Player Matchup

Shiva
Shiva
GutsyTheGoblin
Shiva
Level 35
God Stats
1W - 6L
1,190 SR
Queue Stats
82W - 100L
1,430 Elo+
Solo
Horus
Horus
Ka1eb1126
Horus
Level 144
God Stats
2W - 8L
1,255 SR
Queue Stats
16W - 33L
1,388 Elo+
Party 1
Yemoja
Yemoja
MTH Ethan
Yemoja
Level 29
God Stats
2W - 2L
1,756 SR
Queue Stats
6W - 7L
1,539 Elo+
Party 1
Cupid
Cupid
Pixster
Cupid
Level 88
God Stats
0W - 2L
1,461 SR
Queue Stats
10W - 19L
1,399 Elo+
Party 1
Baron Samedi
Baron Samedi
ch45e15
Baron Samedi
Level 147
God Stats
0W - 5L
1,382 SR
Queue Stats
17W - 31L
1,405 Elo+
Party 1
Team Averages
Level 89
1,409 SR
1,432 Elo+

VS

Team Averages
Level 57
1,545 SR
1,538 Elo+
Thanatos
Thanatos
Dawgpound69
Thanatos
Level 27
God Stats
2W - 0L
1,783 SR
Queue Stats
10W - 3L
1,781 Elo+
Party 3
Ymir
Ymir
Nillynub
Ymir
Level 39
God Stats
19W - 21L
1,559 SR
Queue Stats
19W - 21L
1,248 Elo+
Party 2
Merlin
Merlin
SuperH0rny
Merlin
Level 54
God Stats
3W - 1L
1,597 SR
Queue Stats
37W - 23L
1,566 Elo+
Party 3
Achilles
Achilles
Swilliams728
Achilles
Level 109
God Stats
1W - 3L
1,287 SR
Queue Stats
51W - 33L
1,567 Elo+
Party 2
Eset
Eset
iAlcom
Eset
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
6,985
699
5,690
11,200
10,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
Ka1eb1126
Horus
13
1 / 1 / 1
7,240
724
6,235
15,331
13,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
MTH Ethan
Yemoja
13
0 / 0 / 1
7,386
739
2,895
6,311
3,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cupid
Pixster
Cupid
13
1 / 3 / 0
7,029
703
5,138
11,729
5,371
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
ch45e15
Baron Samedi
14
2 / 6 / 2
7,735
774
10,567
14,111
6,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dawgpound69
Thanatos
15
7 / 0 / 5
8,625
863
11,801
7,993
3,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
13
1 / 0 / 5
8,027
803
4,829
9,757
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
SuperH0rny
Merlin
16
2 / 0 / 7
8,913
891
13,955
4,760
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Swilliams728
Achilles
13
1 / 1 / 5
7,866
787
11,202
9,014
10,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
iAlcom
Eset
14
1 / 3 / 7
7,904
790
8,690
7,471
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
12
12
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Dawgpound69
Thanatos
7
0
5
9.5
L
0
2
1
0.25
L
Horus
Ka1eb1126
Horus
1
1
1
1.5
L
Yemoja
MTH Ethan
Yemoja
0
0
1
0.5
W
Ymir
1
0
5
3.5
L
Cupid
Pixster
Cupid
1
3
0
0.33
W
Merlin
SuperH0rny
Merlin
2
0
7
5.5
W
Achilles
Swilliams728
Achilles
1
1
5
3.5
L
Baron Samedi
ch45e15
Baron Samedi
2
6
2
0.5
W
Eset
iAlcom
Eset
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,525
Damage
50,477
58,682
Taken
38,995
40,437
Mitigated
28,433
29,449
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Dawgpound69
Thanatos
11,801
1,660
0
5,135
7,993
3,626
0
2,436
5,428
18
17,851
L
5,690
761
154
952
11,200
10,336
0
4,716
6,223
0
15,684
L
Horus
Ka1eb1126
Horus
6,235
2,762
6,165
7,747
15,331
13,803
0
7,267
7,864
0
11,346
L
Yemoja
MTH Ethan
Yemoja
2,895
607
5,991
1,701
6,311
3,963
0
3,063
3,206
7,304
0
W
Ymir
4,829
560
0
1,441
9,757
8,728
0
2,432
6,970
12,006
0
L
Cupid
Pixster
Cupid
5,138
1,950
220
2,232
11,729
5,371
0
6,019
5,565
0
17,600
W
Merlin
SuperH0rny
Merlin
13,955
1,473
0
250
4,760
2,368
639
1,561
3,118
46,779
0
W
Achilles
Swilliams728
Achilles
11,202
2,251
0
789
9,014
10,052
0
2,846
6,048
279
24,860
L
Baron Samedi
ch45e15
Baron Samedi
10,567
307
1,527
2,760
14,111
6,964
0
6,639
7,303
27,130
0
W
Eset
iAlcom
Eset
8,690
345
1,274
995
7,471
3,659
282
4,187
3,204
22,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,375
Gold Earned
41,335
118
Minions Killed
188
0
Camps Cleared
0
933,518
Distance Traveled
1,077,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,625
863
14
1
0
233,295
0
L
Shiva
6,985
699
21
2
0
165,957
0
L
Horus
7,240
724
17
2
0
218,725
0
L
Yemoja
7,386
739
15
2
0
199,399
0
W
Ymir
8,027
803
20
2
0
216,623
0
L
Cupid
7,029
703
31
3
0
174,376
0
W
Merlin
8,913
891
86
9
0
200,926
0
W
Achilles
7,866
787
33
3
0
220,143
0
L
Baron Samedi
7,735
774
34
3
0
175,061
0
W
Eset
7,904
790
35
4
0
206,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role