Player Matchup

Bacchus
Bacchus
CarpetBagColt9
Bacchus
Level 121
God Stats
1W - 0L
1,526 SR
Queue Stats
9W - 12L
1,430 Elo+
Party 1
Scylla
Scylla
Excsaty
Scylla
Level 115
God Stats
4W - 3L
1,683 SR
Queue Stats
103W - 87L
1,486 Elo+
Party 1
Medusa
Medusa
Luckyballzz7
Medusa
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,242 Elo+
Party 1
Terra
Terra
PAWPASMURF61
Terra
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 54L
1,445 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Red420Reaper
Ah Muzen Cab
Level 153
God Stats
3W - 1L
1,476 SR
Queue Stats
148W - 135L
1,487 Elo+
Party 1
Team Averages
Level 112
1,537 SR
1,418 Elo+

VS

Team Averages
Level 153
1,469 SR
1,520 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DonDiva1218
King Arthur
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,563 Elo+
Solo
Geb
Geb
MUSH420
Geb
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 72L
1,513 Elo+
Party 2
Fenrir
Fenrir
NNKBoodawg
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,536 Elo+
Solo
Danzaburou
Danzaburou
SOOX 24
Danzaburou
Level 127
God Stats
3W - 7L
1,347 SR
Queue Stats
679W - 693L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 12
7,296
1,216
5,174
7,422
9,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Excsaty
Scylla
13
6 / 0 / 9
7,440
1,240
9,487
4,362
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
12
5 / 0 / 9
6,909
1,152
4,844
4,413
2,220
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 6
5,949
992
1,500
3,539
2,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Muzen Cab
Red420Reaper
Ah Muzen Cab
12
1 / 0 / 13
6,868
1,145
8,595
5,188
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 3 / 0
5,681
947
3,065
7,189
6,685
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
DonDiva1218
King Arthur
8
0 / 5 / 1
5,012
835
2,386
9,026
7,884
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
10
0 / 3 / 1
5,440
907
3,767
6,792
6,479
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
NNKBoodawg
Fenrir
12
0 / 3 / 1
5,401
900
2,139
7,412
5,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
SOOX 24
Danzaburou
8
0 / 1 / 0
5,127
855
3,344
2,653
1,078
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
15
Kills
1
1
Deaths
15
49
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
0
0.33
W
3
1
12
9
L
King Arthur
DonDiva1218
King Arthur
0
5
1
0.1
W
Scylla
Excsaty
Scylla
6
0
9
10.5
W
Medusa
5
0
9
9.5
L
Geb
0
3
1
0.17
L
Fenrir
NNKBoodawg
Fenrir
0
3
1
0.17
W
0
0
6
3
W
Ah Muzen Cab
Red420Reaper
Ah Muzen Cab
1
0
13
7.5
L
Danzaburou
SOOX 24
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,600
Damage
14,701
24,924
Taken
33,072
19,354
Mitigated
27,770
11,059
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,065
674
1,106
1,285
7,189
6,685
0
3,285
3,904
627
4,941
W
5,174
747
762
2,406
7,422
9,262
0
1,161
6,261
5,620
0
L
King Arthur
DonDiva1218
King Arthur
2,386
314
205
1,267
9,026
7,884
0
3,501
5,525
0
7,021
W
Scylla
Excsaty
Scylla
9,487
1,473
999
1,173
4,362
2,191
350
1,291
3,071
22,083
0
W
Medusa
4,844
3,002
400
1,534
4,413
2,220
599
652
3,761
0
8,167
L
Geb
3,767
187
547
487
6,792
6,479
0
3,282
3,510
6,781
0
L
Fenrir
NNKBoodawg
Fenrir
2,139
426
306
1,277
7,412
5,644
0
4,719
2,693
0
6,341
W
1,500
396
823
566
3,539
2,978
0
852
2,687
2,409
0
W
Ah Muzen Cab
Red420Reaper
Ah Muzen Cab
8,595
3,218
1,075
1,321
5,188
2,703
430
417
4,771
0
20,465
L
Danzaburou
SOOX 24
Danzaburou
3,344
1,495
0
683
2,653
1,078
0
1,374
1,279
0
10,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,462
Gold Earned
26,661
76
Minions Killed
56
0
Camps Cleared
0
614,984
Distance Traveled
507,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,681
947
8
1
0
114,634
0
W
Bacchus
7,296
1,216
1
0
0
136,092
0
L
King Arthur
5,012
835
5
1
0
94,484
0
W
Scylla
7,440
1,240
32
5
0
128,497
0
W
Medusa
6,909
1,152
14
2
0
138,874
0
L
Geb
5,440
907
10
2
0
126,239
0
L
Fenrir
5,401
900
16
3
0
115,349
0
W
Terra
5,949
992
7
1
0
81,941
0
W
Ah Muzen Cab
6,868
1,145
22
4
0
129,580
0
L
Danzaburou
5,127
855
17
3
0
57,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role