Player Matchup

Athena
Athena
Silver II
Kjidnav_
Athena
Silver II
Level 106
God Stats
5W - 3L
1,494 SR
Queue Stats
27W - 35L
1,492 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Magreebas
Hun Batz
Platinum V
Level 154
God Stats
4W - 3L
1,456 SR
Queue Stats
190W - 178L
1,619 MMR
Party 1
Izanami
Izanami
Gold V
Magreebis
Izanami
Gold V
Level 105
God Stats
36W - 32L
1,527 SR
Queue Stats
56W - 61L
1,332 MMR
Party 1
Merlin
Merlin
Gold II
PanSzysza
Merlin
Gold II
Level 138
God Stats
6W - 1L
1,683 SR
Queue Stats
141W - 144L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
S0y_jmricardi
Guan Yu
Gold III
Level 149
God Stats
2W - 10L
936 SR
Queue Stats
361W - 374L
1,457 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,419 SR
1,480 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,571 SR
1,480 MMR
Janus
Janus
Bronze III
Hopverti
Janus
Bronze III
Level 107
God Stats
1W - 2L
1,616 SR
Queue Stats
3W - 8L
1,510 MMR
Solo
Cernunnos
Cernunnos
Gold IV
Locationsexwithm
Cernunnos
Gold IV
Level 98
God Stats
30W - 27L
1,591 SR
Queue Stats
428W - 447L
1,503 MMR
Solo
Da Ji
Da Ji
Bronze III
SaiynGdZakXD
Da Ji
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 MMR
Solo
Geb
Geb
Gold III
StandingUrban
Geb
Gold III
Level 145
God Stats
24W - 14L
1,622 SR
Queue Stats
258W - 259L
1,444 MMR
Party 2
Awilix
Awilix
Gold II
subless
Awilix
Gold II
Level 163
God Stats
38W - 40L
1,527 SR
Queue Stats
229W - 235L
1,444 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Kjidnav_
Athena
14
3 / 0 / 9
9,205
541
7,170
13,367
15,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hun Batz
Magreebas
Hun Batz
18
6 / 0 / 2
10,848
638
13,932
13,969
7,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Magreebis
Izanami
16
1 / 0 / 4
9,689
570
5,793
6,093
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
PanSzysza
Merlin
15
2 / 0 / 4
9,099
535
10,672
5,911
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
15
3 / 2 / 3
8,865
521
10,407
17,267
18,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
Ao KuangKaliNu WaKhepri

VS

Bans
ChernobogArachneSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hopverti
Janus
14
1 / 2 / 0
8,159
480
6,128
8,402
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cernunnos
12
0 / 5 / 0
7,191
423
8,218
15,264
5,396
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
6,616
389
6,042
14,091
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 1
7,159
421
4,293
12,831
11,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
subless
Awilix
14
1 / 2 / 1
8,400
494
11,191
17,591
10,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
15
Kills
2
2
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
Hopverti
Janus
1
2
0
0.5
W
Athena
Kjidnav_
Athena
3
0
9
7.5
L
Cernunnos
0
5
0
0
W
Hun Batz
Magreebas
Hun Batz
6
0
2
7
W
Izanami
Magreebis
Izanami
1
0
4
3
W
Merlin
PanSzysza
Merlin
2
0
4
4
W
Guan Yu
3
2
3
2.25
L
0
4
0
0
L
0
2
1
0.25
L
Awilix
subless
Awilix
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,974
Damage
35,872
56,607
Taken
68,179
46,103
Mitigated
36,035
11,366
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Hopverti
Janus
6,128
412
0
1,000
8,402
3,132
0
3,570
4,626
74,175
0
W
Athena
Kjidnav_
Athena
7,170
1,285
389
4,034
13,367
15,069
0
3,553
9,638
23,225
0
L
Cernunnos
8,218
3,532
0
3,780
15,264
5,396
25
3,218
11,942
0
61,405
W
Hun Batz
Magreebas
Hun Batz
13,932
4,768
0
1,080
13,969
7,241
0
2,424
11,453
0
139,673
W
Izanami
Magreebis
Izanami
5,793
3,851
0
1,888
6,093
2,806
4,428
387
5,706
0
88,565
W
Merlin
PanSzysza
Merlin
10,672
448
0
501
5,911
2,607
0
2,087
3,750
75,598
0
W
Guan Yu
10,407
1,211
311
3,163
17,267
18,380
286
1,872
15,317
0
56,868
L
6,042
1,415
0
1,950
14,091
5,406
0
2,866
11,079
0
40,073
L
4,293
427
0
5,148
12,831
11,221
0
4,837
7,688
23,188
0
L
Awilix
subless
Awilix
11,191
2,564
0
875
17,591
10,880
0
2,513
15,002
0
64,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,706
Gold Earned
37,525
588
Minions Killed
431
0
Camps Cleared
0
1,786,434
Distance Traveled
1,816,175
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,159
480
158
9
0
351,213
10
W
Athena
9,205
541
26
2
0
369,532
4
L
Cernunnos
7,191
423
110
6
0
339,054
6
W
Hun Batz
10,848
638
183
11
0
399,901
7
W
Izanami
9,689
570
162
10
0
336,489
2
W
Merlin
9,099
535
135
8
0
325,019
2
W
Guan Yu
8,865
521
82
5
0
355,493
0
L
Da Ji
6,616
389
48
3
0
387,203
0
L
Geb
7,159
421
18
1
0
360,495
1
L
Awilix
8,400
494
97
6
0
378,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role