Player Matchup

Nu Wa
Nu Wa
I Sarabi I
Nu Wa
Level 159
God Stats
27W - 18L
1,705 SR
Queue Stats
77W - 82L
1,403 Elo+
Party 2
Hercules
Hercules
La_Mort_Psycho
Hercules
Level 108
God Stats
2W - 5L
1,281 SR
Queue Stats
275W - 247L
1,458 Elo+
Party 1
Anhur
Anhur
Snipo
Anhur
Level 33
God Stats
1W - 1L
1,339 SR
Queue Stats
33W - 47L
1,290 Elo+
Solo
Sobek
Sobek
laiglepompe463
Sobek
Level 106
God Stats
2W - 6L
1,186 SR
Queue Stats
264W - 263L
1,461 Elo+
Party 1
Thor
Thor
xXTobioXx420
Thor
Level 96
God Stats
10W - 19L
1,273 SR
Queue Stats
696W - 708L
1,414 Elo+
Party 2
Team Averages
Level 100
1,357 SR
1,405 Elo+

VS

Team Averages
Level 82
1,495 SR
1,412 Elo+
Artemis
Artemis
 
Artemis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
Gucci_Capiteuer
Susano
Level 88
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 2L
1,245 Elo+
Solo
Arachne
Arachne
aggelos090807
Arachne
Level 86
God Stats
3W - 7L
1,456 SR
Queue Stats
225W - 238L
1,452 Elo+
Party 3
Ra
Ra
sashcochertovec
Ra
Level 67
God Stats
4W - 9L
1,709 SR
Queue Stats
302W - 345L
1,425 Elo+
Party 3
Kuzenbo
Kuzenbo
xTheWeirdOnex
Kuzenbo
Level 109
God Stats
13W - 11L
1,499 SR
Queue Stats
221W - 207L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 1 / 7
6,342
529
6,129
5,943
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
12
2 / 1 / 6
6,394
533
5,411
9,849
6,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Anhur
Snipo
Anhur
11
5 / 2 / 7
6,629
552
7,804
8,255
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 6
6,317
526
2,972
7,900
6,247
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
5 / 2 / 4
7,052
588
7,215
11,453
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 5 / 0
6,781
565
5,833
8,988
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 1
6,208
517
5,187
9,631
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
10
3 / 3 / 1
6,200
517
4,458
10,952
4,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 4
6,582
549
5,303
7,534
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
9
0 / 2 / 4
6,346
529
4,119
9,954
10,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
15
Kills
7
7
Deaths
17
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
5
0
0.4
L
1
3
1
0.5
W
Nu Wa
1
1
7
4.5
W
Hercules
2
1
6
5
W
Anhur
Snipo
Anhur
5
2
7
4.25
L
Arachne
3
3
1
1.17
W
2
1
6
5
L
1
4
4
0.75
L
Kuzenbo
0
2
4
1
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,531
Damage
24,900
43,400
Taken
47,059
22,071
Mitigated
23,158
13,261
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,833
2,927
0
2,173
8,988
2,698
174
1,728
7,204
0
48,318
L
5,187
1,278
0
1,585
9,631
3,467
13
423
9,152
0
34,120
W
Nu Wa
6,129
894
0
1,101
5,943
2,077
244
1,825
4,054
46,730
0
W
Hercules
5,411
2,117
0
4,293
9,849
6,528
0
1,313
8,536
0
33,206
W
Anhur
Snipo
Anhur
7,804
4,712
0
1,849
8,255
2,669
177
1,340
6,915
0
34,296
L
Arachne
4,458
2,601
0
2,623
10,952
4,161
0
1,359
9,515
0
33,733
W
2,972
670
1,442
3,048
7,900
6,247
0
3,223
4,677
16,524
0
L
5,303
196
276
780
7,534
2,598
0
2,192
5,232
52,479
0
L
Kuzenbo
4,119
1,919
0
2,000
9,954
10,234
0
2,887
6,855
12,545
0
W
7,215
1,590
0
1,528
11,453
4,550
100
1,657
9,796
0
55,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,734
Gold Earned
32,117
290
Minions Killed
278
0
Camps Cleared
0
1,150,968
Distance Traveled
1,219,407
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,781
565
90
8
0
210,426
0
L
Susano
6,208
517
46
4
0
235,645
0
W
Nu Wa
6,342
529
83
7
0
208,664
0
W
Hercules
6,394
533
50
4
0
251,499
0
W
Anhur
6,629
552
57
5
0
229,553
0
L
Arachne
6,200
517
46
4
0
266,246
0
W
Sobek
6,317
526
23
2
0
238,949
2
L
Ra
6,582
549
90
8
0
234,858
2
L
Kuzenbo
6,346
529
6
1
0
272,232
1
W
Thor
7,052
588
77
6
0
222,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role