Player Matchup

Sun Wukong
Sun Wukong
Fp OZIL 11
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,284 Elo+
Party 3
Hel
Hel
Gh0stzZ-_EU
Hel
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,260 Elo+
Party 1
Freya
Freya
concxited
Freya
Level 61
God Stats
3W - 3L
1,288 SR
Queue Stats
63W - 63L
1,383 Elo+
Party 3
Geb
Geb
iKyuxbii-
Geb
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,291 Elo+
Party 1
Nemesis
Nemesis
nab1AK47
Nemesis
Level 45
God Stats
2W - 6L
1,184 SR
Queue Stats
42W - 68L
1,291 Elo+
Solo
Team Averages
Level 63
1,394 SR
1,302 Elo+

VS

Team Averages
Level 93
1,431 SR
1,424 Elo+
Cu Chulainn
Cu Chulainn
EdenAxit28
Cu Chulainn
Level 110
God Stats
10W - 12L
1,510 SR
Queue Stats
241W - 254L
1,420 Elo+
Solo
Pele
Pele
Lightning8703
Pele
Level 79
God Stats
1W - 4L
1,077 SR
Queue Stats
139W - 169L
1,426 Elo+
Party 2
Nu Wa
Nu Wa
Raulbinus
Nu Wa
Level 106
God Stats
13W - 13L
1,454 SR
Queue Stats
118W - 121L
1,437 Elo+
Solo
Cerberus
Cerberus
SemKroos
Cerberus
Level 110
God Stats
14W - 8L
1,531 SR
Queue Stats
153W - 165L
1,388 Elo+
Solo
Medusa
Medusa
mtoresse
Medusa
Level 61
God Stats
6W - 3L
1,585 SR
Queue Stats
149W - 157L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fp OZIL 11
Sun Wukong
11
1 / 6 / 1
7,651
478
6,922
18,207
14,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 8 / 1
6,849
428
6,706
16,562
5,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
concxited
Freya
13
2 / 8 / 1
8,461
529
6,854
13,047
5,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 5 / 4
7,727
483
5,719
16,154
14,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
nab1AK47
Nemesis
11
0 / 11 / 0
7,406
463
7,684
18,298
6,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EdenAxit28
Cu Chulainn
15
7 / 0 / 9
10,279
642
17,400
13,545
19,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
13 / 2 / 10
10,247
640
11,806
16,863
6,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Raulbinus
Nu Wa
14
4 / 1 / 19
9,455
591
17,307
10,963
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
SemKroos
Cerberus
12
4 / 0 / 9
8,698
544
3,050
11,596
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
mtoresse
Medusa
14
10 / 2 / 10
9,578
599
14,370
9,279
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
95
4
Kills
38
38
Deaths
5
7
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
EdenAxit28
Cu Chulainn
7
0
9
11.5
L
Sun Wukong
Fp OZIL 11
Sun Wukong
1
6
1
0.25
L
0
8
1
0.06
W
13
2
10
9
W
Nu Wa
Raulbinus
Nu Wa
4
1
19
13.5
W
Cerberus
SemKroos
Cerberus
4
0
9
8.5
L
Freya
concxited
Freya
2
8
1
0.31
L
1
5
4
0.6
W
Medusa
mtoresse
Medusa
10
2
10
7.5
L
Nemesis
nab1AK47
Nemesis
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,885
Damage
63,933
82,268
Taken
62,246
47,336
Mitigated
42,660
13,624
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
EdenAxit28
Cu Chulainn
17,400
1,710
0
2,208
13,545
19,016
224
2,124
11,396
0
74,777
L
Sun Wukong
Fp OZIL 11
Sun Wukong
6,922
1,637
0
1,043
18,207
14,436
0
2,727
15,480
0
34,978
L
6,706
266
2,469
4,812
16,562
5,837
561
6,763
9,799
58,374
0
W
11,806
3,705
0
5,072
16,863
6,966
1,946
6,451
10,266
0
66,438
W
Nu Wa
Raulbinus
Nu Wa
17,307
5,253
0
1,409
10,963
3,790
1,884
2,735
8,200
65,230
0
W
Cerberus
SemKroos
Cerberus
3,050
372
0
2,397
11,596
9,161
365
4,113
7,321
25,213
0
L
Freya
concxited
Freya
6,854
2,707
0
2,431
13,047
5,807
728
1,194
11,853
42,349
1,700
L
5,719
575
0
1,529
16,154
14,359
13
4,051
12,103
19,175
0
W
Medusa
mtoresse
Medusa
14,370
7,172
0
1,043
9,279
3,727
2,767
4,106
4,981
0
53,891
L
Nemesis
nab1AK47
Nemesis
7,684
3,635
0
1,340
18,298
6,897
432
5,622
12,676
0
55,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,094
Gold Earned
48,257
318
Minions Killed
363
0
Camps Cleared
0
1,618,757
Distance Traveled
1,652,449
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,279
642
92
6
0
330,072
1
L
Sun Wukong
7,651
478
50
3
0
323,345
0
L
Hel
6,849
428
80
5
0
320,650
0
W
Pele
10,247
640
79
5
0
372,108
4
W
Nu Wa
9,455
591
83
5
0
292,494
0
W
Cerberus
8,698
544
38
2
0
329,183
2
L
Freya
8,461
529
84
5
0
308,120
0
L
Geb
7,727
483
29
2
0
330,480
0
W
Medusa
9,578
599
71
4
0
328,592
0
L
Nemesis
7,406
463
75
5
0
336,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role