Player Matchup

Danzaburou
Danzaburou
Bawk7
Danzaburou
Level 49
God Stats
1W - 3L
1,148 SR
Queue Stats
24W - 27L
1,453 Elo+
Solo
Fenrir
Fenrir
King__Oso_
Fenrir
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,390 Elo+
Solo
Lancelot
Lancelot
UWantSumNate
Lancelot
Level 149
God Stats
16W - 7L
1,619 SR
Queue Stats
80W - 52L
1,537 Elo+
Party 2
Achilles
Achilles
UWantSumRush
Achilles
Level 105
God Stats
24W - 6L
1,715 SR
Queue Stats
82W - 54L
1,550 Elo+
Party 2
Zeus
Zeus
bigballersts21
Zeus
Level 65
God Stats
14W - 17L
1,252 SR
Queue Stats
105W - 117L
1,389 Elo+
Solo
Team Averages
Level 85
1,447 SR
1,464 Elo+

VS

Team Averages
Level 67
1,658 SR
1,469 Elo+
Charon
Charon
Ghanjaholiku
Charon
Level 66
God Stats
48W - 37L
1,588 SR
Queue Stats
426W - 419L
1,449 Elo+
Solo
Serqet
Serqet
Manowar_123
Serqet
Level 129
God Stats
39W - 26L
1,751 SR
Queue Stats
83W - 78L
1,500 Elo+
Solo
Nu Wa
Nu Wa
REELcatQu33n
Nu Wa
Level 64
God Stats
21W - 13L
1,673 SR
Queue Stats
137W - 148L
1,541 Elo+
Solo
Da Ji
Da Ji
cffn
Da Ji
Level 8
God Stats
3W - 3L
1,678 SR
Queue Stats
11W - 13L
1,461 Elo+
Party 1
Amaterasu
Amaterasu
kissichu
Amaterasu
Level 69
God Stats
3W - 3L
1,598 SR
Queue Stats
22W - 29L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bawk7
Danzaburou
13
1 / 0 / 10
7,548
1,258
4,642
1,724
631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
King__Oso_
Fenrir
12
3 / 1 / 3
7,107
1,185
2,518
2,815
1,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
UWantSumNate
Lancelot
13
8 / 0 / 6
8,643
1,441
15,152
5,386
2,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
UWantSumRush
Achilles
13
3 / 0 / 10
8,067
1,345
8,240
9,213
7,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 10
6,837
1,140
6,594
1,242
391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

378

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
0 / 1 / 1
6,296
1,049
2,007
5,466
2,457
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Serqet
11
1 / 3 / 0
6,772
1,129
3,325
7,993
3,826
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 1
6,403
1,067
7,619
6,941
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
cffn
Da Ji
11
0 / 8 / 1
6,112
1,019
2,694
11,025
4,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
kissichu
Amaterasu
11
0 / 2 / 1
6,286
1,048
2,810
9,373
7,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
16
Kills
1
1
Deaths
16
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bawk7
Danzaburou
1
0
10
6
L
Charon
0
1
1
0.5
W
Fenrir
King__Oso_
Fenrir
3
1
3
4.5
L
Serqet
1
3
0
0.33
L
0
2
1
0.25
W
Lancelot
UWantSumNate
Lancelot
8
0
6
11
W
Achilles
UWantSumRush
Achilles
3
0
10
8
W
1
0
10
6
L
Da Ji
cffn
Da Ji
0
8
1
0.06
L
Amaterasu
kissichu
Amaterasu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,146
Damage
18,455
20,380
Taken
40,798
12,039
Mitigated
20,401
4,162
Healing
3,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bawk7
Danzaburou
4,642
1,748
0
535
1,724
631
0
1,118
596
0
26,249
L
Charon
2,007
388
33
1,251
5,466
2,457
0
710
4,446
8,231
0
W
Fenrir
King__Oso_
Fenrir
2,518
213
0
125
2,815
1,302
0
1,412
1,379
0
3,163
L
Serqet
3,325
1,094
0
0
7,993
3,826
0
926
6,596
0
12,447
L
7,619
2,853
297
100
6,941
1,877
0
1,407
5,361
25,620
0
W
Lancelot
UWantSumNate
Lancelot
15,152
2,227
0
1,601
5,386
2,242
0
2,323
3,037
0
34,565
W
Achilles
UWantSumRush
Achilles
8,240
536
0
1,640
9,213
7,473
0
3,688
5,252
0
16,656
W
6,594
92
182
79
1,242
391
0
752
490
16,298
0
L
Da Ji
cffn
Da Ji
2,694
628
0
229
11,025
4,891
0
1,094
9,341
0
6,065
L
Amaterasu
kissichu
Amaterasu
2,810
1,143
0
1,180
9,373
7,350
0
2,457
6,841
0
6,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,202
Gold Earned
31,869
163
Minions Killed
114
5
Camps Cleared
5
653,768
Distance Traveled
578,711
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,548
1,258
58
10
1
117,033
0
L
Charon
6,296
1,049
15
3
0
89,206
0
W
Fenrir
7,107
1,185
4
1
1
109,237
0
L
Serqet
6,772
1,129
23
4
2
123,710
2
L
Nu Wa
6,403
1,067
54
9
3
122,431
0
W
Lancelot
8,643
1,441
49
8
3
158,495
0
W
Achilles
8,067
1,345
19
3
0
148,395
0
W
Zeus
6,837
1,140
33
6
0
120,608
0
L
Da Ji
6,112
1,019
7
1
0
106,004
0
L
Amaterasu
6,286
1,048
15
3
0
137,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role