Player Matchup

Danzaburou
Danzaburou
DolevAsh
Danzaburou
Level 99
God Stats
2W - 0L
1,253 SR
Queue Stats
28W - 24L
1,363 Elo+
Party 1
Chronos
Chronos
Floydian
Chronos
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
91W - 87L
1,442 Elo+
Party 1
Achilles
Achilles
MaybeDefinite
Achilles
Level 99
God Stats
5W - 1L
1,761 SR
Queue Stats
625W - 174L
1,768 Elo+
Solo
Sun Wukong
Sun Wukong
Sky53
Sun Wukong
Level 144
God Stats
5W - 2L
1,959 SR
Queue Stats
93W - 75L
1,555 Elo+
Party 1
He Bo
He Bo
XJuliX
He Bo
Level 27
God Stats
5W - 2L
1,688 SR
Queue Stats
121W - 145L
1,418 Elo+
Solo
Team Averages
Level 103
1,632 SR
1,509 Elo+

VS

Team Averages
Level 102
1,532 SR
1,479 Elo+
Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Cyprijan
Bellona
Level 77
God Stats
0W - 1L
1,752 SR
Queue Stats
15W - 29L
1,440 Elo+
Party 2
Rama
Rama
EnsFull_
Rama
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,454 Elo+
Party 2
Medusa
Medusa
KingMePerfection
Medusa
Level 107
God Stats
5W - 3L
1,445 SR
Queue Stats
279W - 295L
1,486 Elo+
Solo
Izanami
Izanami
UNLIMITED_SM1THY
Izanami
Level 109
God Stats
2W - 4L
1,462 SR
Queue Stats
165W - 151L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DolevAsh
Danzaburou
15
3 / 1 / 16
8,829
981
9,710
8,880
5,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Floydian
Chronos
15
6 / 0 / 10
8,491
943
12,976
6,994
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
MaybeDefinite
Achilles
13
3 / 1 / 10
7,579
842
7,538
10,144
12,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Sky53
Sun Wukong
13
5 / 2 / 12
8,077
897
9,029
11,536
13,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
XJuliX
He Bo
14
3 / 2 / 8
7,682
854
4,804
6,659
3,255
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 5 / 1
7,029
781
5,082
10,443
11,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Cyprijan
Bellona
13
1 / 5 / 2
6,895
766
3,819
11,901
12,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
14
1 / 3 / 0
7,060
784
4,885
7,700
3,917
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 3 / 3
6,663
740
7,408
6,197
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 4 / 3
7,938
882
9,190
10,184
4,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
20
Kills
6
6
Deaths
20
56
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
5
1
0.5
L
Bellona
Cyprijan
Bellona
1
5
2
0.4
W
Danzaburou
DolevAsh
Danzaburou
3
1
16
11
L
Rama
1
3
0
0.33
W
Chronos
Floydian
Chronos
6
0
10
11
L
0
3
3
0.5
W
Achilles
MaybeDefinite
Achilles
3
1
10
8
W
Sun Wukong
Sky53
Sun Wukong
5
2
12
5.5
L
2
4
3
0.88
W
He Bo
XJuliX
He Bo
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,057
Damage
30,384
44,213
Taken
46,425
39,392
Mitigated
34,694
19,224
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,082
429
44
1,049
10,443
11,141
0
4,476
5,621
6,838
214
L
Bellona
Cyprijan
Bellona
3,819
531
50
882
11,901
12,017
0
4,425
6,995
0
6,725
W
Danzaburou
DolevAsh
Danzaburou
9,710
4,500
2,786
3,115
8,880
5,844
1,179
1,038
7,842
0
30,599
L
Rama
4,885
3,150
480
789
7,700
3,917
0
2,866
4,665
0
14,563
W
Chronos
Floydian
Chronos
12,976
5,059
3,641
1,735
6,994
3,932
299
1,170
5,824
16,967
0
L
7,408
2,054
255
564
6,197
2,952
0
1,736
4,263
0
18,322
W
Achilles
MaybeDefinite
Achilles
7,538
961
1,768
2,489
10,144
12,803
0
1,137
9,007
0
10,849
W
Sun Wukong
Sky53
Sun Wukong
9,029
1,233
1,022
1,904
11,536
13,558
0
907
10,629
0
15,251
L
9,190
5,739
317
1,408
10,184
4,667
0
3,566
6,117
0
23,858
W
He Bo
XJuliX
He Bo
4,804
624
574
190
6,659
3,255
406
616
6,043
13,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,658
Gold Earned
35,585
109
Minions Killed
103
0
Camps Cleared
0
951,205
Distance Traveled
735,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,029
781
5
1
0
110,460
0
L
Bellona
6,895
766
7
1
0
179,791
0
W
Danzaburou
8,829
981
45
5
0
184,710
0
L
Rama
7,060
784
28
3
0
151,615
0
W
Chronos
8,491
943
15
2
0
199,146
0
L
Medusa
6,663
740
14
2
0
148,940
0
W
Achilles
7,579
842
6
1
0
222,847
0
W
Sun Wukong
8,077
897
16
2
0
173,615
0
L
Izanami
7,938
882
49
5
0
144,357
0
W
He Bo
7,682
854
27
3
0
170,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role