Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Deecoyy
Ullr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 39L
1,470 Elo+
Party 1
Amaterasu
Amaterasu
FaZe Bairuss
Amaterasu
Level 109
God Stats
10W - 9L
1,548 SR
Queue Stats
389W - 336L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Fraustea
Cthulhu
Level 16
God Stats
5W - 2L
1,667 SR
Queue Stats
41W - 30L
1,258 Elo+
Party 1
Neith
Neith
RasecGus
Neith
Level 127
God Stats
0W - 3L
1,543 SR
Queue Stats
60W - 67L
1,444 Elo+
Solo
Team Averages
Level 71
1,551 SR
1,444 Elo+

VS

Team Averages
Level 103
1,599 SR
1,471 Elo+
Lancelot
Lancelot
Hercules_3456
Lancelot
Level 116
God Stats
4W - 3L
1,546 SR
Queue Stats
281W - 246L
1,494 Elo+
Solo
Skadi
Skadi
MachoNakedShark
Skadi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,385 Elo+
Party 2
Chaac
Chaac
Redhood599-TTV
Chaac
Level 86
God Stats
44W - 28L
1,527 SR
Queue Stats
470W - 501L
1,451 Elo+
Solo
Chang'e
Chang'e
joinon
Chang'e
Level 88
God Stats
1W - 0L
1,738 SR
Queue Stats
126W - 107L
1,542 Elo+
Solo
Cthulhu
Cthulhu
w4r4t
Cthulhu
Level 120
God Stats
3W - 1L
1,683 SR
Queue Stats
13W - 13L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
3
0 / 1 / 0
3,837
384
491
1,946
691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ullr
Deecoyy
Ullr
9
1 / 2 / 2
4,923
492
4,060
7,699
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
FaZe Bairuss
Amaterasu
11
0 / 0 / 0
5,936
594
2,568
9,076
7,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Fraustea
Cthulhu
8
2 / 2 / 1
5,445
545
5,485
7,868
5,535
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
RasecGus
Neith
11
0 / 0 / 0
5,982
598
3,212
4,534
1,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hercules_3456
Lancelot
12
3 / 0 / 0
6,208
621
1,003
7,235
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 4
5,590
559
3,598
5,520
1,971
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 0 / 0
6,244
624
5,303
8,355
6,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chang'e
joinon
Chang'e
12
0 / 0 / 0
6,637
664
2,408
5,996
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
w4r4t
Cthulhu
9
1 / 1 / 3
5,451
545
6,214
7,578
4,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
5
5
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
1
0
0
L
Ullr
Deecoyy
Ullr
1
2
2
1
L
Amaterasu
FaZe Bairuss
Amaterasu
0
0
0
0
L
Cthulhu
Fraustea
Cthulhu
2
2
1
1.25
W
Lancelot
Hercules_3456
Lancelot
3
0
0
3
W
1
2
4
1.5
L
Neith
RasecGus
Neith
0
0
0
0
W
0
0
0
0
W
Chang'e
joinon
Chang'e
0
0
0
0
W
Cthulhu
w4r4t
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,816
Damage
18,526
31,123
Taken
34,684
18,211
Mitigated
18,765
9,231
Healing
9,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
491
120
0
1,081
1,946
691
0
436
1,510
0
6,128
L
Ullr
Deecoyy
Ullr
4,060
1,938
0
786
7,699
2,738
0
3,111
4,588
0
25,720
L
Amaterasu
FaZe Bairuss
Amaterasu
2,568
1,134
0
4,385
9,076
7,552
0
0
9,076
0
41,103
L
Cthulhu
Fraustea
Cthulhu
5,485
1,304
118
1,405
7,868
5,535
0
2,976
4,892
19,856
0
W
Lancelot
Hercules_3456
Lancelot
1,003
142
0
230
7,235
3,202
0
172
7,063
0
52,316
W
3,598
1,504
0
1,215
5,520
1,971
490
2,685
2,835
0
27,543
L
Neith
RasecGus
Neith
3,212
1,295
0
1,456
4,534
1,695
0
2,099
2,435
0
50,603
W
5,303
801
0
3,081
8,355
6,778
0
0
8,355
0
48,789
W
Chang'e
joinon
Chang'e
2,408
131
80
3,567
5,996
2,030
0
0
5,996
53,919
0
W
Cthulhu
w4r4t
Cthulhu
6,214
1,078
85
1,618
7,578
4,784
56
2,628
4,950
29,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,123
Gold Earned
30,130
250
Minions Killed
346
0
Camps Cleared
0
927,993
Distance Traveled
1,059,816
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
3,837
384
15
2
0
78,612
0
L
Ullr
4,923
492
39
4
0
201,206
0
L
Amaterasu
5,936
594
76
8
0
219,071
2
L
Cthulhu
5,445
545
25
3
0
223,390
0
W
Lancelot
6,208
621
78
8
0
279,552
0
W
Skadi
5,590
559
54
5
0
197,392
1
L
Neith
5,982
598
95
10
0
205,714
0
W
Chaac
6,244
624
66
7
0
161,842
1
W
Chang'e
6,637
664
106
11
0
223,245
1
W
Cthulhu
5,451
545
42
4
0
197,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role