Player Matchup

Thor
Thor
GMAN-23-
Thor
Level 167
God Stats
38W - 37L
1,602 SR
Queue Stats
1,068W - 1,058L
1,523 Elo+
Party 2
Janus
Janus
PrestigiousPira
Janus
Level 101
God Stats
20W - 12L
1,644 SR
Queue Stats
409W - 388L
1,517 Elo+
Solo
Ullr
Ullr
TTxSuperior
Ullr
Level 147
God Stats
7W - 4L
1,731 SR
Queue Stats
340W - 336L
1,576 Elo+
Party 2
Hercules
Hercules
WAXA1
Hercules
Level 127
God Stats
13W - 24L
1,513 SR
Queue Stats
327W - 350L
1,552 Elo+
Party 2
Bacchus
Bacchus
xSoulxBabyx13
Bacchus
Level 143
God Stats
28W - 30L
1,502 SR
Queue Stats
594W - 595L
1,520 Elo+
Party 2
Team Averages
Level 137
1,598 SR
1,538 Elo+

VS

Team Averages
Level 101
1,669 SR
1,617 Elo+
Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Crunchy_Inferno
Atlas
Level 143
God Stats
5W - 3L
1,671 SR
Queue Stats
171W - 138L
1,533 Elo+
Solo
Raijin
Raijin
M3L123
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,625 Elo+
Party 1
Anubis
Anubis
Sire143
Anubis
Level 129
God Stats
7W - 2L
1,770 SR
Queue Stats
23W - 19L
1,580 Elo+
Party 1
Anhur
Anhur
TheBoySy
Anhur
Level 48
God Stats
3W - 0L
1,903 SR
Queue Stats
4W - 0L
1,845 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
3 / 4 / 1
7,371
567
8,076
14,105
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 0
6,533
503
4,081
9,080
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
6,238
480
4,087
9,403
2,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
WAXA1
Hercules
11
0 / 6 / 2
7,000
538
4,636
13,463
8,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
9
0 / 3 / 1
5,924
456
6,020
9,981
6,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
5 / 1 / 2
8,151
627
5,872
8,489
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 8
7,381
568
4,107
8,598
6,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
M3L123
Raijin
13
5 / 0 / 3
7,955
612
9,274
7,380
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Sire143
Anubis
15
7 / 3 / 1
9,419
725
11,464
11,944
5,866
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
TheBoySy
Anhur
13
1 / 1 / 2
7,901
608
8,060
9,867
3,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
19
19
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
1
2
6
W
1
0
8
5
L
Thor
3
4
1
0.88
W
Raijin
M3L123
Raijin
5
0
3
6.5
L
1
4
0
0.25
W
Anubis
Sire143
Anubis
7
3
1
2.5
L
0
2
1
0.25
W
Anhur
TheBoySy
Anhur
1
1
2
2
L
Hercules
WAXA1
Hercules
0
6
2
0.17
L
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,900
Damage
38,777
56,032
Taken
46,278
25,416
Mitigated
22,929
14,057
Healing
14,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,872
948
0
748
8,489
3,622
0
1,170
7,319
0
68,451
W
4,107
1,805
0
3,122
8,598
6,645
165
2,638
5,960
15,856
0
L
Thor
8,076
2,342
0
4,211
14,105
4,160
0
4,259
9,846
0
47,892
W
Raijin
M3L123
Raijin
9,274
1,335
0
742
7,380
2,808
606
3,712
3,668
56,032
0
L
4,081
221
0
1,358
9,080
3,130
0
4,340
4,740
50,169
0
W
Anubis
Sire143
Anubis
11,464
1,731
0
6,738
11,944
5,866
363
604
11,340
74,728
0
L
4,087
993
0
1,946
9,403
2,638
0
1,840
7,563
0
39,608
W
Anhur
TheBoySy
Anhur
8,060
4,813
0
3,317
9,867
3,988
592
1,977
7,890
0
67,387
L
Hercules
WAXA1
Hercules
4,636
1,637
0
3,834
13,463
8,899
0
9,996
3,467
0
50,894
L
Bacchus
6,020
637
0
2,708
9,981
6,589
0
4,410
5,571
23,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,066
Gold Earned
40,807
350
Minions Killed
459
0
Camps Cleared
0
1,284,535
Distance Traveled
1,365,809
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,151
627
90
7
0
329,240
3
W
Atlas
7,381
568
21
2
0
288,419
7
L
Thor
7,371
567
76
6
0
262,658
0
W
Raijin
7,955
612
104
8
0
252,498
0
L
Janus
6,533
503
75
6
0
216,469
0
W
Anubis
9,419
725
124
10
0
253,500
0
L
Ullr
6,238
480
83
6
0
271,221
0
W
Anhur
7,901
608
120
9
0
242,152
3
L
Hercules
7,000
538
94
7
0
249,033
0
L
Bacchus
5,924
456
22
2
0
285,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role