Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
ArhontDArk
Yemoja
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,303 Elo+
Solo
Surtr
Surtr
Dark V25696
Surtr
Level 147
God Stats
0W - 2L
1,623 SR
Queue Stats
31W - 35L
1,436 Elo+
Solo
Pele
Pele
GarethF17
Pele
Level 48
God Stats
0W - 3L
1,096 SR
Queue Stats
38W - 50L
1,405 Elo+
Party 2
Zhong Kui
Zhong Kui
Ugnakmatsuke
Zhong Kui
Level 24
God Stats
1W - 2L
1,762 SR
Queue Stats
47W - 58L
1,421 Elo+
Solo
Team Averages
Level 96
1,496 SR
1,413 Elo+

VS

Team Averages
Level 75
1,425 SR
1,432 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Acidlyprayer
Neith
Level 108
God Stats
2W - 3L
1,286 SR
Queue Stats
198W - 202L
1,448 Elo+
Solo
Bacchus
Bacchus
Why_Not_LP
Bacchus
Level 101
God Stats
1W - 0L
1,538 SR
Queue Stats
15W - 25L
1,291 Elo+
Solo
Martichoras
Martichoras
therigby997
Martichoras
Level 23
God Stats
3W - 1L
1,301 SR
Queue Stats
66W - 84L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
4 / 3 / 2
9,539
681
7,568
14,094
8,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
ArhontDArk
Yemoja
17
2 / 3 / 5
8,533
610
7,518
14,251
9,995
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 5 / 7
8,316
594
16,835
21,894
29,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Pele
16
1 / 5 / 6
8,474
605
4,394
13,916
8,509
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Ugnakmatsuke
Zhong Kui
10
0 / 0 / 2
7,028
502
2,682
718
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
1 / 1 / 12
9,943
710
9,927
10,009
5,952
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
 
Yemoja
15
0 / 1 / 11
9,642
689
6,787
10,469
6,738
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 2 / 11
9,901
707
14,702
12,803
7,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Why_Not_LP
Bacchus
17
2 / 1 / 14
10,283
735
7,485
12,544
16,947
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Martichoras
therigby997
Martichoras
19
11 / 4 / 5
12,123
866
20,356
14,171
8,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
8
Kills
16
16
Deaths
9
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
2
1.67
W
Cernunnos
 
Cernunnos
1
1
12
7
W
Yemoja
 
Yemoja
0
1
11
5.5
W
2
2
11
3.75
L
Yemoja
ArhontDArk
Yemoja
2
3
5
1.5
L
1
5
7
0.9
L
Pele
1
5
6
0.8
L
Zhong Kui
Ugnakmatsuke
Zhong Kui
0
0
2
1
W
Bacchus
Why_Not_LP
Bacchus
2
1
14
9
W
Martichoras
therigby997
Martichoras
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,997
Damage
59,257
64,873
Taken
59,996
56,532
Mitigated
45,752
23,619
Healing
32,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,568
801
370
3,101
14,094
8,568
0
2,596
11,498
0
15,881
W
Cernunnos
 
Cernunnos
9,927
3,091
1,384
1,763
10,009
5,952
2,217
2,051
7,946
0
25,833
W
Yemoja
 
Yemoja
6,787
1,384
13,647
4,934
10,469
6,738
930
2,891
7,528
16,931
0
W
14,702
5,640
1,102
3,314
12,803
7,351
2,226
2,155
10,628
0
30,697
L
Yemoja
ArhontDArk
Yemoja
7,518
1,773
10,515
4,017
14,251
9,995
0
3,349
10,902
15,444
0
L
16,835
3,434
723
2,730
21,894
29,043
0
4,833
17,061
1,066
31,898
L
Pele
4,394
196
389
1,146
13,916
8,509
0
3,370
10,546
0
22,517
L
Zhong Kui
Ugnakmatsuke
Zhong Kui
2,682
108
431
197
718
417
0
124
594
5,380
0
W
Bacchus
Why_Not_LP
Bacchus
7,485
1,048
1,919
2,606
12,544
16,947
785
1,708
10,800
16,051
0
W
Martichoras
therigby997
Martichoras
20,356
7,157
387
1,324
14,171
8,764
1,698
1,915
12,176
0
57,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,890
Gold Earned
51,892
94
Minions Killed
202
0
Camps Cleared
0
1,069,257
Distance Traveled
1,216,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,539
681
22
2
0
285,299
0
W
Cernunnos
9,943
710
34
2
0
256,884
0
W
Yemoja
9,642
689
28
2
0
244,728
0
W
Neith
9,901
707
35
3
0
200,488
0
L
Yemoja
8,533
610
24
2
0
211,613
0
L
Surtr
8,316
594
20
1
0
260,858
0
L
Pele
8,474
605
20
1
0
229,688
0
L
Zhong Kui
7,028
502
8
1
0
81,799
0
W
Bacchus
10,283
735
17
1
0
296,278
0
W
Martichoras
12,123
866
88
6
0
218,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role