Player Matchup

Surtr
Surtr
Feirst
Surtr
Level 89
God Stats
9W - 7L
1,384 SR
Queue Stats
104W - 109L
1,407 Elo+
Party 2
Arachne
Arachne
FramedCow
Arachne
Level 100
God Stats
5W - 2L
1,653 SR
Queue Stats
78W - 73L
1,455 Elo+
Party 2
Baron Samedi
Baron Samedi
RampartMain5181
Baron Samedi
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
176W - 171L
1,424 Elo+
Party 2
Ishtar
Ishtar
Super-C-Boyz
Ishtar
Level 106
God Stats
2W - 0L
1,527 SR
Queue Stats
65W - 60L
1,470 Elo+
Party 3
Tiamat
Tiamat
UrsaMajor0
Tiamat
Level 32
God Stats
8W - 12L
1,469 SR
Queue Stats
146W - 163L
1,481 Elo+
Party 3
Team Averages
Level 74
1,507 SR
1,447 Elo+

VS

Team Averages
Level 68
1,481 SR
1,369 Elo+
Ymir
Ymir
Druïd
Ymir
Level 125
God Stats
3W - 3L
1,873 SR
Queue Stats
56W - 64L
1,498 Elo+
Party 1
Kukulkan
Kukulkan
LittleRiver1997
Kukulkan
Level 56
God Stats
1W - 7L
1,241 SR
Queue Stats
8W - 18L
1,257 Elo+
Party 1
Charon
Charon
ScotttHenson
Charon
Level 121
God Stats
6W - 5L
1,639 SR
Queue Stats
33W - 49L
1,427 Elo+
Party 1
Cu Chulainn
Cu Chulainn
mihsi97
Cu Chulainn
Level 12
God Stats
2W - 3L
1,227 SR
Queue Stats
9W - 21L
1,295 Elo+
Party 1
Cernunnos
Cernunnos
robotboy1015
Cernunnos
Level 28
God Stats
12W - 13L
1,423 SR
Queue Stats
29W - 44L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Feirst
Surtr
15
3 / 1 / 2
9,494
633
9,331
14,428
10,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
FramedCow
Arachne
15
5 / 1 / 2
8,932
595
7,620
12,188
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Baron Samedi
RampartMain5181
Baron Samedi
15
5 / 0 / 2
9,239
616
9,689
7,778
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ishtar
11
1 / 3 / 1
6,397
426
7,603
10,816
4,011
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
UrsaMajor0
Tiamat
12
1 / 1 / 1
7,461
497
4,805
9,684
8,992
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Druïd
Ymir
12
0 / 4 / 3
7,208
481
8,479
15,256
9,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
12
1 / 5 / 0
7,178
479
3,268
7,813
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
11
2 / 2 / 2
7,393
493
5,501
9,890
8,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
mihsi97
Cu Chulainn
12
1 / 4 / 0
6,783
452
5,542
13,132
10,582
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
robotboy1015
Cernunnos
11
2 / 0 / 2
6,876
458
9,253
10,288
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
15
Kills
6
6
Deaths
15
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
Druïd
Ymir
0
4
3
0.38
W
Surtr
Feirst
Surtr
3
1
2
4
W
Arachne
FramedCow
Arachne
5
1
2
6
L
Kukulkan
1
5
0
0.2
W
Baron Samedi
RampartMain5181
Baron Samedi
5
0
2
6
L
Charon
2
2
2
1.5
W
Ishtar
1
3
1
0.5
W
Tiamat
UrsaMajor0
Tiamat
1
1
1
1.5
L
Cu Chulainn
mihsi97
Cu Chulainn
1
4
0
0.25
L
Cernunnos
robotboy1015
Cernunnos
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,048
Damage
32,043
54,894
Taken
56,379
32,432
Mitigated
35,684
18,776
Healing
13,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Druïd
Ymir
8,479
2,110
0
2,998
15,256
9,208
0
2,948
12,056
53,412
5,758
W
Surtr
Feirst
Surtr
9,331
2,980
0
7,195
14,428
10,089
762
3,019
10,586
2,910
70,087
W
Arachne
FramedCow
Arachne
7,620
5,176
0
5,519
12,188
5,228
50
3,793
8,395
0
86,894
L
Kukulkan
3,268
306
0
258
7,813
2,918
0
6,008
1,459
45,167
0
W
Baron Samedi
RampartMain5181
Baron Samedi
9,689
1,014
46
2,704
7,778
4,112
67
4,297
3,481
67,811
533
L
Charon
5,501
1,207
312
2,126
9,890
8,469
105
1,746
8,144
34,713
0
W
Ishtar
7,603
4,057
0
961
10,816
4,011
252
3,593
7,223
0
37,599
W
Tiamat
UrsaMajor0
Tiamat
4,805
454
0
2,351
9,684
8,992
204
2,159
7,525
38,826
138
L
Cu Chulainn
mihsi97
Cu Chulainn
5,542
1,211
0
2,043
13,132
10,582
0
429
12,703
0
40,965
L
Cernunnos
robotboy1015
Cernunnos
9,253
5,401
0
5,560
10,288
4,507
264
2,921
7,367
0
48,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,523
Gold Earned
35,438
458
Minions Killed
376
0
Camps Cleared
0
1,405,329
Distance Traveled
1,291,140
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,208
481
101
7
0
265,366
0
W
Surtr
9,494
633
130
9
0
295,424
0
W
Arachne
8,932
595
114
8
0
344,716
0
L
Kukulkan
7,178
479
92
6
0
224,909
0
W
Baron Samedi
9,239
616
106
7
0
258,974
0
L
Charon
7,393
493
39
3
0
250,903
7
W
Ishtar
6,397
426
44
3
0
251,022
0
W
Tiamat
7,461
497
64
4
0
255,193
6
L
Cu Chulainn
6,783
452
66
4
0
274,750
0
L
Cernunnos
6,876
458
78
5
0
275,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role