Player Matchup

Achilles
Achilles
Alexline8104
Achilles
Level 78
God Stats
1W - 4L
1,288 SR
Queue Stats
419W - 417L
1,495 Elo+
Solo
Artemis
Artemis
BloodEyes75
Artemis
Level 69
God Stats
13W - 5L
1,687 SR
Queue Stats
241W - 230L
1,434 Elo+
Party 2
Kukulkan
Kukulkan
Dracosilence
Kukulkan
Level 68
God Stats
34W - 19L
1,543 SR
Queue Stats
101W - 94L
1,466 Elo+
Solo
Anubis
Anubis
Toastisok
Anubis
Level 68
God Stats
10W - 2L
1,738 SR
Queue Stats
167W - 140L
1,513 Elo+
Party 2
Thanatos
Thanatos
VL Stunna8686
Thanatos
Level 82
God Stats
10W - 14L
1,297 SR
Queue Stats
118W - 104L
1,454 Elo+
Solo
Team Averages
Level 73
1,511 SR
1,472 Elo+

VS

Team Averages
Level 65
1,507 SR
1,396 Elo+
Ah Puch
Ah Puch
MRP1CKLEJR
Ah Puch
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
329W - 315L
1,466 Elo+
Solo
Pele
Pele
Rangonur
Pele
Level 84
God Stats
4W - 4L
1,419 SR
Queue Stats
18W - 27L
1,387 Elo+
Party 1
Sylvanus
Sylvanus
WaluigiForPres
Sylvanus
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 33L
1,360 Elo+
Party 1
Osiris
Osiris
karatekid3303
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,356 Elo+
Party 1
Apollo
Apollo
n0v4monster
Apollo
Level 65
God Stats
2W - 2L
1,617 SR
Queue Stats
14W - 19L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alexline8104
Achilles
18
3 / 1 / 5
12,535
545
15,482
23,726
25,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
BloodEyes75
Artemis
17
2 / 4 / 5
10,802
470
16,928
16,402
7,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
Dracosilence
Kukulkan
18
2 / 2 / 8
11,280
490
9,045
12,430
5,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Toastisok
Anubis
18
8 / 6 / 4
12,251
533
18,388
19,516
9,448
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
VL Stunna8686
Thanatos
20
9 / 2 / 5
14,052
611
13,194
23,146
10,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MRP1CKLEJR
Ah Puch
16
0 / 5 / 5
10,657
463
17,313
15,353
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
17
5 / 9 / 3
10,986
478
12,759
26,071
9,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
14
1 / 2 / 8
10,086
439
4,531
13,384
12,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 6 / 2
10,831
471
12,762
25,492
24,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
17
8 / 2 / 3
11,574
503
12,554
16,773
6,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
24
Kills
15
15
Deaths
24
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alexline8104
Achilles
3
1
5
5.5
W
Artemis
BloodEyes75
Artemis
2
4
5
1.13
W
Kukulkan
Dracosilence
Kukulkan
2
2
8
3
L
Ah Puch
MRP1CKLEJR
Ah Puch
0
5
5
0.5
L
Pele
5
9
3
0.72
W
Anubis
Toastisok
Anubis
8
6
4
1.67
W
Thanatos
VL Stunna8686
Thanatos
9
2
5
5.75
L
Sylvanus
1
2
8
2.5
L
1
6
2
0.33
L
Apollo
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,037
Damage
59,919
95,220
Taken
97,073
58,182
Mitigated
58,280
30,847
Healing
22,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alexline8104
Achilles
15,482
3,559
0
4,387
23,726
25,466
217
2,806
20,920
0
97,496
W
Artemis
BloodEyes75
Artemis
16,928
5,565
0
2,252
16,402
7,189
632
5,027
11,375
0
70,249
W
Kukulkan
Dracosilence
Kukulkan
9,045
593
0
1,198
12,430
5,359
515
3,728
8,702
86,420
0
L
Ah Puch
MRP1CKLEJR
Ah Puch
17,313
305
0
2,352
15,353
5,369
0
6,036
9,317
84,446
0
L
Pele
12,759
3,261
0
7,900
26,071
9,582
0
8,469
17,602
0
86,211
W
Anubis
Toastisok
Anubis
18,388
346
0
6,900
19,516
9,448
0
7,255
12,261
77,797
0
W
Thanatos
VL Stunna8686
Thanatos
13,194
4,937
0
16,110
23,146
10,720
30
6,074
17,072
0
162,821
L
Sylvanus
4,531
1,661
1,127
3,096
13,384
12,076
246
6,138
7,246
28,503
0
L
12,762
4,661
0
4,869
25,492
24,727
200
2,819
22,673
13,101
63,253
L
Apollo
12,554
7,621
0
3,647
16,773
6,526
1,240
3,971
12,802
0
68,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,920
Gold Earned
54,134
680
Minions Killed
494
0
Camps Cleared
0
2,301,176
Distance Traveled
2,173,560
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,535
545
151
7
0
438,136
2
W
Artemis
10,802
470
88
4
0
418,658
7
W
Kukulkan
11,280
490
133
6
0
479,103
1
L
Ah Puch
10,657
463
133
6
0
411,472
3
L
Pele
10,986
478
114
5
0
482,718
0
W
Anubis
12,251
533
114
5
0
422,219
13
W
Thanatos
14,052
611
194
8
0
543,060
0
L
Sylvanus
10,086
439
43
2
0
419,325
10
L
Osiris
10,831
471
102
4
0
414,909
0
L
Apollo
11,574
503
102
4
0
445,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role