Player Matchup

Sol
Sol
DraculaTheMighty
Sol
Level 131
God Stats
1W - 2L
1,378 SR
Queue Stats
372W - 387L
1,499 Elo+
Solo
Hera
Hera
Josechu35
Hera
Level 129
God Stats
5W - 5L
1,682 SR
Queue Stats
205W - 213L
1,461 Elo+
Solo
Charon
Charon
SarquzaxRxin
Charon
Level 107
God Stats
0W - 4L
1,313 SR
Queue Stats
17W - 17L
1,462 Elo+
Solo
Arachne
Arachne
SelectMeYTB
Arachne
Level 68
God Stats
69W - 51L
1,538 SR
Queue Stats
281W - 248L
1,424 Elo+
Solo
Osiris
Osiris
rekc0Freht0M
Osiris
Level 87
God Stats
0W - 1L
1,328 SR
Queue Stats
47W - 50L
1,433 Elo+
Solo
Team Averages
Level 104
1,448 SR
1,456 Elo+

VS

Team Averages
Level 64
1,547 SR
1,440 Elo+
Bacchus
Bacchus
Deevice007
Bacchus
Level 29
God Stats
2W - 4L
1,499 SR
Queue Stats
122W - 111L
1,475 Elo+
Party 1
Ares
Ares
Ja5onDM1975
Ares
Level 16
God Stats
10W - 14L
1,601 SR
Queue Stats
54W - 74L
1,327 Elo+
Party 1
Skadi
Skadi
Jolenrobo
Skadi
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 78L
1,430 Elo+
Party 1
Set
Set
Priestaron
Set
Level 149
God Stats
14W - 8L
1,613 SR
Queue Stats
429W - 416L
1,538 Elo+
Solo
Anubis
Anubis
TikoSchild69
Anubis
Level 85
God Stats
12W - 6L
1,523 SR
Queue Stats
339W - 338L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 3
9,237
543
12,916
18,585
6,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hera
15
5 / 3 / 0
9,508
559
10,705
7,688
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
14
1 / 2 / 1
8,582
505
4,760
14,599
6,347
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
SelectMeYTB
Arachne
14
2 / 4 / 4
8,972
528
10,011
15,877
6,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
13
3 / 0 / 8
9,176
540
5,911
12,602
13,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deevice007
Bacchus
14
1 / 1 / 4
8,830
519
7,880
14,218
9,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
3 / 3 / 5
8,628
508
3,583
13,407
14,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
Jolenrobo
Skadi
13
3 / 6 / 3
8,288
488
8,922
13,085
5,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 2 / 2
10,926
643
9,850
13,585
9,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
18
9 / 2 / 4
11,124
654
11,923
13,730
7,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
13
Kills
18
18
Deaths
14
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Deevice007
Bacchus
1
1
4
3
L
2
9
3
0.39
W
3
3
5
1.83
W
Skadi
Jolenrobo
Skadi
3
6
3
0.75
L
Hera
5
3
0
1.67
W
2
2
2
1.5
L
Charon
1
2
1
0.75
L
Arachne
SelectMeYTB
Arachne
2
4
4
1
W
Anubis
9
2
4
5.5
L
Osiris
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,303
Damage
42,158
69,351
Taken
68,025
35,313
Mitigated
45,496
19,747
Healing
16,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Deevice007
Bacchus
7,880
1,399
85
3,261
14,218
9,074
0
6,472
7,746
54,501
0
L
12,916
4,334
44
5,775
18,585
6,220
933
6,734
11,833
75,722
4,896
W
3,583
365
0
1,148
13,407
14,117
91
6,486
6,921
20,524
0
W
Skadi
Jolenrobo
Skadi
8,922
4,091
0
784
13,085
5,401
760
7,187
5,898
0
51,128
L
Hera
10,705
2,550
0
425
7,688
2,978
300
4,547
2,885
79,191
0
W
9,850
3,277
0
4,041
13,585
9,199
0
3,671
9,914
0
102,973
L
Charon
4,760
598
0
7,522
14,599
6,347
312
1,962
12,635
53,323
0
L
Arachne
SelectMeYTB
Arachne
10,011
8,264
0
2,805
15,877
6,257
834
5,453
10,280
0
62,986
W
Anubis
11,923
595
0
7,125
13,730
7,705
347
4,395
9,335
105,592
0
L
Osiris
5,911
1,366
0
3,176
12,602
13,511
0
4,218
8,332
0
25,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,475
Gold Earned
47,796
444
Minions Killed
494
0
Camps Cleared
0
1,603,822
Distance Traveled
1,719,083
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,830
519
81
5
0
339,614
0
L
Sol
9,237
543
111
7
0
290,595
4
W
Ares
8,628
508
28
2
0
334,828
0
W
Skadi
8,288
488
78
5
0
333,458
0
L
Hera
9,508
559
126
7
0
345,711
5
W
Set
10,926
643
145
9
0
332,904
4
L
Charon
8,582
505
102
6
0
289,066
0
L
Arachne
8,972
528
82
5
0
330,746
0
W
Anubis
11,124
654
162
10
0
378,279
0
L
Osiris
9,176
540
23
1
0
347,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role