Player Matchup

Kukulkan
Kukulkan
AngelAyume
Kukulkan
Level 42
God Stats
6W - 6L
1,599 SR
Queue Stats
24W - 29L
1,408 Elo+
Party 1
Sylvanus
Sylvanus
Gatrig
Sylvanus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,359 Elo+
Party 1
Awilix
Awilix
Nexev
Awilix
Level 127
God Stats
0W - 2L
1,254 SR
Queue Stats
25W - 34L
1,359 Elo+
Party 1
Team Averages
Level 97
1,451 SR
1,376 Elo+

VS

Team Averages
Level 144
1,499 SR
1,466 Elo+
Danzaburou
Danzaburou
DriftingHope
Danzaburou
Level 126
God Stats
3W - 4L
1,538 SR
Queue Stats
75W - 72L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
Verdic
Gilgamesh
Level 148
God Stats
25W - 24L
1,587 SR
Queue Stats
333W - 352L
1,493 Elo+
Solo
Ra
Ra
l-_-R_l_P-_-l
Ra
Level 157
God Stats
16W - 27L
1,374 SR
Queue Stats
376W - 397L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AngelAyume
Kukulkan
11
0 / 6 / 6
8,924
686
7,670
10,296
4,675
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Gatrig
Sylvanus
11
2 / 4 / 4
8,670
667
7,224
18,236
19,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
Nexev
Awilix
12
4 / 6 / 2
9,816
755
12,347
16,092
6,927
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DriftingHope
Danzaburou
13
4 / 4 / 4
10,635
818
8,765
9,630
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Verdic
Gilgamesh
14
6 / 0 / 7
11,630
895
18,476
17,622
16,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
6 / 2 / 9
11,334
872
10,865
9,837
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
6
Kills
16
16
Deaths
6
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AngelAyume
Kukulkan
0
6
6
0.5
W
Danzaburou
DriftingHope
Danzaburou
4
4
4
1.5
L
Sylvanus
Gatrig
Sylvanus
2
4
4
1
L
Awilix
Nexev
Awilix
4
6
2
0.83
W
Gilgamesh
Verdic
Gilgamesh
6
0
7
9.5
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,241
Damage
38,106
44,624
Taken
37,089
31,108
Mitigated
24,682
9,666
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AngelAyume
Kukulkan
7,670
632
0
927
10,296
4,675
0
2,391
7,811
39,726
0
W
Danzaburou
DriftingHope
Danzaburou
8,765
4,766
0
2,208
9,630
4,108
2,114
3,833
5,797
0
33,153
L
Sylvanus
Gatrig
Sylvanus
7,224
2,424
1,583
4,672
18,236
19,506
0
4,983
12,626
15,909
0
L
Awilix
Nexev
Awilix
12,347
4,724
0
2,484
16,092
6,927
0
3,610
11,984
0
29,385
W
Gilgamesh
Verdic
Gilgamesh
18,476
6,153
0
3,080
17,622
16,352
0
6,284
11,338
0
45,043
W
10,865
280
2,491
3,795
9,837
4,222
58
5,043
4,794
43,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,410
Gold Earned
33,599
101
Minions Killed
145
0
Camps Cleared
0
632,345
Distance Traveled
728,575
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,924
686
63
5
0
190,674
4
W
Danzaburou
10,635
818
48
4
0
219,362
0
L
Sylvanus
8,670
667
9
1
0
204,111
3
L
Awilix
9,816
755
29
2
0
237,560
0
W
Gilgamesh
11,630
895
45
3
0
257,499
0
W
Ra
11,334
872
52
4
0
251,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role