Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MiklPog
Artio
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,734 Elo+
Party 1
Bastet
Bastet
No Its Me Gio
Bastet
Level 159
God Stats
12W - 7L
1,742 SR
Queue Stats
102W - 106L
1,608 Elo+
Party 1
Fenrir
Fenrir
WorldlyHolistic
Fenrir
Level 123
God Stats
3W - 1L
1,719 SR
Queue Stats
34W - 35L
1,596 Elo+
Party 1
Surtr
Surtr
fatalislayer7
Surtr
Level 159
God Stats
3W - 7L
1,519 SR
Queue Stats
62W - 63L
1,608 Elo+
Party 1
Team Averages
Level 141
1,596 SR
1,609 Elo+

VS

Team Averages
Level 158
1,488 SR
1,536 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Alpha152
Mulan
Level 142
God Stats
23W - 28L
1,465 SR
Queue Stats
260W - 268L
1,526 Elo+
Solo
Hachiman
Hachiman
BarbaricBanana
Hachiman
Level 135
God Stats
90W - 68L
1,703 SR
Queue Stats
147W - 105L
1,591 Elo+
Solo
Baron Samedi
Baron Samedi
Brownaconda
Baron Samedi
Level 138
God Stats
37W - 35L
1,546 SR
Queue Stats
315W - 323L
1,529 Elo+
Solo
Chaac
Chaac
IvantonioPC
Chaac
Level 175
God Stats
1W - 2L
1,225 SR
Queue Stats
106W - 116L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 0 / 7
7,274
1,212
4,577
3,137
1,192
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
MiklPog
Artio
13
2 / 3 / 6
8,320
1,387
4,817
9,860
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 8
8,292
1,382
13,311
5,905
2,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
7 / 2 / 6
9,021
1,504
10,478
7,758
4,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
1 / 1 / 12
7,808
1,301
6,903
6,586
7,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

331

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 4 / 3
8,089
1,348
8,811
11,378
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Alpha152
Mulan
13
1 / 3 / 4
7,469
1,245
6,042
11,411
8,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
12
2 / 2 / 2
7,565
1,261
8,156
9,902
2,888
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Brownaconda
Baron Samedi
12
0 / 5 / 2
6,498
1,083
1,682
5,672
2,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 0 / 5
7,264
1,211
5,174
6,365
5,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
14
Kills
6
6
Deaths
14
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
7
3.5
L
Ao Kuang
 
Ao Kuang
3
4
3
1.13
L
Mulan
Alpha152
Mulan
1
3
4
1
L
Hachiman
2
2
2
1.5
L
Baron Samedi
Brownaconda
Baron Samedi
0
5
2
0.2
L
0
0
5
2.5
W
Artio
MiklPog
Artio
2
3
6
1.67
W
4
0
8
8
W
7
2
6
5
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,086
Damage
29,865
33,246
Taken
44,728
24,752
Mitigated
23,371
7,698
Healing
4,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,577
1,405
0
191
3,137
1,192
0
1,105
1,939
21,922
0
L
Ao Kuang
 
Ao Kuang
8,811
1,021
0
1,308
11,378
4,119
0
2,445
8,540
19,670
0
L
Mulan
Alpha152
Mulan
6,042
200
0
569
11,411
8,547
0
1,994
9,287
0
25,390
L
Hachiman
8,156
5,701
0
356
9,902
2,888
0
1,875
7,739
0
26,114
L
Baron Samedi
Brownaconda
Baron Samedi
1,682
151
63
37
5,672
2,282
0
1,249
4,149
6,797
0
L
5,174
529
0
1,827
6,365
5,535
0
2,265
4,015
0
15,543
W
Artio
MiklPog
Artio
4,817
30
723
2,458
9,860
9,306
0
2,280
7,065
6,884
0
W
13,311
2,551
0
1,396
5,905
2,329
0
1,608
3,951
0
24,745
W
10,478
1,671
0
588
7,758
4,435
0
2,509
4,909
0
16,188
W
6,903
1,670
0
2,342
6,586
7,490
0
2,340
4,006
1,088
12,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,715
Gold Earned
36,885
145
Minions Killed
182
7
Camps Cleared
5
712,559
Distance Traveled
602,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,274
1,212
41
7
1
123,495
0
L
Ao Kuang
8,089
1,348
36
6
3
144,528
0
L
Mulan
7,469
1,245
51
9
0
123,706
0
L
Hachiman
7,565
1,261
58
10
1
120,538
0
L
Baron Samedi
6,498
1,083
13
2
0
66,225
0
L
Chaac
7,264
1,211
24
4
1
147,923
0
W
Artio
8,320
1,387
21
4
0
136,400
0
W
Bastet
8,292
1,382
52
9
2
170,697
0
W
Fenrir
9,021
1,504
16
3
4
139,087
0
W
Surtr
7,808
1,301
15
3
0
142,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role