Player Matchup

Cerberus
Cerberus
Silver I
Chorin
Cerberus
Silver I
Level 159
God Stats
2W - 1L
1,635 SR
Queue Stats
278W - 293L
1,323 MMR
Solo
Fenrir
Fenrir
Gold V
HybridJungler
Fenrir
Gold V
Level 183
God Stats
62W - 50L
1,568 SR
Queue Stats
380W - 386L
1,324 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
SpG_ZeTeXiii
Zhong Kui
Gold III
Level 115
God Stats
134W - 106L
1,617 SR
Queue Stats
207W - 213L
1,524 MMR
Party 1
Danzaburou
Danzaburou
Silver I
TL_KaiZeR
Danzaburou
Silver I
Level 128
God Stats
11W - 6L
1,563 SR
Queue Stats
629W - 646L
1,158 MMR
Party 1
Ymir
Ymir
Gold IV
魄辅蛮子
Ymir
Gold IV
Level 110
God Stats
27W - 29L
1,548 SR
Queue Stats
116W - 129L
1,316 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,586 SR
1,329 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 91
1,472 SR
1,368 MMR
Surtr
Surtr
Bronze III
 
Surtr
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Colac_9806
Nu Wa
Bronze III
Level 53
God Stats
1W - 7L
1,335 SR
Queue Stats
10W - 21L
1,354 MMR
Solo
Nemesis
Nemesis
Bronze III
Taddel17
Nemesis
Bronze III
Level 127
God Stats
0W - 2L
1,276 SR
Queue Stats
11W - 14L
1,313 MMR
Solo
Izanami
Izanami
Bronze III
ZikerB06
Izanami
Bronze III
Level 69
God Stats
1W - 1L
1,749 SR
Queue Stats
17W - 24L
1,353 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
andymfc1997
Baron Samedi
Silver III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chorin
Cerberus
14
4 / 2 / 0
8,380
599
8,082
14,725
17,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 7
8,194
585
6,684
12,178
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Zhong Kui
SpG_ZeTeXiii
Zhong Kui
14
7 / 0 / 4
8,606
615
9,363
9,158
7,158
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TL_KaiZeR
Danzaburou
14
3 / 1 / 0
9,058
647
4,828
7,547
2,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 0 / 7
8,430
602
6,669
13,178
11,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArachnePeleAchilles

VS

Bans
KaliSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
2 / 3 / 0
8,224
587
8,800
12,349
5,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
10
0 / 6 / 0
6,011
429
5,315
8,859
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Taddel17
Nemesis
11
1 / 3 / 1
6,854
490
5,448
11,807
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
ZikerB06
Izanami
14
1 / 3 / 0
7,963
569
5,483
9,406
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
andymfc1997
Baron Samedi
11
1 / 3 / 0
6,781
484
4,549
10,616
9,243
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
18
Kills
5
5
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
3
0
0.67
W
Cerberus
Chorin
Cerberus
4
2
0
2
L
Nu Wa
0
6
0
0
W
3
2
7
3.25
W
Zhong Kui
SpG_ZeTeXiii
Zhong Kui
7
0
4
9
W
Danzaburou
TL_KaiZeR
Danzaburou
3
1
0
3
L
Nemesis
Taddel17
Nemesis
1
3
1
0.5
L
Izanami
ZikerB06
Izanami
1
3
0
0.33
L
Baron Samedi
andymfc1997
Baron Samedi
1
3
0
0.33
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,626
Damage
29,595
56,786
Taken
53,037
44,571
Mitigated
26,196
22,177
Healing
12,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,800
3,860
0
2,739
12,349
5,717
100
6,627
5,722
3,196
48,621
W
Cerberus
Chorin
Cerberus
8,082
632
0
5,496
14,725
17,253
0
1,065
13,660
64,256
325
L
Nu Wa
5,315
1,386
0
500
8,859
3,365
0
6,571
2,288
37,848
0
W
6,684
1,574
0
2,821
12,178
5,462
0
832
11,346
0
65,529
W
Zhong Kui
SpG_ZeTeXiii
Zhong Kui
9,363
1,124
0
6,728
9,158
7,158
461
3,408
5,750
82,753
0
W
Danzaburou
TL_KaiZeR
Danzaburou
4,828
1,693
0
3,774
7,547
2,756
1,035
647
6,900
0
71,561
L
Nemesis
Taddel17
Nemesis
5,448
2,200
0
3,022
11,807
4,756
0
3,255
8,552
0
52,408
L
Izanami
ZikerB06
Izanami
5,483
3,665
0
3,016
9,406
3,115
0
1,111
8,295
0
72,218
L
Baron Samedi
andymfc1997
Baron Samedi
4,549
805
218
2,536
10,616
9,243
0
6,225
4,391
24,914
0
W
6,669
1,031
0
3,358
13,178
11,942
0
5,233
7,945
28,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,668
Gold Earned
35,833
481
Minions Killed
415
0
Camps Cleared
0
1,396,395
Distance Traveled
1,301,492
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,224
587
92
7
0
257,930
0
W
Cerberus
8,380
599
117
8
0
246,070
2
L
Nu Wa
6,011
429
60
4
0
252,925
4
W
Fenrir
8,194
585
87
6
0
330,769
1
W
Zhong Kui
8,606
615
123
9
0
269,966
1
W
Danzaburou
9,058
647
121
9
0
260,262
4
L
Nemesis
6,854
490
83
6
0
282,975
1
L
Izanami
7,963
569
139
10
0
270,294
0
L
Baron Samedi
6,781
484
41
3
0
237,368
0
W
Ymir
8,430
602
33
2
0
289,328
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role