Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
 
Awilix
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Averagejeans802
Ullr
Level 129
God Stats
0W - 1L
1,636 SR
Queue Stats
9W - 10L
1,639 Elo+
Party 3
Arachne
Arachne
Delanoh
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,500 Elo+
Party 2
Cupid
Cupid
FrecklesofFury
Cupid
Level 128
God Stats
0W - 2L
1,522 SR
Queue Stats
50W - 52L
1,513 Elo+
Party 3
Team Averages
Level 107
1,532 SR
1,530 Elo+

VS

Team Averages
Level 115
1,548 SR
1,543 Elo+
Olorun
Olorun
 
Olorun
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Distôpic
Artemis
Level 146
God Stats
3W - 2L
1,262 SR
Queue Stats
130W - 132L
1,581 Elo+
Solo
King Arthur
King Arthur
FenixEstelar129
King Arthur
Level 103
God Stats
9W - 6L
1,587 SR
Queue Stats
403W - 373L
1,561 Elo+
Party 1
Merlin
Merlin
Ziurvi
Merlin
Level 123
God Stats
8W - 2L
1,892 SR
Queue Stats
250W - 202L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 4 / 2
7,738
774
10,883
9,125
4,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
 
Awilix
11
1 / 7 / 4
6,735
674
1,562
10,915
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 7 / 5
6,836
684
8,048
13,615
5,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Arachne
Delanoh
Arachne
13
3 / 5 / 3
7,442
744
5,297
10,256
6,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 4 / 5
7,902
790
10,167
10,190
4,405
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
5 / 1 / 15
9,891
989
9,278
10,760
6,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
 
Hades
14
3 / 3 / 13
8,473
847
8,793
12,420
7,701
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Distôpic
Artemis
15
5 / 3 / 11
8,875
888
12,133
9,704
4,332
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
FenixEstelar129
King Arthur
16
8 / 2 / 13
9,855
986
8,902
12,816
14,857
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Ziurvi
Merlin
16
6 / 3 / 13
9,776
978
12,830
9,558
4,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
92
10
Kills
27
27
Deaths
12
19
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
4
2
1
L
Awilix
 
Awilix
1
7
4
0.43
W
Olorun
 
Olorun
5
1
15
12.5
W
Hades
 
Hades
3
3
13
3.17
L
0
7
5
0.36
L
Arachne
Delanoh
Arachne
3
5
3
0.9
W
Artemis
Distôpic
Artemis
5
3
11
3.5
W
King Arthur
FenixEstelar129
King Arthur
8
2
13
7.25
L
3
4
5
1.38
W
Merlin
Ziurvi
Merlin
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,957
Damage
51,936
54,101
Taken
55,258
25,000
Mitigated
37,229
9,162
Healing
24,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,883
191
922
858
9,125
4,317
0
4,844
4,281
28,788
0
L
Awilix
 
Awilix
1,562
1,075
0
417
10,915
4,106
0
6,425
4,490
0
4,857
W
Olorun
 
Olorun
9,278
3,108
5,733
5,998
10,760
6,268
1,490
4,560
6,153
27,407
0
W
Hades
 
Hades
8,793
517
2,371
3,998
12,420
7,701
320
686
11,645
14,732
0
L
8,048
2,606
157
1,161
13,615
5,775
0
9,051
4,564
0
13,634
L
Arachne
Delanoh
Arachne
5,297
3,670
19
1,522
10,256
6,397
0
5,731
4,525
0
6,321
W
Artemis
Distôpic
Artemis
12,133
3,952
178
1,434
9,704
4,332
781
2,463
7,145
0
22,180
W
King Arthur
FenixEstelar129
King Arthur
8,902
532
473
1,129
12,816
14,857
145
2,447
10,324
404
16,389
L
10,167
5,557
774
3,332
10,190
4,405
0
5,134
5,056
0
21,261
W
Merlin
Ziurvi
Merlin
12,830
660
1,121
2,312
9,558
4,071
1,017
727
8,831
28,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,653
Gold Earned
46,870
83
Minions Killed
139
0
Camps Cleared
0
835,904
Distance Traveled
955,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,738
774
41
4
0
177,593
0
L
Awilix
6,735
674
5
1
0
145,556
0
W
Olorun
9,891
989
37
4
0
193,426
0
W
Hades
8,473
847
20
2
0
189,028
0
L
Ullr
6,836
684
8
1
0
175,004
0
L
Arachne
7,442
744
4
0
0
161,486
0
W
Artemis
8,875
888
28
3
0
147,569
0
W
King Arthur
9,855
986
15
2
0
233,954
0
L
Cupid
7,902
790
25
3
0
176,265
0
W
Merlin
9,776
978
39
4
0
191,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role