Player Matchup

Neith
Neith
LILSCOTTYYY
Neith
Level 121
God Stats
0W - 2L
1,311 SR
Queue Stats
14W - 12L
1,518 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Ouija-Ree
Maman Brigitte
Level 43
God Stats
1W - 4L
1,505 SR
Queue Stats
1W - 4L
1,451 Elo+
Solo
Bacchus
Bacchus
aFatTunaCanner
Bacchus
Level 122
God Stats
61W - 53L
1,540 SR
Queue Stats
111W - 106L
1,490 Elo+
Party 2
Hera
Hera
illakilla204
Hera
Level 137
God Stats
7W - 3L
1,902 SR
Queue Stats
130W - 127L
1,551 Elo+
Party 2
Thor
Thor
itsPerbOnTTV
Thor
Level 157
God Stats
7W - 14L
1,411 SR
Queue Stats
217W - 198L
1,539 Elo+
Party 2
Team Averages
Level 116
1,534 SR
1,510 Elo+

VS

Team Averages
Level 114
1,488 SR
1,466 Elo+
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AJMF1991
Anhur
Level 116
God Stats
114W - 121L
1,542 SR
Queue Stats
114W - 122L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
Insomnawolf
Cthulhu
Level 94
God Stats
13W - 10L
1,650 SR
Queue Stats
35W - 58L
1,440 Elo+
Party 1
Hades
Hades
Jack_Napier17
Hades
Level 113
God Stats
1W - 1L
1,279 SR
Queue Stats
46W - 77L
1,440 Elo+
Party 1
Merlin
Merlin
Mon-Drag0n691
Merlin
Level 122
God Stats
78W - 104L
1,470 SR
Queue Stats
85W - 109L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,296
456
9,469
12,018
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maman Brigitte
Ouija-Ree
Maman Brigitte
14
2 / 9 / 0
7,964
498
5,267
15,476
4,286
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 1 / 1
7,800
488
4,109
10,236
10,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 4 / 2
10,063
629
8,849
7,999
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 3 / 0
8,951
559
7,087
14,737
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
18
8 / 2 / 0
10,731
671
14,244
15,794
7,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
AJMF1991
Anhur
14
0 / 2 / 2
8,006
500
5,927
10,871
3,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Insomnawolf
Cthulhu
13
2 / 0 / 0
7,475
467
5,546
11,044
9,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 5 / 0
9,186
574
3,137
12,366
8,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 2 / 3
9,428
589
8,854
8,578
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
11
Kills
17
18
Deaths
11
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Maman Brigitte
 
Maman Brigitte
8
2
0
4
W
Anhur
AJMF1991
Anhur
0
2
2
0.5
W
Cthulhu
Insomnawolf
Cthulhu
2
0
0
2
W
4
5
0
0.8
L
0
1
1
0.5
W
3
2
3
2.25
L
Maman Brigitte
Ouija-Ree
Maman Brigitte
2
9
0
0.22
L
2
1
1
2.5
L
4
4
2
1.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,781
Damage
37,708
60,466
Taken
58,653
28,550
Mitigated
32,141
17,883
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maman Brigitte
 
Maman Brigitte
14,244
1,153
0
6,286
15,794
7,284
853
3,984
11,709
125,910
0
W
Anhur
AJMF1991
Anhur
5,927
3,484
0
2,384
10,871
3,700
2,796
1,983
8,888
0
55,291
W
Cthulhu
Insomnawolf
Cthulhu
5,546
196
91
2,374
11,044
9,631
649
2,550
8,494
29,814
0
W
3,137
232
0
3,556
12,366
8,343
0
6,477
5,889
48,915
0
L
9,469
2,166
231
4,915
12,018
4,211
909
4,226
7,792
0
71,891
W
8,854
576
0
606
8,578
3,183
496
3,668
4,823
65,824
0
L
Maman Brigitte
Ouija-Ree
Maman Brigitte
5,267
346
0
2,341
15,476
4,286
120
11,159
4,317
42,020
0
L
4,109
288
157
3,739
10,236
10,512
0
5,189
5,047
21,163
0
L
8,849
2,278
0
541
7,999
3,911
176
4,292
3,707
74,871
0
L
7,087
1,216
0
5,959
14,737
5,630
0
6,915
7,822
0
84,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,074
Gold Earned
44,826
429
Minions Killed
464
0
Camps Cleared
0
1,533,748
Distance Traveled
1,549,753
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maman Brigitte
10,731
671
160
10
0
358,655
0
W
Anhur
8,006
500
105
7
0
259,850
0
W
Cthulhu
7,475
467
33
2
0
322,735
3
W
Hades
9,186
574
79
5
0
302,917
4
L
Neith
7,296
456
101
6
0
282,308
0
W
Merlin
9,428
589
87
5
0
305,596
4
L
Maman Brigitte
7,964
498
57
4
0
306,226
0
L
Bacchus
7,800
488
28
2
0
321,795
5
L
Hera
10,063
629
114
7
0
281,495
3
L
Thor
8,951
559
129
8
0
341,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role