Player Matchup

Hercules
Hercules
 
Hercules
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MrsVelo
Baron Samedi
Level 114
God Stats
34W - 32L
1,520 SR
Queue Stats
143W - 151L
1,514 Elo+
Party 2
Mercury
Mercury
The Lightwalker
Mercury
Level 158
God Stats
5W - 3L
1,531 SR
Queue Stats
227W - 196L
1,562 Elo+
Party 2
Team Averages
Level 149
1,517 SR
1,525 Elo+

VS

Team Averages
Level 153
1,335 SR
1,380 Elo+
Anhur
Anhur
 
Anhur
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
NinjaSage414
Tiamat
Level 172
God Stats
1W - 3L
1,417 SR
Queue Stats
59W - 71L
1,450 Elo+
Party 1
Atlas
Atlas
mishkaironlung
Atlas
Level 105
God Stats
0W - 3L
1,087 SR
Queue Stats
1W - 3L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
6 / 0 / 5
8,547
855
5,429
9,153
7,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
MrsVelo
Baron Samedi
10
2 / 1 / 6
7,771
777
7,417
5,578
3,697
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 7
8,582
858
7,245
6,556
2,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 3 / 0
7,167
717
4,228
7,534
2,753
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
10
0 / 3 / 1
6,902
690
4,192
6,245
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 6 / 1
6,315
632
3,605
9,930
8,195
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
12
Kills
1
1
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
5
8.5
L
Anhur
 
Anhur
1
3
0
0.33
W
Baron Samedi
MrsVelo
Baron Samedi
2
1
6
5
L
Tiamat
0
3
1
0.17
W
4
0
7
7.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,091
Damage
12,025
21,287
Taken
23,709
13,929
Mitigated
14,416
7,098
Healing
2,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,429
1,735
0
3,244
9,153
7,738
0
3,470
5,683
0
18,749
L
Anhur
 
Anhur
4,228
2,495
0
1,115
7,534
2,753
0
3,053
4,318
0
30,701
W
Baron Samedi
MrsVelo
Baron Samedi
7,417
441
1,386
1,649
5,578
3,697
315
2,221
3,357
28,384
0
L
Tiamat
4,192
476
199
802
6,245
3,468
20
1,926
4,158
22,136
0
W
7,245
3,127
0
819
6,556
2,494
0
2,725
3,831
0
36,702
L
3,605
1,315
0
0
9,930
8,195
0
2,853
6,751
13,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,900
Gold Earned
20,384
114
Minions Killed
94
0
Camps Cleared
0
597,277
Distance Traveled
461,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,547
855
28
3
0
205,835
0
L
Anhur
7,167
717
42
4
0
158,341
0
W
Baron Samedi
7,771
777
33
3
0
171,154
0
L
Tiamat
6,902
690
44
4
0
169,824
0
W
Mercury
8,582
858
53
5
0
220,288
0
L
Atlas
6,315
632
8
1
0
133,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role