Player Matchup

Maui
Maui
Emceeh
Maui
Level 99
God Stats
4W - 0L
1,619 SR
Queue Stats
9W - 4L
1,549 Elo+
Party 1
Anubis
Anubis
JustForAFewDays
Anubis
Level 86
God Stats
7W - 4L
1,782 SR
Queue Stats
221W - 199L
1,513 Elo+
Party 3
Fenrir
Fenrir
WhyUMadTho3016
Fenrir
Level 98
God Stats
11W - 9L
1,535 SR
Queue Stats
375W - 340L
1,550 Elo+
Party 3
Artemis
Artemis
Yojanz
Artemis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
mlc3476
Olorun
Level 119
God Stats
9W - 8L
1,534 SR
Queue Stats
168W - 161L
1,518 Elo+
Solo
Team Averages
Level 86
1,594 SR
1,526 Elo+

VS

Team Averages
Level 74
1,503 SR
1,482 Elo+
Arachne
Arachne
Gxthics-
Arachne
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,302 Elo+
Party 2
Vulcan
Vulcan
Misfired-
Vulcan
Level 105
God Stats
6W - 3L
1,740 SR
Queue Stats
120W - 97L
1,574 Elo+
Party 2
Bacchus
Bacchus
ReReina
Bacchus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,514 Elo+
Party 2
Set
Set
ValensWrld
Set
Level 55
God Stats
14W - 11L
1,565 SR
Queue Stats
153W - 143L
1,564 Elo+
Party 2
Ishtar
Ishtar
VitinPerigo
Ishtar
Level 47
God Stats
1W - 3L
1,211 SR
Queue Stats
127W - 123L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Emceeh
Maui
12
2 / 1 / 9
8,571
536
5,099
11,345
10,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 1 / 4
9,644
603
15,119
12,740
7,049
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 0 / 6
8,999
562
6,545
12,095
5,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Yojanz
Artemis
15
5 / 1 / 4
9,297
581
7,451
8,269
3,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
mlc3476
Olorun
14
2 / 1 / 2
9,551
597
5,852
7,725
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gxthics-
Arachne
11
1 / 4 / 1
6,977
436
2,112
10,937
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Misfired-
Vulcan
13
1 / 2 / 1
7,479
467
9,570
6,984
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ReReina
Bacchus
10
1 / 5 / 1
7,273
455
5,695
17,024
15,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 1
8,312
520
5,125
12,723
9,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
12
0 / 7 / 2
7,348
459
6,992
11,884
4,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
21
Kills
4
4
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Maui
Emceeh
Maui
2
1
9
6.5
L
Arachne
Gxthics-
Arachne
1
4
1
0.38
W
7
1
4
9
L
Vulcan
Misfired-
Vulcan
1
2
1
0.75
L
Bacchus
ReReina
Bacchus
1
5
1
0.3
L
1
3
1
0.5
L
Ishtar
0
7
2
0.14
W
5
0
6
8
W
Artemis
Yojanz
Artemis
5
1
4
7
W
Olorun
mlc3476
Olorun
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,066
Damage
29,494
52,174
Taken
59,552
30,547
Mitigated
34,251
22,582
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Emceeh
Maui
5,099
1,204
2,295
3,387
11,345
10,329
58
4,014
7,239
24,718
0
L
Arachne
Gxthics-
Arachne
2,112
1,601
0
2,552
10,937
3,313
0
4,687
6,250
0
40,245
W
15,119
395
0
7,712
12,740
7,049
0
5,775
6,703
95,733
0
L
Vulcan
Misfired-
Vulcan
9,570
4,368
0
1,250
6,984
2,364
0
3,323
3,661
64,171
0
L
Bacchus
ReReina
Bacchus
5,695
784
0
3,003
17,024
15,487
0
8,006
9,018
24,114
0
L
5,125
1,752
0
3,002
12,723
9,028
0
6,516
6,207
0
61,692
L
Ishtar
6,992
4,147
0
1,935
11,884
4,059
746
3,023
8,861
0
53,272
W
6,545
999
0
1,764
12,095
5,516
71
3,515
8,406
0
62,048
W
Artemis
Yojanz
Artemis
7,451
4,073
0
2,948
8,269
3,957
653
1,233
6,998
0
65,767
W
Olorun
mlc3476
Olorun
5,852
2,728
362
4,114
7,725
3,696
1,207
162
7,563
67,917
12,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,062
Gold Earned
37,389
513
Minions Killed
401
0
Camps Cleared
0
1,525,756
Distance Traveled
1,510,766
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,571
536
26
2
0
304,859
2
L
Arachne
6,977
436
62
4
0
294,260
1
W
Anubis
9,644
603
153
10
0
291,981
4
L
Vulcan
7,479
467
124
8
0
325,225
3
L
Bacchus
7,273
455
22
1
0
306,092
2
L
Set
8,312
520
113
7
0
325,265
7
L
Ishtar
7,348
459
80
5
0
259,924
0
W
Fenrir
8,999
562
89
6
0
366,173
0
W
Artemis
9,297
581
116
7
0
295,488
0
W
Olorun
9,551
597
129
8
0
267,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role