Player Matchup

Ymir
Ymir
DOTAISSUPERIORR
Ymir
Level 18
God Stats
28W - 26L
1,585 SR
Queue Stats
31W - 28L
1,482 Elo+
Party 1
Anhur
Anhur
DadBodTheGod
Anhur
Level 88
God Stats
19W - 16L
1,577 SR
Queue Stats
60W - 63L
1,459 Elo+
Party 1
Discordia
Discordia
SupaLungs
Discordia
Level 43
God Stats
1W - 2L
1,513 SR
Queue Stats
43W - 51L
1,413 Elo+
Party 1
Ne Zha
Ne Zha
bill4598
Ne Zha
Level 141
God Stats
2W - 1L
1,463 SR
Queue Stats
50W - 54L
1,457 Elo+
Party 1
Mulan
Mulan
maceman2012
Mulan
Level 109
God Stats
1W - 0L
1,241 SR
Queue Stats
2W - 0L
1,725 Elo+
Party 1
Team Averages
Level 80
1,476 SR
1,507 Elo+

VS

Team Averages
Level 25
1,339 SR
1,162 Elo+
Morgan Le Fay
Morgan Le Fay
BlankSiient105
Morgan Le Fay
Level 39
God Stats
7W - 10L
1,527 SR
Queue Stats
114W - 106L
1,483 Elo+
Solo
Arachne
Arachne
Larsonspider
Arachne
Level 7
God Stats
0W - 9L
1,099 SR
Queue Stats
0W - 25L
926 Elo+
Party 2
Anubis
Anubis
MasonisFlash
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 42L
1,178 Elo+
Party 2
Yemoja
Yemoja
captainliam6
Yemoja
Level 8
God Stats
0W - 10L
1,069 SR
Queue Stats
0W - 27L
922 Elo+
Party 2
Rama
Rama
jcflanagan
Rama
Level 45
God Stats
0W - 5L
1,500 SR
Queue Stats
21W - 44L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 18
10,044
913
5,816
9,304
10,008
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 1 / 8
10,658
969
10,997
7,441
2,970
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
SupaLungs
Discordia
17
4 / 0 / 9
10,658
969
7,238
2,686
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
bill4598
Ne Zha
16
8 / 4 / 12
10,742
977
16,265
11,304
5,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
5 / 1 / 13
10,593
963
7,836
9,068
6,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlankSiient105
Morgan Le Fay
17
3 / 5 / 0
9,468
861
10,441
11,258
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Larsonspider
Arachne
14
1 / 7 / 2
8,382
762
418
11,773
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
15
1 / 7 / 1
8,618
783
1,517
13,052
11,684
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
14
0 / 6 / 2
7,999
727
538
15,604
11,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 1 / 1
7,353
668
50
4,424
918
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
11
26
Kills
5
7
Deaths
26
60
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BlankSiient105
Morgan Le Fay
3
5
0
0.6
W
0
1
18
9
W
9
1
8
13
L
Arachne
Larsonspider
Arachne
1
7
2
0.29
L
Anubis
1
7
1
0.21
W
Discordia
SupaLungs
Discordia
4
0
9
8.5
W
Ne Zha
bill4598
Ne Zha
8
4
12
3.5
L
Yemoja
0
6
2
0.17
L
0
1
1
0.5
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,152
Damage
12,964
39,803
Taken
56,111
25,843
Mitigated
34,955
5,261
Healing
1,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BlankSiient105
Morgan Le Fay
10,441
852
0
488
11,258
5,145
0
3,319
7,852
42,217
0
W
5,816
1,744
0
1,154
9,304
10,008
170
2,360
6,736
13,695
142
W
10,997
4,360
0
470
7,441
2,970
5,679
2,045
5,304
0
38,125
L
Arachne
Larsonspider
Arachne
418
262
0
14
11,773
5,834
0
2,046
9,635
0
4,187
L
Anubis
1,517
103
0
0
13,052
11,684
0
1,261
11,564
23,523
0
W
Discordia
SupaLungs
Discordia
7,238
715
0
275
2,686
1,067
1,625
595
2,017
35,993
0
W
Ne Zha
bill4598
Ne Zha
16,265
5,914
0
2,163
11,304
5,081
3,257
2,948
7,104
0
35,293
L
Yemoja
538
121
632
299
15,604
11,374
0
5,718
9,697
4,142
0
L
50
44
0
20
4,424
918
0
568
3,769
0
741
W
7,836
1,018
48
1,151
9,068
6,717
1,490
3,936
4,994
0
29,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,695
Gold Earned
41,820
204
Minions Killed
117
0
Camps Cleared
0
1,143,985
Distance Traveled
667,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,468
861
70
6
0
191,442
0
W
Ymir
10,044
913
21
2
0
228,258
0
W
Anhur
10,658
969
53
5
0
209,271
0
L
Arachne
8,382
762
9
1
0
158,091
0
L
Anubis
8,618
783
32
3
0
152,932
0
W
Discordia
10,658
969
65
6
0
238,858
0
W
Ne Zha
10,742
977
29
3
0
242,435
0
L
Yemoja
7,999
727
6
1
0
145,693
0
L
Rama
7,353
668
0
0
0
19,231
0
W
Mulan
10,593
963
36
3
0
225,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role