Player Matchup

Athena
Athena
 
Athena
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Ellannah
Merlin
Level 85
God Stats
2W - 1L
1,819 SR
Queue Stats
66W - 73L
1,475 Elo+
Solo
Hera
Hera
JeanMichelBBQ93
Hera
Level 146
God Stats
0W - 2L
1,371 SR
Queue Stats
33W - 33L
1,549 Elo+
Solo
Maui
Maui
ZenatyMuz
Maui
Level 134
God Stats
2W - 2L
1,579 SR
Queue Stats
295W - 292L
1,522 Elo+
Solo
Shiva
Shiva
ricXDLOL13
Shiva
Level 126
God Stats
2W - 3L
1,462 SR
Queue Stats
156W - 165L
1,484 Elo+
Party 1
Team Averages
Level 125
1,546 SR
1,506 Elo+

VS

Team Averages
Level 88
1,382 SR
1,434 Elo+
Kuzenbo
Kuzenbo
Densii1993
Kuzenbo
Level 69
God Stats
7W - 8L
1,505 SR
Queue Stats
387W - 415L
1,496 Elo+
Solo
Bacchus
Bacchus
MrsMercy
Bacchus
Level 143
God Stats
1W - 1L
1,178 SR
Queue Stats
133W - 127L
1,455 Elo+
Solo
Achilles
Achilles
Pandizzel
Achilles
Level 54
God Stats
1W - 1L
1,217 SR
Queue Stats
6W - 9L
1,370 Elo+
Solo
Izanami
Izanami
Staldart
Izanami
Level 147
God Stats
3W - 1L
1,737 SR
Queue Stats
30W - 34L
1,437 Elo+
Solo
Awilix
Awilix
SummerTheDog
Awilix
Level 28
God Stats
1W - 2L
1,273 SR
Queue Stats
43W - 60L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
0 / 4 / 9
8,309
692
5,093
18,068
17,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Ellannah
Merlin
15
3 / 4 / 8
8,995
750
14,979
9,485
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 2 / 8
9,366
781
15,909
8,492
4,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
13
2 / 3 / 6
8,348
696
4,195
12,571
13,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shiva
16
6 / 5 / 5
9,036
753
16,425
15,526
18,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Densii1993
Kuzenbo
17
1 / 2 / 13
9,186
766
7,039
14,126
17,917
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
MrsMercy
Bacchus
15
2 / 3 / 10
8,186
682
9,554
11,672
13,525
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Pandizzel
Achilles
17
9 / 4 / 4
9,285
774
11,536
13,759
16,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Staldart
Izanami
16
4 / 2 / 7
9,203
767
12,278
10,899
5,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
15
2 / 2 / 12
8,198
683
11,887
15,318
11,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
64
13
Kills
18
18
Deaths
13
36
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
9
1.13
W
Kuzenbo
Densii1993
Kuzenbo
1
2
13
3.75
L
Merlin
Ellannah
Merlin
3
4
8
1.75
L
2
2
8
3
W
Bacchus
MrsMercy
Bacchus
2
3
10
2.33
W
Achilles
Pandizzel
Achilles
9
4
4
2.75
W
Izanami
Staldart
Izanami
4
2
7
3.75
W
Awilix
2
2
12
4
L
Maui
2
3
6
1.67
L
Shiva
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,601
Damage
52,294
64,142
Taken
65,774
59,974
Mitigated
65,175
14,869
Healing
29,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,093
1,326
1,910
4,108
18,068
17,882
209
3,566
14,284
8,334
0
W
Kuzenbo
Densii1993
Kuzenbo
7,039
2,382
6,202
5,039
14,126
17,917
15
6,189
7,345
21,573
0
L
Merlin
Ellannah
Merlin
14,979
771
332
929
9,485
5,241
37
2,240
7,095
35,566
0
L
15,909
2,877
779
1,288
8,492
4,759
244
3,796
4,696
34,677
0
W
Bacchus
MrsMercy
Bacchus
9,554
717
3,649
3,161
11,672
13,525
0
7,703
3,550
16,219
0
W
Achilles
Pandizzel
Achilles
11,536
1,749
1,424
1,436
13,759
16,369
0
7,664
5,273
0
15,668
W
Izanami
Staldart
Izanami
12,278
7,642
819
2,509
10,899
5,842
147
6,497
3,939
0
41,055
W
Awilix
11,887
3,375
2,736
2,486
15,318
11,522
49
10,820
4,107
0
14,464
L
Maui
4,195
666
987
2,063
12,571
13,662
46
3,160
9,135
6,050
0
L
Shiva
16,425
1,246
272
2,201
15,526
18,430
60
3,831
11,228
0
21,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,054
Gold Earned
44,058
139
Minions Killed
123
0
Camps Cleared
0
1,013,816
Distance Traveled
1,165,256
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,309
692
9
1
0
201,398
0
W
Kuzenbo
9,186
766
26
2
0
253,214
0
L
Merlin
8,995
750
49
4
0
212,126
0
L
Hera
9,366
781
61
5
0
203,872
0
W
Bacchus
8,186
682
16
1
0
238,343
0
W
Achilles
9,285
774
11
1
0
231,829
0
W
Izanami
9,203
767
66
6
0
193,529
0
W
Awilix
8,198
683
4
0
0
248,341
0
L
Maui
8,348
696
6
1
0
193,072
0
L
Shiva
9,036
753
14
1
0
203,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role