Player Matchup

Fenrir
Fenrir
Corpse_Guru
Fenrir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,294 Elo+
Party 2
Baron Samedi
Baron Samedi
Likalotofpus696
Baron Samedi
Level 16
God Stats
0W - 2L
1,271 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2
Anubis
Anubis
Richinator324
Anubis
Level 49
God Stats
11W - 4L
1,945 SR
Queue Stats
40W - 34L
1,494 Elo+
Solo
Hachiman
Hachiman
SoulKage77
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
ZackaryTyB17
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2
Team Averages
Level 26
1,543 SR
1,361 Elo+

VS

Team Averages
Level 47
1,506 SR
1,322 Elo+
Achilles
Achilles
Moemoney2237
Achilles
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 44L
1,384 Elo+
Solo
Bakasura
Bakasura
SgtSpanky1905
Bakasura
Level 107
God Stats
9W - 8L
1,500 SR
Queue Stats
57W - 56L
1,432 Elo+
Party 1
Sobek
Sobek
Tyfighter425
Sobek
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,203 Elo+
Party 3
Danzaburou
Danzaburou
YO BOI ALEX 420
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,203 Elo+
Party 3
Sol
Sol
ttvMAMBA
Sol
Level 26
God Stats
14W - 17L
1,528 SR
Queue Stats
102W - 98L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 4 / 2
5,440
495
5,864
11,221
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Likalotofpus696
Baron Samedi
7
0 / 5 / 0
4,700
427
2,944
4,935
1,591
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 4 / 0
6,359
578
3,548
7,937
3,941
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
SoulKage77
Hachiman
7
0 / 2 / 1
4,658
423
1,765
3,719
1,159
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
ZackaryTyB17
Cerberus
8
1 / 3 / 1
5,426
493
3,219
7,400
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Moemoney2237
Achilles
10
3 / 0 / 3
6,605
600
4,100
9,124
7,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
SgtSpanky1905
Bakasura
12
5 / 1 / 0
6,799
618
4,717
8,947
3,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 5
6,066
551
2,557
6,932
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
YO BOI ALEX 420
Danzaburou
10
4 / 1 / 0
6,334
576
4,668
5,165
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
6 / 3 / 0
7,312
665
8,053
6,947
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
18
18
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
2
0.5
L
Baron Samedi
Likalotofpus696
Baron Samedi
0
5
0
0
W
Achilles
Moemoney2237
Achilles
3
0
3
4.5
L
3
4
0
0.75
W
Bakasura
SgtSpanky1905
Bakasura
5
1
0
5
L
Hachiman
SoulKage77
Hachiman
0
2
1
0.25
W
0
0
5
2.5
W
Danzaburou
YO BOI ALEX 420
Danzaburou
4
1
0
4
L
Cerberus
ZackaryTyB17
Cerberus
1
3
1
0.5
W
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,340
Damage
24,095
35,212
Taken
37,115
16,825
Mitigated
20,052
4,919
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,864
2,037
0
1,274
11,221
4,231
0
4,106
6,846
0
35,300
L
Baron Samedi
Likalotofpus696
Baron Samedi
2,944
1,102
0
137
4,935
1,591
19
0
4,553
16,483
0
W
Achilles
Moemoney2237
Achilles
4,100
737
0
1,391
9,124
7,152
0
2,830
6,294
0
30,640
L
3,548
276
0
1,956
7,937
3,941
0
4,463
3,474
36,538
0
W
Bakasura
SgtSpanky1905
Bakasura
4,717
3,449
0
2,625
8,947
3,542
0
1,081
7,866
0
40,942
L
Hachiman
SoulKage77
Hachiman
1,765
1,254
0
0
3,719
1,159
0
592
3,127
0
13,466
W
2,557
255
0
2,658
6,932
5,643
189
1,754
5,178
12,996
0
W
Danzaburou
YO BOI ALEX 420
Danzaburou
4,668
2,860
0
2,185
5,165
2,026
718
945
4,220
0
41,402
L
Cerberus
ZackaryTyB17
Cerberus
3,219
105
0
1,552
7,400
5,903
0
1,449
5,671
16,263
0
W
8,053
3,984
0
2,325
6,947
1,689
1,070
3,101
3,846
46,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,583
Gold Earned
33,116
225
Minions Killed
287
0
Camps Cleared
0
842,771
Distance Traveled
1,060,814
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,440
495
47
4
0
228,256
0
L
Baron Samedi
4,700
427
28
3
0
133,018
0
W
Achilles
6,605
600
47
4
0
217,154
0
L
Anubis
6,359
578
75
7
0
162,396
0
W
Bakasura
6,799
618
80
7
0
272,754
4
L
Hachiman
4,658
423
28
3
0
146,321
0
W
Sobek
6,066
551
18
2
0
178,317
5
W
Danzaburou
6,334
576
65
6
0
186,585
0
L
Cerberus
5,426
493
47
4
0
172,780
0
W
Sol
7,312
665
77
7
0
206,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role