Player Matchup

Achilles
Achilles
OutlawHeart
Achilles
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,423 Elo+
Solo
Anhur
Anhur
Plzmsa
Anhur
Level 155
God Stats
11W - 9L
1,546 SR
Queue Stats
364W - 352L
1,554 Elo+
Party 1
Vulcan
Vulcan
Steakob
Vulcan
Level 101
God Stats
18W - 13L
1,589 SR
Queue Stats
385W - 356L
1,492 Elo+
Solo
Nemesis
Nemesis
Trevuuh
Nemesis
Level 144
God Stats
1W - 3L
1,430 SR
Queue Stats
244W - 210L
1,501 Elo+
Solo
Artemis
Artemis
aakivo
Artemis
Level 164
God Stats
3W - 6L
1,389 SR
Queue Stats
243W - 240L
1,497 Elo+
Party 1
Team Averages
Level 142
1,491 SR
1,493 Elo+

VS

Team Averages
Level 161
1,660 SR
1,550 Elo+
Ganesha
Ganesha
EternalFishY
Ganesha
Level 122
God Stats
7W - 5L
1,575 SR
Queue Stats
125W - 125L
1,535 Elo+
Party 2
Awilix
Awilix
Ghost_buster1273
Awilix
Level 154
God Stats
4W - 0L
1,820 SR
Queue Stats
212W - 176L
1,554 Elo+
Party 2
Jing Wei
Jing Wei
IsItzMagic
Jing Wei
Level 145
God Stats
7W - 15L
1,568 SR
Queue Stats
356W - 324L
1,612 Elo+
Solo
Anhur
Anhur
Knightmare_Omen4
Anhur
Level 181
God Stats
10W - 7L
1,695 SR
Queue Stats
430W - 397L
1,511 Elo+
Solo
Nike
Nike
mavedel89
Nike
Level 202
God Stats
5W - 2L
1,641 SR
Queue Stats
306W - 278L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
OutlawHeart
Achilles
12
0 / 3 / 0
6,481
432
3,354
13,269
13,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anhur
Plzmsa
Anhur
14
6 / 5 / 0
8,960
597
11,340
14,358
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Steakob
Vulcan
11
1 / 5 / 1
6,815
454
10,226
9,391
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Trevuuh
Nemesis
14
1 / 5 / 4
7,767
518
8,718
16,423
5,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
aakivo
Artemis
11
1 / 4 / 5
7,012
467
6,882
9,990
7,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EternalFishY
Ganesha
13
0 / 3 / 12
7,136
476
4,741
12,813
9,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
8 / 3 / 5
8,721
581
13,236
12,085
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
IsItzMagic
Jing Wei
15
4 / 1 / 4
8,961
597
7,761
12,188
4,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 2 / 1
9,859
657
10,574
13,020
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
15
1 / 0 / 1
9,466
631
8,450
10,965
10,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
9
Kills
22
22
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
EternalFishY
Ganesha
0
3
12
2
W
8
3
5
3.5
W
Jing Wei
IsItzMagic
Jing Wei
4
1
4
6
W
9
2
1
4.75
L
Achilles
OutlawHeart
Achilles
0
3
0
0
L
Anhur
Plzmsa
Anhur
6
5
0
1.2
L
Vulcan
Steakob
Vulcan
1
5
1
0.3
L
Nemesis
Trevuuh
Nemesis
1
5
4
0.6
L
Artemis
aakivo
Artemis
1
4
5
0.88
W
Nike
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,520
Damage
44,762
63,431
Taken
61,071
34,474
Mitigated
32,181
9,190
Healing
16,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
EternalFishY
Ganesha
4,741
587
0
1,000
12,813
9,339
96
2,806
9,628
29,739
366
W
13,236
5,402
0
4,096
12,085
4,366
1,955
1,120
10,874
0
56,360
W
Jing Wei
IsItzMagic
Jing Wei
7,761
5,972
0
5,147
12,188
4,208
371
6,300
5,630
0
76,349
W
10,574
6,744
0
4,216
13,020
3,630
977
0
12,837
0
70,180
L
Achilles
OutlawHeart
Achilles
3,354
834
0
1,467
13,269
13,553
0
229
13,040
0
40,496
L
Anhur
Plzmsa
Anhur
11,340
7,099
0
4,353
14,358
4,254
1,034
651
13,707
0
67,965
L
Vulcan
Steakob
Vulcan
10,226
2,773
0
750
9,391
3,440
0
1,509
7,882
55,177
0
L
Nemesis
Trevuuh
Nemesis
8,718
5,013
0
1,460
16,423
5,610
0
388
16,035
0
75,030
L
Artemis
aakivo
Artemis
6,882
1,806
0
1,160
9,990
7,617
0
1,895
8,095
0
28,957
W
Nike
8,450
501
0
2,538
10,965
10,638
90
0
10,965
663
76,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,035
Gold Earned
44,143
389
Minions Killed
483
0
Camps Cleared
0
1,331,249
Distance Traveled
1,410,068
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,136
476
14
1
0
299,920
2
W
Awilix
8,721
581
70
5
0
342,284
2
W
Jing Wei
8,961
597
153
10
0
272,064
1
W
Anhur
9,859
657
116
8
0
235,893
1
L
Achilles
6,481
432
56
4
0
249,509
2
L
Anhur
8,960
597
110
7
0
246,362
0
L
Vulcan
6,815
454
82
5
0
257,322
0
L
Nemesis
7,767
518
102
7
0
322,762
0
L
Artemis
7,012
467
39
3
0
255,294
0
W
Nike
9,466
631
130
9
0
259,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role