Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Jerkki
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
Sainserii
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
lonelypau6969
Anubis
Level 81
God Stats
89W - 82L
1,531 SR
Queue Stats
438W - 435L
1,486 Elo+
Solo
Team Averages
Level 56
1,506 SR
1,497 Elo+

VS

Team Averages
Level 130
1,533 SR
1,512 Elo+
Chang'e
Chang'e
 
Chang'e
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DrSolfernus
Zeus
Level 165
God Stats
72W - 72L
1,351 SR
Queue Stats
278W - 270L
1,403 Elo+
Solo
Anubis
Anubis
Hunter_Syrax
Anubis
Level 120
God Stats
21W - 11L
1,591 SR
Queue Stats
148W - 141L
1,490 Elo+
Party 1
Chaac
Chaac
ManiiCrockette
Chaac
Level 144
God Stats
1W - 0L
1,725 SR
Queue Stats
2W - 1L
1,717 Elo+
Party 1
Kali
Kali
Szatanuu
Kali
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 117L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 0
5,260
526
431
4,943
3,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
 
Tyr
7
1 / 4 / 1
4,765
477
2,165
7,184
2,698
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Jerkki
Mercury
6
0 / 3 / 1
4,594
459
924
6,046
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
Sainserii
Hachiman
7
1 / 4 / 0
4,771
477
1,351
5,365
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
5,499
550
4,628
6,630
3,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
2 / 0 / 4
6,567
657
3,098
6,007
3,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 3
6,797
680
4,194
5,542
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
10
4 / 2 / 1
6,714
671
6,556
5,866
2,571
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 1
5,497
550
1,780
4,673
2,718
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
11
3 / 0 / 2
6,456
646
3,532
7,576
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
13
13
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
0
0
L
Tyr
 
Tyr
1
4
1
0.38
W
Chang'e
 
Chang'e
2
0
4
4
W
3
0
3
4.5
W
Anubis
4
2
1
2.25
L
Mercury
Jerkki
Mercury
0
3
1
0.17
W
1
1
1
1.5
L
Hachiman
Sainserii
Hachiman
1
4
0
0.25
W
Kali
3
0
2
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,499
Damage
19,160
30,168
Taken
29,664
12,646
Mitigated
13,338
6,661
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
431
0
0
2,150
4,943
3,139
0
914
4,029
32,392
0
L
Tyr
 
Tyr
2,165
49
0
1,210
7,184
2,698
0
5,815
1,369
0
12,374
W
Chang'e
 
Chang'e
3,098
338
967
2,596
6,007
3,596
293
1,716
4,291
25,769
0
W
4,194
1,913
0
3,015
5,542
1,622
225
839
4,703
47,366
0
W
Anubis
6,556
197
0
2,496
5,866
2,571
560
0
5,866
36,753
0
L
Mercury
Jerkki
Mercury
924
491
0
0
6,046
1,821
0
1,298
4,748
0
17,986
W
1,780
23
0
1,852
4,673
2,718
30
1,872
2,801
1,492
21,088
L
Hachiman
Sainserii
Hachiman
1,351
1,087
0
165
5,365
1,883
0
3,537
1,828
0
11,417
W
Kali
3,532
1,524
0
2,433
7,576
2,831
0
1,412
6,164
0
52,371
L
4,628
87
0
3,136
6,630
3,105
0
2,284
4,346
44,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,889
Gold Earned
32,031
230
Minions Killed
304
0
Camps Cleared
0
899,324
Distance Traveled
914,199
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,260
526
86
9
0
185,518
0
L
Tyr
4,765
477
20
2
0
182,482
0
W
Chang'e
6,567
657
30
3
0
182,411
1
W
Zeus
6,797
680
78
8
0
192,036
1
W
Anubis
6,714
671
66
7
0
131,646
2
L
Mercury
4,594
459
33
3
0
186,483
0
W
Chaac
5,497
550
50
5
0
197,843
5
L
Hachiman
4,771
477
21
2
0
175,871
0
W
Kali
6,456
646
80
8
0
210,263
0
L
Anubis
5,499
550
70
7
0
168,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role