Player Matchup

Sol
Sol
 
Sol
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
QuantumTasseract
Ares
Level 75
God Stats
14W - 8L
1,788 SR
Queue Stats
293W - 251L
1,447 Elo+
Solo
Bacchus
Bacchus
Strafalex
Bacchus
Level 18
God Stats
47W - 23L
1,660 SR
Queue Stats
57W - 39L
1,557 Elo+
Party 1
Jing Wei
Jing Wei
iKyr11e
Jing Wei
Level 125
God Stats
12W - 4L
1,597 SR
Queue Stats
310W - 296L
1,577 Elo+
Solo
Team Averages
Level 76
1,609 SR
1,516 Elo+

VS

Team Averages
Level 116
1,660 SR
1,547 Elo+
Persephone
Persephone
 
Persephone
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Bhavyy
Medusa
Level 92
God Stats
3W - 0L
1,850 SR
Queue Stats
13W - 5L
1,657 Elo+
Solo
Skadi
Skadi
Ozmodan
Skadi
Level 157
God Stats
12W - 10L
1,526 SR
Queue Stats
163W - 163L
1,496 Elo+
Solo
Agni
Agni
Vidgamewizard
Agni
Level 65
God Stats
7W - 4L
1,721 SR
Queue Stats
114W - 103L
1,517 Elo+
Solo
Nox
Nox
iTheRapperMC
Nox
Level 123
God Stats
4W - 5L
1,705 SR
Queue Stats
230W - 210L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 2
6,797
1,133
4,409
6,358
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
 
Danzaburou
11
0 / 2 / 2
6,475
1,079
4,273
5,777
2,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 6 / 1
6,788
1,131
4,348
13,305
11,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Strafalex
Bacchus
11
0 / 4 / 3
6,784
1,131
4,250
10,604
11,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
iKyr11e
Jing Wei
11
1 / 0 / 0
6,011
1,002
1,177
1,850
633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

302

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
2 / 0 / 10
7,121
1,187
7,080
2,806
1,075
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Bhavyy
Medusa
12
2 / 1 / 9
7,296
1,216
11,355
5,581
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Skadi
Ozmodan
Skadi
13
5 / 0 / 7
8,030
1,338
8,055
5,119
2,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 2 / 11
6,606
1,101
4,641
3,917
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 4
6,925
1,154
3,485
2,416
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
3
Kills
13
13
Deaths
3
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
2
2
L
Danzaburou
 
Danzaburou
0
2
2
0.5
W
Persephone
 
Persephone
2
0
10
7
W
Medusa
Bhavyy
Medusa
2
1
9
6.5
W
Skadi
Ozmodan
Skadi
5
0
7
8.5
L
1
6
1
0.25
L
Bacchus
Strafalex
Bacchus
0
4
3
0.38
W
0
2
11
2.75
L
Jing Wei
iKyr11e
Jing Wei
1
0
0
1
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,457
Damage
34,616
37,894
Taken
19,839
27,721
Mitigated
8,126
4,298
Healing
1,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,409
1,139
0
1,808
6,358
1,943
0
1,331
4,727
30,062
0
L
Danzaburou
 
Danzaburou
4,273
501
0
943
5,777
2,146
0
2,606
3,021
0
18,442
W
Persephone
 
Persephone
7,080
666
0
306
2,806
1,075
0
1,538
1,118
8,184
0
W
Medusa
Bhavyy
Medusa
11,355
5,636
0
456
5,581
2,388
0
4,076
1,355
0
26,956
W
Skadi
Ozmodan
Skadi
8,055
3,522
0
0
5,119
2,198
0
4,164
955
0
18,248
L
4,348
319
0
400
13,305
11,924
0
5,506
7,499
7,407
0
L
Bacchus
Strafalex
Bacchus
4,250
312
0
905
10,604
11,075
0
4,358
5,841
7,066
0
W
4,641
215
0
20
3,917
1,412
0
1,583
2,184
12,763
0
L
Jing Wei
iKyr11e
Jing Wei
1,177
631
0
242
1,850
633
0
535
1,315
0
5,132
W
3,485
533
0
1,002
2,416
1,053
0
1,646
620
13,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,855
Gold Earned
35,978
123
Minions Killed
144
5
Camps Cleared
6
516,958
Distance Traveled
582,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,797
1,133
60
10
1
105,536
0
L
Danzaburou
6,475
1,079
37
6
3
116,421
0
W
Persephone
7,121
1,187
20
3
1
122,522
0
W
Medusa
7,296
1,216
35
6
3
110,703
0
W
Skadi
8,030
1,338
28
5
0
115,280
0
L
Ares
6,788
1,131
3
1
0
104,886
0
L
Bacchus
6,784
1,131
13
2
0
121,478
0
W
Agni
6,606
1,101
28
5
1
119,795
0
L
Jing Wei
6,011
1,002
10
2
1
68,637
0
W
Nox
6,925
1,154
33
6
1
114,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role