Player Matchup

Atlas
Atlas
Diamond III
CHiCKeN_MaN_46
Atlas
Diamond III
Level 153
God Stats
7W - 5L
1,529 SR
Queue Stats
252W - 278L
2,257 MMR
Party 2
Vulcan
Vulcan
Diamond IV
Lycvnis
Vulcan
Diamond IV
Level 66
God Stats
2W - 4L
1,489 SR
Queue Stats
229W - 245L
1,912 MMR
Solo
Awilix
Awilix
Diamond V
The_OneWhoWins1
Awilix
Diamond V
Level 152
God Stats
1W - 2L
1,400 SR
Queue Stats
109W - 111L
1,947 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,473 SR
2,038 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,466 SR
2,074 MMR
Scylla
Scylla
Masters
DIGIΤS
Scylla
Masters
Level 138
God Stats
1W - 0L
1,129 SR
Queue Stats
92W - 51L
2,344 MMR
Party 1
Mulan
Mulan
Platinum I
RapiidAvenger
Mulan
Platinum I
Level 157
God Stats
24W - 22L
1,654 SR
Queue Stats
227W - 199L
1,850 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Wolfbo1awoooo
Heimdallr
Diamond V
Level 89
God Stats
1W - 1L
1,615 SR
Queue Stats
51W - 45L
2,029 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
9,382
722
9,380
17,577
19,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
Lycvnis
Vulcan
13
1 / 4 / 1
9,612
739
11,240
8,000
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

10
1 / 7 / 0
8,883
683
3,079
12,585
6,694
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ne ZhaKuzenboAchillesPersephoneCharon

VS

Bans
ThothAresHou YiGebXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DIGIΤS
Scylla
13
4 / 2 / 8
10,891
838
9,132
8,679
4,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 0 / 7
11,205
862
12,079
13,088
11,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Wolfbo1awoooo
Heimdallr
14
4 / 1 / 7
10,948
842
13,276
8,835
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
14
14
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Scylla
DIGIΤS
Scylla
4
2
8
4
L
Vulcan
Lycvnis
Vulcan
1
4
1
0.38
W
6
0
7
9.5
L
1
7
0
0.14
W
Heimdallr
Wolfbo1awoooo
Heimdallr
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,699
Damage
34,487
38,162
Taken
30,602
30,374
Mitigated
20,182
1,941
Healing
7,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,380
2,234
0
1,116
17,577
19,917
0
4,712
12,054
21,569
589
W
Scylla
DIGIΤS
Scylla
9,132
1,105
0
1,417
8,679
4,550
114
5,775
2,303
41,787
0
L
Vulcan
Lycvnis
Vulcan
11,240
3,721
0
529
8,000
3,763
0
1,973
5,484
50,622
0
W
12,079
875
0
3,757
13,088
11,934
144
7,246
5,200
0
33,905
L
3,079
696
0
296
12,585
6,694
0
2,490
9,770
0
22,061
W
Heimdallr
Wolfbo1awoooo
Heimdallr
13,276
7,792
0
2,381
8,835
3,698
792
6,081
2,380
0
54,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,877
Gold Earned
33,044
121
Minions Killed
191
0
Camps Cleared
0
819,490
Distance Traveled
801,921
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,382
722
19
1
0
287,885
0
W
Scylla
10,891
838
75
6
0
267,715
0
L
Vulcan
9,612
739
64
5
0
243,359
0
W
Mulan
11,205
862
36
3
0
281,301
4
L
Awilix
8,883
683
38
3
0
288,246
0
W
Heimdallr
10,948
842
80
6
0
252,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role