Player Matchup

Hercules
Hercules
Akashi36
Hercules
Level 22
God Stats
1W - 5L
1,540 SR
Queue Stats
7W - 16L
1,244 Elo+
Party 1
Thanatos
Thanatos
Rbye
Thanatos
Level 71
God Stats
60W - 39L
1,385 SR
Queue Stats
65W - 54L
1,383 Elo+
Solo
Sol
Sol
ThatJustAnOwl
Sol
Level 34
God Stats
0W - 2L
1,325 SR
Queue Stats
7W - 16L
1,244 Elo+
Party 1
Jing Wei
Jing Wei
quaresmah
Jing Wei
Level 54
God Stats
4W - 4L
1,587 SR
Queue Stats
178W - 184L
1,443 Elo+
Solo
Bacchus
Bacchus
sweetalcatel
Bacchus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,298 Elo+
Party 1
Team Averages
Level 40
1,467 SR
1,322 Elo+

VS

Team Averages
Level 100
1,459 SR
1,445 Elo+
Anhur
Anhur
 
Anhur
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DGG TrIcKx
Arachne
Level 126
God Stats
12W - 4L
1,757 SR
Queue Stats
322W - 332L
1,454 Elo+
Solo
Achilles
Achilles
Hichemkhamsa
Achilles
Level 113
God Stats
20W - 21L
1,468 SR
Queue Stats
788W - 766L
1,464 Elo+
Solo
Ishtar
Ishtar
Trasto507
Ishtar
Level 43
God Stats
1W - 3L
1,072 SR
Queue Stats
98W - 106L
1,414 Elo+
Party 2
Horus
Horus
ilunzaldun
Horus
Level 28
God Stats
4W - 3L
1,498 SR
Queue Stats
29W - 46L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Akashi36
Hercules
12
1 / 3 / 2
7,645
546
6,265
11,260
8,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Rbye
Thanatos
2
0 / 0 / 0
4,380
313
155
752
146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
4 / 2 / 1
7,461
533
7,427
7,910
1,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
quaresmah
Jing Wei
10
1 / 2 / 2
6,248
446
4,550
9,659
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
sweetalcatel
Bacchus
11
0 / 1 / 0
6,377
456
3,608
8,370
6,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 1 / 3
8,522
609
6,665
10,239
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
DGG TrIcKx
Arachne
16
2 / 1 / 1
9,521
680
4,769
12,239
4,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
Hichemkhamsa
Achilles
14
3 / 1 / 2
8,788
628
4,405
11,321
8,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Trasto507
Ishtar
12
1 / 1 / 4
7,614
544
6,768
7,523
2,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
12
1 / 2 / 4
8,057
576
5,338
12,487
8,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
8
8
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
3
2.5
L
Hercules
Akashi36
Hercules
1
3
2
0.67
W
Arachne
DGG TrIcKx
Arachne
2
1
1
2.5
W
Achilles
Hichemkhamsa
Achilles
3
1
2
4
L
Thanatos
Rbye
Thanatos
0
0
0
0
L
4
2
1
2.25
W
Ishtar
Trasto507
Ishtar
1
1
4
3
W
Horus
1
2
4
1.5
L
Jing Wei
quaresmah
Jing Wei
1
2
2
1
L
Bacchus
sweetalcatel
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,005
Damage
27,945
37,951
Taken
53,809
19,125
Mitigated
27,840
11,452
Healing
18,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,665
2,719
0
5,452
10,239
3,624
2,865
4,106
6,133
0
57,673
L
Hercules
Akashi36
Hercules
6,265
2,713
0
3,340
11,260
8,204
0
0
11,260
0
44,895
W
Arachne
DGG TrIcKx
Arachne
4,769
4,210
0
3,833
12,239
4,768
1,637
276
11,963
0
105,775
W
Achilles
Hichemkhamsa
Achilles
4,405
1,063
0
2,490
11,321
8,304
165
1,004
10,317
0
47,079
L
Thanatos
Rbye
Thanatos
155
56
0
123
752
146
0
0
752
0
1,546
L
7,427
3,132
0
2,438
7,910
1,544
0
0
7,910
37,189
0
W
Ishtar
Trasto507
Ishtar
6,768
3,428
0
1,343
7,523
2,968
1,657
2,505
5,018
0
47,741
W
Horus
5,338
2,394
829
4,684
12,487
8,176
408
3,828
8,659
0
28,897
L
Jing Wei
quaresmah
Jing Wei
4,550
3,761
0
3,822
9,659
2,627
0
0
9,659
0
42,453
L
Bacchus
sweetalcatel
Bacchus
3,608
622
0
1,729
8,370
6,604
0
0
8,370
18,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,111
Gold Earned
42,502
264
Minions Killed
425
0
Camps Cleared
0
1,094,066
Distance Traveled
1,419,270
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,522
609
83
6
0
251,878
8
L
Hercules
7,645
546
96
7
0
299,945
1
W
Arachne
9,521
680
150
11
0
349,353
0
W
Achilles
8,788
628
78
6
0
250,437
2
L
Thanatos
4,380
313
5
0
0
29,983
0
L
Sol
7,461
533
66
5
0
262,300
0
W
Ishtar
7,614
544
73
5
0
271,794
2
W
Horus
8,057
576
41
3
0
295,808
2
L
Jing Wei
6,248
446
69
5
0
200,708
0
L
Bacchus
6,377
456
28
2
0
301,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role