh
12
0 / 2 / 11
7,720
772
3,919
10,626
8,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
CSoa23
Agni
16
4 / 0 / 23
9,586
959
17,649
5,255
2,542
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 1 / 22
9,623
962
15,901
7,281
3,729
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
N0Ninja
Achilles
17
18 / 2 / 9
11,002
1,100
16,432
14,886
19,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
Scatterimp
Xing Tian
14
2 / 1 / 17
9,171
917
6,699
11,524
11,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,069
607
3,384
10,697
7,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
OdoveRiver
Merlin
13
0 / 6 / 3
6,888
689
9,762
10,910
5,120
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 3
7,651
765
4,361
16,301
15,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 6 / 0
7,226
723
4,397
13,651
7,924
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 7 / 2
7,582
758
6,344
13,199
5,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
16
29
Kills
6
6
Deaths
29
82
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Gilgamesh
BigBoggzy
Gilgamesh
0
2
11
2.75
W
Agni
CSoa23
Agni
4
0
23
15.5
W
5
1
22
16
W
Achilles
N0Ninja
Achilles
18
2
9
11.25
L
Merlin
OdoveRiver
Merlin
0
6
3
0.25
W
Xing Tian
Scatterimp
Xing Tian
2
1
17
10.5
L
2
4
3
0.88
L
3
6
0
0.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,600
Damage
28,248
49,572
Taken
64,758
45,892
Mitigated
42,192
14,607
Healing
8,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,384
383
361
202
10,697
7,989
0
5,234
5,234
0
7,338
W
Gilgamesh
BigBoggzy
Gilgamesh
3,919
829
862
1,626
10,626
8,752
452
3,611
7,015
0
10,791
W
Agni
CSoa23
Agni
17,649
1,345
1,592
1,100
5,255
2,542
2,976
2,186
3,069
29,246
0
W
15,901
1,348
1,355
1,660
7,281
3,729
2,279
3,512
3,769
37,615
0
W
Achilles
N0Ninja
Achilles
16,432
3,050
599
1,655
14,886
19,661
954
4,554
10,332
188
23,138
L
Merlin
OdoveRiver
Merlin
9,762
1,502
366
612
10,910
5,120
0
7,113
3,797
24,181
0
W
Xing Tian
Scatterimp
Xing Tian
6,699
1,284
2,438
1,720
11,524
11,208
516
4,657
6,867
8,547
105
L
4,361
289
36
2,257
16,301
15,378
0
10,559
5,481
8,620
0
L
4,397
575
1,825
1,874
13,651
7,924
0
8,856
4,615
9,693
0
L
6,344
5,040
0
743
13,199
5,781
0
8,570
4,629
0
10,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,102
Gold Earned
35,416
118
Minions Killed
61
0
Camps Cleared
0
997,985
Distance Traveled
711,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,069
607
10
1
0
111,636
0
W
Gilgamesh
7,720
772
18
2
0
201,405
0
W
Agni
9,586
959
25
3
0
188,361
0
W
Eset
9,623
962
57
6
0
195,635
0
W
Achilles
11,002
1,100
11
1
0
221,284
0
L
Merlin
6,888
689
28
3
0
140,207
0
W
Xing Tian
9,171
917
7
1
0
191,300
0
L
Ymir
7,651
765
3
0
0
162,550
0
L
Artio
7,226
723
7
1
0
135,504
0
L
Rama
7,582
758
13
1
0
161,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role