Player Matchup

Maui
Maui
Enforced26
Maui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 164L
1,520 Elo+
Party 1
Skadi
Skadi
FURSHY
Skadi
Level 143
God Stats
4W - 2L
1,610 SR
Queue Stats
490W - 513L
1,494 Elo+
Party 1
Loki
Loki
MGW Rashcall
Loki
Level 45
God Stats
5W - 3L
1,758 SR
Queue Stats
239W - 290L
1,481 Elo+
Party 1
Hades
Hades
MrCrushdaAntiga
Hades
Level 79
God Stats
21W - 6L
1,636 SR
Queue Stats
77W - 72L
1,484 Elo+
Solo
Ah Puch
Ah Puch
XkBrIaN1930
Ah Puch
Level 64
God Stats
6W - 10L
1,414 SR
Queue Stats
172W - 205L
1,484 Elo+
Party 1
Team Averages
Level 87
1,584 SR
1,492 Elo+

VS

Team Averages
Level 78
1,577 SR
1,476 Elo+
Heimdallr
Heimdallr
Aldrin_Junior
Heimdallr
Level 89
God Stats
21W - 10L
1,701 SR
Queue Stats
381W - 369L
1,450 Elo+
Solo
Cthulhu
Cthulhu
DragonKingZaio
Cthulhu
Level 116
God Stats
3W - 5L
1,294 SR
Queue Stats
427W - 389L
1,476 Elo+
Solo
Baba Yaga
Baba Yaga
Lukester2904
Baba Yaga
Level 109
God Stats
1W - 1L
1,742 SR
Queue Stats
192W - 204L
1,457 Elo+
Solo
King Arthur
King Arthur
McDarlin
King Arthur
Level 66
God Stats
4W - 0L
1,745 SR
Queue Stats
161W - 115L
1,570 Elo+
Party 2
Thanatos
Thanatos
PrincessKuzenbo
Thanatos
Level 11
God Stats
2W - 1L
1,403 SR
Queue Stats
8W - 7L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,502
464
3,325
10,555
8,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
FURSHY
Skadi
10
4 / 6 / 1
6,628
473
9,077
11,923
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 4 / 1
6,768
483
5,523
14,343
5,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 3 / 0
7,060
504
4,446
10,109
6,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
XkBrIaN1930
Ah Puch
10
1 / 8 / 0
6,258
447
7,586
13,134
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aldrin_Junior
Heimdallr
12
0 / 3 / 2
7,200
514
4,406
9,347
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 8
7,945
568
7,483
14,552
8,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
Lukester2904
Baba Yaga
13
4 / 0 / 6
8,151
582
8,031
7,461
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
McDarlin
King Arthur
14
1 / 1 / 3
8,548
611
5,557
10,592
8,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
16
15 / 0 / 4
10,163
726
17,318
11,711
4,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
7
Kills
22
22
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Aldrin_Junior
Heimdallr
0
3
2
0.33
W
2
3
8
2
L
0
1
4
2
L
Skadi
FURSHY
Skadi
4
6
1
0.75
W
Baba Yaga
Lukester2904
Baba Yaga
4
0
6
7
L
1
4
1
0.38
W
King Arthur
McDarlin
King Arthur
1
1
3
2.5
L
1
3
0
0.33
W
Thanatos
15
0
4
17
L
Ah Puch
XkBrIaN1930
Ah Puch
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,957
Damage
42,795
60,064
Taken
53,663
28,115
Mitigated
28,805
12,553
Healing
25,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Aldrin_Junior
Heimdallr
4,406
1,520
0
2,190
9,347
3,810
2,433
916
8,431
0
48,302
W
7,483
756
1,893
4,987
14,552
8,735
155
5,840
8,712
33,480
0
L
3,325
754
0
2,262
10,555
8,824
0
3,547
7,008
20,771
0
L
Skadi
FURSHY
Skadi
9,077
3,799
0
1,343
11,923
3,450
9
1,984
9,939
0
44,733
W
Baba Yaga
Lukester2904
Baba Yaga
8,031
245
0
1,132
7,461
3,322
0
2,708
4,753
49,504
0
L
5,523
1,906
0
4,047
14,343
5,048
0
2,842
11,501
0
51,113
W
King Arthur
McDarlin
King Arthur
5,557
772
0
2,178
10,592
8,050
64
3,930
6,662
0
52,166
L
4,446
1,160
75
2,991
10,109
6,817
0
0
10,109
42,066
0
W
Thanatos
17,318
6,688
0
13,046
11,711
4,888
1,270
1,963
9,748
0
91,381
L
Ah Puch
XkBrIaN1930
Ah Puch
7,586
210
0
1,835
13,134
3,976
0
7,141
5,993
42,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,216
Gold Earned
42,007
340
Minions Killed
414
0
Camps Cleared
0
1,360,756
Distance Traveled
1,454,895
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,200
514
84
6
0
256,177
0
W
Cthulhu
7,945
568
37
3
0
284,752
2
L
Maui
6,502
464
39
3
0
295,790
0
L
Skadi
6,628
473
63
5
0
251,637
0
W
Baba Yaga
8,151
582
97
7
0
297,584
0
L
Loki
6,768
483
78
6
0
351,752
0
W
King Arthur
8,548
611
82
6
0
273,949
0
L
Hades
7,060
504
91
7
0
192,900
1
W
Thanatos
10,163
726
114
8
0
342,433
0
L
Ah Puch
6,258
447
69
5
0
268,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role