Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
EverstillUchiha
Sylvanus
Level 145
God Stats
5W - 3L
1,680 SR
Queue Stats
138W - 126L
1,532 Elo+
Solo
Danzaburou
Danzaburou
GARCIAXD
Danzaburou
Level 21
God Stats
14W - 9L
1,562 SR
Queue Stats
18W - 26L
1,410 Elo+
Party 2
Ra
Ra
dark-captain373
Ra
Level 107
God Stats
10W - 11L
1,418 SR
Queue Stats
436W - 435L
1,543 Elo+
Solo
Team Averages
Level 114
1,532 SR
1,497 Elo+

VS

Team Averages
Level 139
1,489 SR
1,496 Elo+
Hera
Hera
 
Hera
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
NilloGYN
Tsukuyomi
Level 141
God Stats
7W - 8L
1,465 SR
Queue Stats
453W - 475L
1,481 Elo+
Solo
Bellona
Bellona
Piolho22
Bellona
Level 124
God Stats
26W - 30L
1,479 SR
Queue Stats
371W - 403L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 3 / 2
6,446
537
5,376
9,341
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
 
Hercules
2
0 / 0 / 0
4,031
336
0
851
250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
8
2 / 1 / 4
5,809
484
2,289
7,114
3,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
GARCIAXD
Danzaburou
6
2 / 2 / 4
5,191
433
4,741
4,797
1,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
3 / 5 / 2
5,902
492
3,515
7,004
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
3 / 2 / 4
7,160
597
5,079
3,918
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
 
Danzaburou
9
2 / 4 / 1
6,542
545
5,866
7,570
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
 
Sobek
8
0 / 4 / 1
5,673
473
2,405
11,814
9,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
NilloGYN
Tsukuyomi
11
5 / 1 / 2
7,030
586
3,101
7,622
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Piolho22
Bellona
13
1 / 0 / 0
7,639
637
1,914
8,000
6,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
11
Kills
11
11
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
2
1.67
L
Hercules
 
Hercules
0
0
0
0
W
Hera
 
Hera
3
2
4
2.5
W
Danzaburou
 
Danzaburou
2
4
1
0.63
W
Sobek
 
Sobek
0
4
1
0.13
L
Sylvanus
2
1
4
4
L
Danzaburou
GARCIAXD
Danzaburou
2
2
4
2
W
Tsukuyomi
NilloGYN
Tsukuyomi
5
1
2
6
W
Bellona
Piolho22
Bellona
1
0
0
1
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,921
Damage
18,365
29,107
Taken
38,924
11,798
Mitigated
21,846
8,994
Healing
12,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,376
869
0
2,814
9,341
3,582
0
1,929
7,412
0
32,526
L
Hercules
 
Hercules
0
0
0
0
851
250
0
0
851
0
1,187
W
Hera
 
Hera
5,079
1,460
0
219
3,918
1,281
305
1,502
2,416
46,655
0
W
Danzaburou
 
Danzaburou
5,866
3,229
0
2,052
7,570
2,397
114
1,344
6,226
0
35,077
W
Sobek
 
Sobek
2,405
522
839
2,925
11,814
9,174
0
1,661
10,153
19,716
0
L
Sylvanus
2,289
847
1,913
2,483
7,114
3,800
0
2,161
4,953
13,737
0
L
Danzaburou
GARCIAXD
Danzaburou
4,741
3,351
0
788
4,797
1,531
0
721
4,076
0
15,074
W
Tsukuyomi
NilloGYN
Tsukuyomi
3,101
590
0
2,876
7,622
2,713
24
690
6,932
0
38,295
W
Bellona
Piolho22
Bellona
1,914
327
0
3,395
8,000
6,281
655
607
7,393
0
53,808
L
3,515
282
12
984
7,004
2,635
0
2,673
4,331
35,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,379
Gold Earned
34,044
172
Minions Killed
357
0
Camps Cleared
0
719,941
Distance Traveled
1,129,554
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,446
537
60
5
0
200,716
0
L
Hercules
4,031
336
2
0
0
25,932
0
W
Hera
7,160
597
87
7
0
214,431
0
W
Danzaburou
6,542
545
63
5
0
196,457
2
W
Sobek
5,673
473
29
2
0
194,279
3
L
Sylvanus
5,809
484
25
2
0
169,721
3
L
Danzaburou
5,191
433
25
2
0
127,885
0
W
Tsukuyomi
7,030
586
69
6
0
273,472
0
W
Bellona
7,639
637
109
9
0
250,915
6
L
Ra
5,902
492
60
5
0
195,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role