Player Matchup

Tyr
Tyr
ELBURDO
Tyr
Level 69
God Stats
2W - 0L
1,287 SR
Queue Stats
55W - 53L
1,462 Elo+
Solo
Discordia
Discordia
Kriszten
Discordia
Level 104
God Stats
11W - 0L
1,853 SR
Queue Stats
167W - 151L
1,533 Elo+
Solo
Susano
Susano
MoistLlama666
Susano
Level 109
God Stats
2W - 1L
1,536 SR
Queue Stats
212W - 179L
1,571 Elo+
Party 1
Maui
Maui
SchnozGod
Maui
Level 29
God Stats
2W - 4L
1,492 SR
Queue Stats
239W - 208L
1,563 Elo+
Party 1
Ah Puch
Ah Puch
SquishyYeti
Ah Puch
Level 128
God Stats
6W - 2L
1,635 SR
Queue Stats
229W - 193L
1,562 Elo+
Party 1
Team Averages
Level 88
1,561 SR
1,538 Elo+

VS

Team Averages
Level 119
1,709 SR
1,516 Elo+
Kuzenbo
Kuzenbo
DurkaDurkaMF
Kuzenbo
Level 127
God Stats
1W - 1L
1,757 SR
Queue Stats
99W - 92L
1,510 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Voldetort213
Morgan Le Fay
Level 105
God Stats
1W - 2L
1,508 SR
Queue Stats
90W - 88L
1,508 Elo+
Party 2
Khepri
Khepri
XBasicallyNinjaX
Khepri
Level 124
God Stats
2W - 1L
1,780 SR
Queue Stats
378W - 343L
1,549 Elo+
Party 3
Medusa
Medusa
a1esaurusrex
Medusa
Level 128
God Stats
5W - 3L
1,682 SR
Queue Stats
269W - 264L
1,504 Elo+
Party 3
Cthulhu
Cthulhu
oSGToSHADOWSo
Cthulhu
Level 111
God Stats
3W - 1L
1,819 SR
Queue Stats
81W - 74L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
3 / 4 / 11
8,519
774
6,288
11,415
13,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Kriszten
Discordia
18
10 / 1 / 8
9,826
893
20,385
5,178
2,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 9
7,510
683
7,521
8,577
3,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
14
2 / 4 / 13
8,947
813
2,581
13,371
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
SquishyYeti
Ah Puch
15
2 / 2 / 10
8,531
776
15,132
12,365
5,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DurkaDurkaMF
Kuzenbo
15
0 / 3 / 6
7,540
685
7,595
10,895
12,084
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Voldetort213
Morgan Le Fay
13
1 / 3 / 4
7,434
676
10,710
8,703
4,717
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 4
8,585
780
5,158
11,526
13,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
16
8 / 5 / 1
9,322
847
8,970
13,057
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
13
1 / 4 / 6
8,050
732
8,001
11,443
13,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
18
Kills
12
12
Deaths
18
51
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DurkaDurkaMF
Kuzenbo
0
3
6
1
W
Tyr
3
4
11
2.13
W
Discordia
Kriszten
Discordia
10
1
8
14
W
1
1
9
5.5
W
Maui
2
4
13
2.13
W
Ah Puch
SquishyYeti
Ah Puch
2
2
10
3.5
L
Morgan Le Fay
Voldetort213
Morgan Le Fay
1
3
4
1
L
2
3
4
1.33
L
Medusa
8
5
1
1.7
L
Cthulhu
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,907
Damage
40,434
50,906
Taken
55,624
39,750
Mitigated
50,544
15,184
Healing
13,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DurkaDurkaMF
Kuzenbo
7,595
3,174
1,525
2,719
10,895
12,084
112
7,903
2,992
16,092
0
W
Tyr
6,288
363
773
1,588
11,415
13,186
92
5,303
6,112
0
20,037
W
Discordia
Kriszten
Discordia
20,385
581
554
932
5,178
2,469
155
3,422
1,756
37,556
0
W
7,521
736
1,148
1,687
8,577
3,859
195
5,674
2,903
0
13,827
W
Maui
2,581
270
221
1,819
13,371
14,440
0
7,986
5,385
6,842
0
W
Ah Puch
SquishyYeti
Ah Puch
15,132
705
1,139
5,323
12,365
5,796
66
9,079
3,286
28,859
0
L
Morgan Le Fay
Voldetort213
Morgan Le Fay
10,710
699
953
1,158
8,703
4,717
150
6,848
1,855
19,243
0
L
5,158
232
1,505
1,435
11,526
13,096
0
7,307
4,219
8,565
0
L
Medusa
8,970
3,273
305
1,354
13,057
7,138
715
9,106
3,951
0
24,749
L
Cthulhu
8,001
143
1,341
1,696
11,443
13,509
0
6,934
4,509
16,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,333
Gold Earned
40,931
133
Minions Killed
130
0
Camps Cleared
0
1,083,923
Distance Traveled
1,119,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,540
685
22
2
0
241,362
0
W
Tyr
8,519
774
29
3
0
224,609
0
W
Discordia
9,826
893
36
3
0
203,239
0
W
Susano
7,510
683
13
1
0
232,817
0
W
Maui
8,947
813
8
1
0
207,385
0
W
Ah Puch
8,531
776
47
4
0
215,873
0
L
Morgan Le Fay
7,434
676
26
2
0
235,998
0
L
Khepri
8,585
780
4
0
0
213,434
0
L
Medusa
9,322
847
43
4
0
211,993
0
L
Cthulhu
8,050
732
35
3
0
216,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role