Player Matchup

King Arthur
King Arthur
Gold III
FillerMagic
King Arthur
Gold III
Level 129
God Stats
0W - 2L
1,307 SR
Queue Stats
94W - 94L
1,553 MMR
Party 2
Bastet
Bastet
Gold II
RavenXXI
Bastet
Gold II
Level 144
God Stats
7W - 7L
1,567 SR
Queue Stats
97W - 111L
1,710 MMR
Solo
Persephone
Persephone
Platinum III
tsaheyluu
Persephone
Platinum III
Level 166
God Stats
1W - 3L
1,573 SR
Queue Stats
76W - 67L
1,900 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,482 SR
1,721 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,700 SR
1,704 MMR
Agni
Agni
Platinum V
HarolAcSpeed
Agni
Platinum V
Level 182
God Stats
17W - 8L
1,784 SR
Queue Stats
264W - 297L
1,711 MMR
Solo
Ravana
Ravana
Platinum III
Sir_Speedwagon
Ravana
Platinum III
Level 157
God Stats
5W - 1L
1,694 SR
Queue Stats
171W - 175L
1,746 MMR
Party 1
Jormungandr
Jormungandr
Platinum III
Smaule_
Jormungandr
Platinum III
Level 148
God Stats
19W - 12L
1,623 SR
Queue Stats
304W - 333L
1,656 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FillerMagic
King Arthur
10
0 / 4 / 1
8,248
634
5,733
17,429
14,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
RavenXXI
Bastet
10
0 / 2 / 1
8,212
632
7,389
9,099
3,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
tsaheyluu
Persephone
13
1 / 3 / 0
9,882
760
10,505
12,819
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AresThothBacchusBaba YagaAchilles

VS

Bans
KuzenboAthenaYmirGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
10,701
823
14,337
7,596
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 0 / 5
10,468
805
10,665
11,257
8,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Smaule_
Jormungandr
13
2 / 1 / 4
9,993
769
9,758
15,525
15,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FillerMagic
King Arthur
0
4
1
0.13
W
3
0
6
6
L
Bastet
RavenXXI
Bastet
0
2
1
0.25
W
4
0
5
6.5
W
Jormungandr
Smaule_
Jormungandr
2
1
4
4
L
Persephone
tsaheyluu
Persephone
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,627
Damage
34,760
39,347
Taken
34,378
21,558
Mitigated
26,607
5,850
Healing
5,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FillerMagic
King Arthur
5,733
533
0
2,837
17,429
14,349
0
10,031
6,431
0
13,997
W
14,337
1,018
0
1,357
7,596
2,890
1,113
2,687
4,785
62,099
0
L
Bastet
RavenXXI
Bastet
7,389
1,716
0
947
9,099
3,222
0
5,591
3,167
0
17,038
W
10,665
2,441
0
1,938
11,257
8,315
1,225
3,573
7,360
0
40,322
W
Jormungandr
Smaule_
Jormungandr
9,758
2,005
0
2,239
15,525
15,402
345
4,081
11,128
37,889
0
L
Persephone
tsaheyluu
Persephone
10,505
626
0
2,066
12,819
3,987
0
6,470
5,633
48,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,342
Gold Earned
31,162
115
Minions Killed
175
0
Camps Cleared
0
691,117
Distance Traveled
771,945
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,248
634
7
1
0
251,420
0
W
Agni
10,701
823
95
7
0
253,507
1
L
Bastet
8,212
632
18
1
0
210,290
2
W
Ravana
10,468
805
41
3
0
274,457
1
W
Jormungandr
9,993
769
39
3
0
243,981
2
L
Persephone
9,882
760
90
7
0
229,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role