Player Matchup

Freya
Freya
 
Freya
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Gladiator5203
Cu Chulainn
Level 82
God Stats
25W - 18L
1,601 SR
Queue Stats
364W - 316L
1,575 Elo+
Solo
Ishtar
Ishtar
Leysh UK93
Ishtar
Level 56
God Stats
3W - 1L
1,487 SR
Queue Stats
8W - 6L
1,476 Elo+
Solo
Atlas
Atlas
Mi_longaniza
Atlas
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 33L
1,380 Elo+
Party 1
Sol
Sol
SSxYaBoiiGonzo
Sol
Level 72
God Stats
9W - 15L
1,446 SR
Queue Stats
295W - 288L
1,398 Elo+
Party 1
Team Averages
Level 60
1,507 SR
1,466 Elo+

VS

Team Averages
Level 65
1,528 SR
1,454 Elo+
Surtr
Surtr
 
Surtr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
JohnnyBRAVO5446
Arachne
Level 87
God Stats
59W - 35L
1,618 SR
Queue Stats
342W - 321L
1,559 Elo+
Solo
Discordia
Discordia
Metomiam
Discordia
Level 72
God Stats
62W - 45L
1,557 SR
Queue Stats
322W - 302L
1,427 Elo+
Solo
Cthulhu
Cthulhu
Popeyethelegand
Cthulhu
Level 34
God Stats
10W - 9L
1,466 SR
Queue Stats
10W - 12L
1,373 Elo+
Solo
Jing Wei
Jing Wei
Tyrannasauce
Jing Wei
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
1 / 3 / 2
7,222
556
8,026
13,434
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Gladiator5203
Cu Chulainn
13
4 / 2 / 1
7,846
604
8,096
13,325
8,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Leysh UK93
Ishtar
10
0 / 4 / 2
6,073
467
1,921
8,269
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 1
5,630
433
1,726
11,369
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 0
6,400
492
6,173
8,491
2,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 4 / 1
7,281
560
6,679
13,936
10,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
9 / 1 / 1
8,407
647
9,334
12,972
5,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Metomiam
Discordia
13
1 / 1 / 2
7,570
582
6,507
5,061
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 1 / 6
6,123
471
5,532
5,320
3,629
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Tyrannasauce
Jing Wei
11
5 / 0 / 1
6,985
537
6,706
7,895
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
18
18
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
3
2
0.67
W
Surtr
 
Surtr
2
4
1
0.63
L
Cu Chulainn
Gladiator5203
Cu Chulainn
4
2
1
2.25
W
9
1
1
9.5
L
Ishtar
Leysh UK93
Ishtar
0
4
2
0.25
W
Discordia
Metomiam
Discordia
1
1
2
2
L
0
5
1
0.1
W
1
1
6
4
L
1
4
0
0.25
W
Jing Wei
Tyrannasauce
Jing Wei
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,942
Damage
34,758
54,888
Taken
45,184
27,837
Mitigated
23,622
14,434
Healing
17,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
8,026
2,310
0
5,477
13,434
5,402
0
3,637
9,752
70,413
0
W
Surtr
 
Surtr
6,679
2,905
0
5,458
13,936
10,049
71
1,630
12,306
1,145
47,661
L
Cu Chulainn
Gladiator5203
Cu Chulainn
8,096
1,612
0
3,899
13,325
8,567
0
2,761
9,846
0
59,419
W
9,334
6,302
0
5,024
12,972
5,027
685
3,838
9,134
0
61,618
L
Ishtar
Leysh UK93
Ishtar
1,921
1,095
0
1,246
8,269
2,767
486
1,684
6,541
0
34,787
W
Discordia
Metomiam
Discordia
6,507
319
0
1,647
5,061
1,809
501
2,115
2,946
57,931
0
L
1,726
790
0
944
11,369
8,437
132
2,395
8,974
10,878
0
W
5,532
208
0
902
5,320
3,629
160
3,354
1,966
22,941
0
L
6,173
2,596
0
2,868
8,491
2,664
930
1,858
6,633
46,379
3,298
W
Jing Wei
Tyrannasauce
Jing Wei
6,706
4,799
0
4,465
7,895
3,108
188
4,795
3,100
0
50,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,171
Gold Earned
36,366
385
Minions Killed
387
0
Camps Cleared
0
1,185,385
Distance Traveled
1,275,211
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,222
556
110
8
0
252,424
0
W
Surtr
7,281
560
84
6
0
222,910
2
L
Cu Chulainn
7,846
604
118
9
0
245,716
0
W
Arachne
8,407
647
85
7
0
288,539
0
L
Ishtar
6,073
467
48
4
0
211,605
0
W
Discordia
7,570
582
99
8
0
247,677
0
L
Atlas
5,630
433
25
2
0
247,658
0
W
Cthulhu
6,123
471
32
2
0
267,029
1
L
Sol
6,400
492
84
6
0
227,982
0
W
Jing Wei
6,985
537
87
7
0
249,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role