Player Matchup

Ravana
Ravana
DavidMoore1
Ravana
Level 121
God Stats
2W - 3L
1,334 SR
Queue Stats
90W - 98L
1,430 Elo+
Solo
Merlin
Merlin
Retsamtirips
Merlin
Level 105
God Stats
41W - 42L
1,483 SR
Queue Stats
406W - 389L
1,449 Elo+
Solo
Pele
Pele
ThongmanX
Pele
Level 104
God Stats
1W - 4L
1,123 SR
Queue Stats
31W - 41L
1,404 Elo+
Solo
Thor
Thor
Tino FFA
Thor
Level 126
God Stats
17W - 6L
1,602 SR
Queue Stats
265W - 274L
1,479 Elo+
Solo
Izanami
Izanami
tunexbyten88
Izanami
Level 47
God Stats
8W - 3L
1,606 SR
Queue Stats
29W - 21L
1,445 Elo+
Solo
Team Averages
Level 101
1,429 SR
1,441 Elo+

VS

Team Averages
Level 118
1,529 SR
1,447 Elo+
Ix Chel
Ix Chel
BurgerXtraCheeze
Ix Chel
Level 118
God Stats
5W - 6L
1,506 SR
Queue Stats
82W - 93L
1,432 Elo+
Party 1
Anubis
Anubis
Bärengard
Anubis
Level 254
God Stats
293W - 302L
1,527 SR
Queue Stats
932W - 948L
1,485 Elo+
Solo
Horus
Horus
Chromatic-Rage
Horus
Level 86
God Stats
5W - 2L
1,793 SR
Queue Stats
55W - 61L
1,411 Elo+
Party 1
Ishtar
Ishtar
Crestfallen_Hope
Ishtar
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 10L
1,473 Elo+
Party 1
Nemesis
Nemesis
W33DL0L91
Nemesis
Level 79
God Stats
0W - 2L
1,320 SR
Queue Stats
467W - 475L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
2 / 0 / 1
7,974
570
5,100
5,892
4,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
12
0 / 1 / 2
6,558
468
7,523
6,442
2,194
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
15
4 / 0 / 1
8,356
597
6,723
11,999
5,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
11
0 / 0 / 7
7,145
510
6,203
9,669
6,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Izanami
tunexbyten88
Izanami
11
4 / 1 / 1
7,389
528
4,660
9,114
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,960
497
10,294
7,710
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Bärengard
Anubis
13
0 / 2 / 0
7,991
571
6,339
8,554
4,268
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
6,639
474
4,288
10,780
8,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
6,464
462
2,530
8,641
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
W33DL0L91
Nemesis
8
0 / 4 / 0
5,548
396
585
8,486
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
10
Kills
2
2
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Anubis
Bärengard
Anubis
0
2
0
0
L
1
1
0
1
L
0
4
0
0
W
Ravana
2
0
1
2.5
W
Merlin
0
1
2
1
W
Pele
4
0
1
4.5
W
Thor
0
0
7
3.5
L
Nemesis
W33DL0L91
Nemesis
0
4
0
0
W
Izanami
tunexbyten88
Izanami
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,209
Damage
24,036
43,116
Taken
44,171
21,226
Mitigated
21,029
9,101
Healing
12,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,294
1,388
819
1,483
7,710
3,039
0
3,009
4,701
43,720
0
L
Anubis
Bärengard
Anubis
6,339
336
0
3,034
8,554
4,268
480
330
8,224
76,796
0
L
4,288
1,976
1,287
4,116
10,780
8,500
0
3,077
7,703
0
15,994
L
2,530
1,933
0
1,232
8,641
2,728
702
704
7,937
0
27,920
W
Ravana
5,100
955
0
2,937
5,892
4,579
39
3,657
2,235
0
53,931
W
Merlin
7,523
63
0
1,198
6,442
2,194
0
3,103
3,199
42,281
0
W
Pele
6,723
1,826
0
2,176
11,999
5,145
0
3,440
8,319
0
92,521
W
Thor
6,203
958
0
1,726
9,669
6,178
0
3,793
5,668
0
20,295
L
Nemesis
W33DL0L91
Nemesis
585
23
0
431
8,486
2,494
0
403
8,083
0
20,053
W
Izanami
tunexbyten88
Izanami
4,660
3,330
0
1,064
9,114
3,130
675
2,020
7,062
0
52,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,422
Gold Earned
33,602
375
Minions Killed
288
0
Camps Cleared
0
1,422,780
Distance Traveled
1,280,464
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,960
497
67
5
0
279,957
2
L
Anubis
7,991
571
118
8
0
240,428
0
L
Horus
6,639
474
21
2
0
296,483
7
L
Ishtar
6,464
462
55
4
0
209,716
4
W
Ravana
7,974
570
78
6
0
257,728
0
W
Merlin
6,558
468
56
4
0
281,821
3
W
Pele
8,356
597
129
9
0
299,326
1
W
Thor
7,145
510
23
2
0
292,059
0
L
Nemesis
5,548
396
27
2
0
253,880
0
W
Izanami
7,389
528
89
6
0
291,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role