Player Matchup

Charybdis
Charybdis
MAD-Reaper-
Charybdis
Level 123
God Stats
3W - 4L
1,334 SR
Queue Stats
177W - 169L
1,463 Elo+
Solo
Xing Tian
Xing Tian
Returnofthedream
Xing Tian
Level 108
God Stats
10W - 31L
1,196 SR
Queue Stats
858W - 1,134L
1,402 Elo+
Party 2
Bakasura
Bakasura
ShadeLv05
Bakasura
Level 65
God Stats
1W - 0L
1,832 SR
Queue Stats
9W - 12L
1,424 Elo+
Party 1
King Arthur
King Arthur
Wakapam
King Arthur
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 80L
1,434 Elo+
Party 1
Agni
Agni
doiknowyou1982
Agni
Level 169
God Stats
3W - 5L
1,204 SR
Queue Stats
1,291W - 1,679L
1,402 Elo+
Party 2
Team Averages
Level 106
1,413 SR
1,425 Elo+

VS

Team Averages
Level 55
1,465 SR
1,351 Elo+
Charon
Charon
Kibo337
Charon
Level 62
God Stats
5W - 1L
1,664 SR
Queue Stats
192W - 182L
1,402 Elo+
Solo
Fenrir
Fenrir
SORAV92
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,246 Elo+
Solo
Merlin
Merlin
jademage626
Merlin
Level 18
God Stats
0W - 2L
1,264 SR
Queue Stats
15W - 46L
1,251 Elo+
Solo
Mercury
Mercury
manorik
Mercury
Level 88
God Stats
2W - 4L
1,396 SR
Queue Stats
364W - 358L
1,487 Elo+
Solo
Medusa
Medusa
none1226
Medusa
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 61L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MAD-Reaper-
Charybdis
20
9 / 2 / 20
12,857
918
18,992
14,186
8,365
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
18
3 / 3 / 25
10,998
786
11,015
21,200
23,678
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
ShadeLv05
Bakasura
20
17 / 3 / 12
12,990
928
17,890
16,994
14,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Wakapam
King Arthur
17
1 / 5 / 22
10,251
732
13,621
19,099
19,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 6 / 7
9,565
683
8,514
9,507
3,859
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Kibo337
Charon
18
4 / 5 / 13
11,817
844
14,608
19,606
21,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
SORAV92
Fenrir
16
5 / 8 / 7
9,862
704
6,439
16,614
9,693
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
18
2 / 8 / 7
10,502
750
15,334
15,646
8,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
manorik
Mercury
18
7 / 5 / 9
10,742
767
15,844
16,017
8,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
none1226
Medusa
14
1 / 6 / 5
9,668
691
9,741
10,357
5,280
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
60
31
Kills
19
19
Deaths
32
86
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Charon
Kibo337
Charon
4
5
13
2.1
W
Charybdis
MAD-Reaper-
Charybdis
9
2
20
9.5
W
Xing Tian
3
3
25
5.17
L
Fenrir
SORAV92
Fenrir
5
8
7
1.06
W
Bakasura
ShadeLv05
Bakasura
17
3
12
7.67
W
King Arthur
Wakapam
King Arthur
1
5
22
2.4
W
1
6
7
0.75
L
Merlin
2
8
7
0.69
L
Mercury
manorik
Mercury
7
5
9
2.3
L
Medusa
none1226
Medusa
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,032
Damage
61,966
80,986
Taken
78,240
70,076
Mitigated
54,105
24,712
Healing
11,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Kibo337
Charon
14,608
1,093
426
3,261
19,606
21,506
0
4,697
13,624
33,187
0
W
Charybdis
MAD-Reaper-
Charybdis
18,992
7,927
2,017
4,398
14,186
8,365
3,767
4,552
9,634
0
51,590
W
Xing Tian
11,015
543
3,631
6,535
21,200
23,678
861
8,463
12,737
19,294
0
L
Fenrir
SORAV92
Fenrir
6,439
1,888
0
1,968
16,614
9,693
759
4,284
11,660
0
10,205
W
Bakasura
ShadeLv05
Bakasura
17,890
13,443
527
5,317
16,994
14,832
402
4,949
12,045
0
16,175
W
King Arthur
Wakapam
King Arthur
13,621
1,495
610
863
19,099
19,342
816
8,056
11,043
0
22,329
W
8,514
1,612
232
582
9,507
3,859
360
3,922
5,585
23,253
0
L
Merlin
15,334
1,168
0
1,520
15,646
8,676
420
5,285
10,081
40,770
0
L
Mercury
manorik
Mercury
15,844
4,551
1,690
2,424
16,017
8,950
588
2,988
12,208
0
25,850
L
Medusa
none1226
Medusa
9,741
4,105
0
55
10,357
5,280
0
2,275
7,737
0
15,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,661
Gold Earned
52,591
171
Minions Killed
141
0
Camps Cleared
0
1,230,941
Distance Traveled
1,112,905
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
11,817
844
29
2
0
234,070
0
W
Charybdis
12,857
918
81
6
0
252,303
0
W
Xing Tian
10,998
786
12
1
0
259,689
0
L
Fenrir
9,862
704
4
0
0
208,642
0
W
Bakasura
12,990
928
27
2
0
287,031
0
W
King Arthur
10,251
732
23
2
0
258,535
0
W
Agni
9,565
683
28
2
0
173,383
1
L
Merlin
10,502
750
61
4
0
201,419
0
L
Mercury
10,742
767
26
2
0
268,075
0
L
Medusa
9,668
691
21
2
0
200,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role