Player Matchup

Fafnir
Fafnir
Bronze III
GodlyPowah
Fafnir
Bronze III
Level 126
God Stats
13W - 9L
1,696 SR
Queue Stats
16W - 14L
1,519 MMR
Solo
Bakasura
Bakasura
Gold II
SzyMEN96
Bakasura
Gold II
Level 138
God Stats
4W - 3L
1,688 SR
Queue Stats
74W - 71L
1,564 MMR
Solo
Raijin
Raijin
Gold III
youngphantomz
Raijin
Gold III
Level 130
God Stats
10W - 8L
1,524 SR
Queue Stats
104W - 106L
1,561 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
大屎天尊
Baron Samedi
Silver II
Level 61
God Stats
14W - 16L
1,621 SR
Queue Stats
126W - 127L
1,506 MMR
Solo
Medusa
Medusa
Gold IV
暴菊专业户
Medusa
Gold IV
Level 89
God Stats
5W - 5L
1,626 SR
Queue Stats
322W - 319L
1,528 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,631 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,456 SR
1,536 MMR
Ix Chel
Ix Chel
Gold IV
DragonDariys
Ix Chel
Gold IV
Level 142
God Stats
4W - 4L
1,716 SR
Queue Stats
526W - 539L
1,541 MMR
Solo
Aphrodite
Aphrodite
Gold IV
MikhailMG18
Aphrodite
Gold IV
Level 146
God Stats
1W - 0L
1,215 SR
Queue Stats
153W - 148L
1,538 MMR
Solo
Hachiman
Hachiman
Gold II
Stephen3153
Hachiman
Gold II
Level 163
God Stats
8W - 8L
1,349 SR
Queue Stats
681W - 689L
1,503 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
Yizera
Zhong Kui
Gold I
Level 157
God Stats
15W - 18L
1,499 SR
Queue Stats
629W - 620L
1,558 MMR
Solo
Camazotz
Camazotz
Silver I
wiberion
Camazotz
Silver I
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
26W - 22L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GodlyPowah
Fafnir
12
1 / 4 / 6
9,170
459
8,109
20,441
23,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
SzyMEN96
Bakasura
18
3 / 7 / 5
10,687
534
11,236
22,378
10,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 7 / 4
11,326
566
21,328
17,538
8,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
大屎天尊
Baron Samedi
14
1 / 9 / 3
9,507
475
8,123
16,833
13,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 2
10,172
509
12,182
17,443
8,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
PeleJanusAthenaAo Kuang

VS

Bans
KaliFreyaAwilixSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DragonDariys
Ix Chel
16
2 / 7 / 11
11,351
568
14,387
20,657
8,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
MikhailMG18
Aphrodite
15
2 / 2 / 9
9,952
498
9,829
17,828
16,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
Stephen3153
Hachiman
19
3 / 1 / 5
12,605
630
10,379
14,601
6,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Yizera
Zhong Kui
20
12 / 2 / 8
14,011
701
24,825
19,403
18,263
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Camazotz
wiberion
Camazotz
19
11 / 1 / 7
13,460
673
17,943
24,170
19,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
13
Kills
30
30
Deaths
13
20
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
DragonDariys
Ix Chel
2
7
11
1.07
L
Fafnir
GodlyPowah
Fafnir
1
4
6
1
W
Aphrodite
MikhailMG18
Aphrodite
2
2
9
3.25
W
Hachiman
Stephen3153
Hachiman
3
1
5
5.5
L
Bakasura
SzyMEN96
Bakasura
3
7
5
0.79
W
Zhong Kui
Yizera
Zhong Kui
12
2
8
8
W
Camazotz
wiberion
Camazotz
11
1
7
14.5
L
6
7
4
1.14
L
Baron Samedi
大屎天尊
Baron Samedi
1
9
3
0.28
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,978
Damage
77,363
94,633
Taken
96,659
65,141
Mitigated
68,734
20,758
Healing
53,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
DragonDariys
Ix Chel
14,387
883
1,672
5,137
20,657
8,113
1,153
13,791
6,332
74,864
0
L
Fafnir
GodlyPowah
Fafnir
8,109
877
2,245
5,484
20,441
23,121
0
13,528
6,685
18,969
0
W
Aphrodite
MikhailMG18
Aphrodite
9,829
1,053
6,162
8,967
17,828
16,436
58
8,495
8,878
39,850
0
W
Hachiman
Stephen3153
Hachiman
10,379
5,695
0
5,331
14,601
6,390
3,085
2,645
11,373
0
104,884
L
Bakasura
SzyMEN96
Bakasura
11,236
7,257
0
4,447
22,378
10,631
0
9,787
12,437
0
89,466
W
Zhong Kui
Yizera
Zhong Kui
24,825
7,483
0
9,839
19,403
18,263
2,802
7,415
11,569
125,132
36,832
W
Camazotz
wiberion
Camazotz
17,943
4,618
0
16,248
24,170
19,532
2,622
7,680
15,368
0
103,151
L
21,328
1,737
0
1,505
17,538
8,852
25
11,310
5,951
97,294
0
L
Baron Samedi
大屎天尊
Baron Samedi
8,123
1,037
636
2,813
16,833
13,860
0
3,172
13,647
56,303
0
L
12,182
3,956
0
3,628
17,443
8,677
0
9,177
8,174
0
79,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,862
Gold Earned
61,379
566
Minions Killed
627
0
Camps Cleared
0
1,905,411
Distance Traveled
2,016,209
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,351
568
120
6
0
398,125
6
L
Fafnir
9,170
459
20
1
0
409,445
8
W
Aphrodite
9,952
498
41
2
0
390,748
4
W
Hachiman
12,605
630
163
8
0
366,978
2
L
Bakasura
10,687
534
152
8
0
447,312
3
W
Zhong Kui
14,011
701
180
9
0
421,476
0
W
Camazotz
13,460
673
123
6
0
438,882
1
L
Raijin
11,326
566
144
7
0
350,736
0
L
Baron Samedi
9,507
475
106
5
0
317,928
0
L
Medusa
10,172
509
144
7
0
379,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role