Player Matchup

Chang'e
Chang'e
Biggestfella
Chang'e
Level 16
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 6L
1,393 Elo+
Party 2
Raijin
Raijin
FatGlobz47
Raijin
Level 13
God Stats
0W - 2L
1,312 SR
Queue Stats
2W - 2L
1,344 Elo+
Party 2
Ymir
Ymir
Prox1ma
Ymir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,383 Elo+
Party 2
Team Averages
Level 25
1,509 SR
1,373 Elo+

VS

Team Averages
Level 22
1,609 SR
1,302 Elo+
Sun Wukong
Sun Wukong
HYPERACTIVE21
Sun Wukong
Level 5
God Stats
2W - 2L
1,663 SR
Queue Stats
3W - 12L
1,474 Elo+
Party 1
Freya
Freya
KingJulian19
Freya
Level 14
God Stats
15W - 10L
1,663 SR
Queue Stats
68W - 78L
1,132 Elo+
Party 1
Danzaburou
Danzaburou
Rxd28
Danzaburou
Level 47
God Stats
13W - 9L
1,501 SR
Queue Stats
95W - 86L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Biggestfella
Chang'e
10
0 / 2 / 1
7,155
650
5,152
10,036
4,413
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
FatGlobz47
Raijin
11
0 / 1 / 1
7,390
672
5,747
5,536
2,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Prox1ma
Ymir
10
1 / 1 / 0
7,405
673
4,625
13,097
13,779
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HYPERACTIVE21
Sun Wukong
11
3 / 1 / 0
7,903
718
6,036
8,519
5,651
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 4
7,698
700
6,942
6,576
2,766
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Rxd28
Danzaburou
11
1 / 0 / 2
8,038
731
10,858
5,408
2,269
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
1
Kills
4
4
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Biggestfella
Chang'e
0
2
1
0.25
L
Raijin
FatGlobz47
Raijin
0
1
1
0.5
W
Sun Wukong
HYPERACTIVE21
Sun Wukong
3
1
0
3
W
0
0
4
2
L
Ymir
Prox1ma
Ymir
1
1
0
1
W
Danzaburou
Rxd28
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,524
Damage
23,836
28,669
Taken
20,503
20,271
Mitigated
10,686
9,199
Healing
2,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Biggestfella
Chang'e
5,152
483
3,612
5,337
10,036
4,413
0
1,467
8,569
21,815
0
L
Raijin
FatGlobz47
Raijin
5,747
896
0
250
5,536
2,079
0
727
4,809
26,216
0
W
Sun Wukong
HYPERACTIVE21
Sun Wukong
6,036
453
0
899
8,519
5,651
0
6,688
1,831
0
26,973
W
6,942
2,419
0
986
6,576
2,766
0
5,461
1,115
22,441
0
L
Ymir
Prox1ma
Ymir
4,625
630
0
0
13,097
13,779
0
5,059
8,038
21,412
0
W
Danzaburou
Rxd28
Danzaburou
10,858
5,463
0
610
5,408
2,269
0
3,912
1,496
0
39,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,950
Gold Earned
23,639
94
Minions Killed
101
0
Camps Cleared
0
618,967
Distance Traveled
606,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,155
650
27
2
0
221,349
0
L
Raijin
7,390
672
36
3
0
202,913
0
W
Sun Wukong
7,903
718
15
1
0
222,534
0
W
Freya
7,698
700
28
3
0
201,054
0
L
Ymir
7,405
673
31
3
0
194,705
0
W
Danzaburou
8,038
731
58
5
0
183,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role