Player Matchup

Terra
Terra
BabyDaisy
Terra
Level 109
God Stats
2W - 5L
1,512 SR
Queue Stats
285W - 278L
1,465 Elo+
Solo
Nemesis
Nemesis
Inboundheart
Nemesis
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
371W - 369L
1,415 Elo+
Solo
Yu Huang
Yu Huang
RedJester51
Yu Huang
Level 59
God Stats
0W - 3L
1,089 SR
Queue Stats
56W - 53L
1,373 Elo+
Solo
Mulan
Mulan
hannah iz beast
Mulan
Level 82
God Stats
1W - 3L
1,462 SR
Queue Stats
284W - 311L
1,419 Elo+
Solo
Chaac
Chaac
lJaREDl5310
Chaac
Level 88
God Stats
3W - 2L
1,429 SR
Queue Stats
109W - 141L
1,420 Elo+
Solo
Team Averages
Level 90
1,399 SR
1,418 Elo+

VS

Team Averages
Level 97
1,389 SR
1,372 Elo+
Chang'e
Chang'e
BicTheFlic
Chang'e
Level 87
God Stats
6W - 6L
1,269 SR
Queue Stats
557W - 592L
1,357 Elo+
Solo
Chronos
Chronos
DARKKILLK
Chronos
Level 122
God Stats
6W - 3L
1,524 SR
Queue Stats
225W - 212L
1,410 Elo+
Solo
Baba Yaga
Baba Yaga
DevTooTact
Baba Yaga
Level 124
God Stats
10W - 0L
1,850 SR
Queue Stats
175W - 165L
1,377 Elo+
Solo
Hou Yi
Hou Yi
Grape Green
Hou Yi
Level 109
God Stats
9W - 9L
1,155 SR
Queue Stats
692W - 756L
1,373 Elo+
Solo
Cabrakan
Cabrakan
jspence17 dsc
Cabrakan
Level 42
God Stats
1W - 2L
1,148 SR
Queue Stats
112W - 169L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BabyDaisy
Terra
19
1 / 3 / 5
11,432
544
7,157
25,842
25,315
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Inboundheart
Nemesis
16
2 / 16 / 4
10,907
519
15,020
33,456
22,223
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
RedJester51
Yu Huang
20
7 / 10 / 4
12,579
599
30,835
20,400
10,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 7 / 6
11,234
535
12,661
25,562
25,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

20
4 / 2 / 8
12,732
606
29,070
32,841
50,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BicTheFlic
Chang'e
20
5 / 2 / 24
13,554
645
22,102
27,090
13,383
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
DARKKILLK
Chronos
20
8 / 5 / 16
14,445
688
24,449
28,710
13,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
DevTooTact
Baba Yaga
20
17 / 2 / 16
16,387
780
45,098
18,658
11,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
19
5 / 6 / 19
13,258
631
22,181
22,588
11,268
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
jspence17 dsc
Cabrakan
20
3 / 2 / 29
13,063
622
13,570
26,838
47,272
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
142
16
Kills
38
38
Deaths
17
27
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Terra
BabyDaisy
Terra
1
3
5
1.17
W
Chang'e
BicTheFlic
Chang'e
5
2
24
8.5
W
Chronos
DARKKILLK
Chronos
8
5
16
3.2
W
Baba Yaga
DevTooTact
Baba Yaga
17
2
16
12.5
W
Hou Yi
5
6
19
2.42
L
Nemesis
Inboundheart
Nemesis
2
16
4
0.25
L
Yu Huang
RedJester51
Yu Huang
7
10
4
0.9
L
2
7
6
0.71
W
Cabrakan
jspence17 dsc
Cabrakan
3
2
29
8.75
L
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,743
Damage
127,400
138,101
Taken
123,884
133,965
Mitigated
96,970
45,410
Healing
63,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
BabyDaisy
Terra
7,157
302
9,542
9,783
25,842
25,315
0
18,590
7,252
19,081
0
W
Chang'e
BicTheFlic
Chang'e
22,102
3,743
26,433
18,521
27,090
13,383
1,116
8,497
18,593
41,351
0
W
Chronos
DARKKILLK
Chronos
24,449
5,321
2,807
5,868
28,710
13,384
4,495
9,159
19,551
55,092
0
W
Baba Yaga
DevTooTact
Baba Yaga
45,098
1,654
1,442
4,195
18,658
11,663
708
5,002
13,656
87,551
0
W
Hou Yi
22,181
10,757
628
2,135
22,588
11,268
1,731
7,357
15,231
0
49,195
L
Nemesis
Inboundheart
Nemesis
15,020
6,646
1,097
2,558
33,456
22,223
0
27,254
6,202
0
24,158
L
Yu Huang
RedJester51
Yu Huang
30,835
115
337
643
20,400
10,324
0
14,979
5,421
46,483
0
L
12,661
1,472
1,464
2,994
25,562
25,609
0
19,158
6,404
773
27,446
W
Cabrakan
jspence17 dsc
Cabrakan
13,570
1,126
522
1,076
26,838
47,272
99
8,750
18,088
23,025
1,785
L
29,070
1,017
2,441
14,551
32,841
50,494
0
23,453
9,388
0
69,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,884
Gold Earned
70,707
169
Minions Killed
258
0
Camps Cleared
0
1,801,725
Distance Traveled
1,840,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,432
544
32
2
0
392,510
0
W
Chang'e
13,554
645
36
2
0
400,265
0
W
Chronos
14,445
688
68
3
0
350,014
0
W
Baba Yaga
16,387
780
94
4
0
431,615
0
W
Hou Yi
13,258
631
54
3
0
290,508
0
L
Nemesis
10,907
519
22
1
0
318,848
0
L
Yu Huang
12,579
599
34
2
0
317,664
0
L
Mulan
11,234
535
31
1
0
338,645
0
W
Cabrakan
13,063
622
6
0
0
368,082
0
L
Chaac
12,732
606
50
2
0
434,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role