Player Matchup

King Arthur
King Arthur
Epicfear3
King Arthur
Level 24
God Stats
0W - 1L
1,406 SR
Queue Stats
15W - 26L
1,331 Elo+
Party 1
Horus
Horus
ShadowLord240
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,260 Elo+
Party 1
Achilles
Achilles
Sub_Zer0_4527
Achilles
Level 137
God Stats
10W - 15L
1,506 SR
Queue Stats
195W - 188L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
Vintxge_Ace
Gilgamesh
Level 155
God Stats
1W - 2L
1,286 SR
Queue Stats
49W - 65L
1,379 Elo+
Party 1
Surtr
Surtr
Zetsu0San
Surtr
Level 162
God Stats
50W - 40L
1,590 SR
Queue Stats
222W - 223L
1,543 Elo+
Party 1
Team Averages
Level 101
1,457 SR
1,405 Elo+

VS

Team Averages
Level 109
1,526 SR
1,506 Elo+
Osiris
Osiris
 
Osiris
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
BlazeKick7
Morgan Le Fay
Level 84
God Stats
5W - 2L
1,949 SR
Queue Stats
81W - 63L
1,503 Elo+
Party 2
Izanami
Izanami
CorruptF1LE
Izanami
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,577 Elo+
Party 3
Susano
Susano
Hardhitter1220
Susano
Level 69
God Stats
2W - 5L
1,348 SR
Queue Stats
38W - 40L
1,466 Elo+
Party 2
Ymir
Ymir
SoulGreninja_PR
Ymir
Level 154
God Stats
1W - 0L
1,334 SR
Queue Stats
122W - 107L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Epicfear3
King Arthur
5
1 / 2 / 2
4,795
480
1,588
7,964
5,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 6 / 1
3,860
386
726
6,043
2,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Sub_Zer0_4527
Achilles
8
3 / 4 / 3
5,693
569
5,187
10,239
3,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Vintxge_Ace
Gilgamesh
8
2 / 1 / 5
5,200
520
3,290
6,327
2,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Zetsu0San
Surtr
9
1 / 2 / 6
5,224
522
5,695
8,991
5,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
2 / 2 / 4
5,497
550
3,935
9,591
7,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
BlazeKick7
Morgan Le Fay
9
5 / 3 / 5
5,920
592
9,376
5,737
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
CorruptF1LE
Izanami
12
3 / 0 / 1
7,142
714
2,708
3,841
1,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 1 / 10
5,567
557
4,055
8,313
2,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
4 / 1 / 8
6,438
644
6,126
6,562
6,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
7
Kills
15
15
Deaths
7
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
4
2
W
Morgan Le Fay
BlazeKick7
Morgan Le Fay
5
3
5
2.5
W
Izanami
CorruptF1LE
Izanami
3
0
1
3.5
L
King Arthur
Epicfear3
King Arthur
1
2
2
1
W
1
1
10
6
L
0
6
1
0.08
W
4
1
8
8
L
Achilles
Sub_Zer0_4527
Achilles
3
4
3
1.13
L
Gilgamesh
Vintxge_Ace
Gilgamesh
2
1
5
4.5
L
Surtr
Zetsu0San
Surtr
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,486
Damage
26,200
39,564
Taken
34,044
20,447
Mitigated
20,553
4,741
Healing
10,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,935
1,794
0
3,340
9,591
7,833
714
179
9,347
0
23,198
W
Morgan Le Fay
BlazeKick7
Morgan Le Fay
9,376
1,796
0
931
5,737
2,049
613
30
5,707
36,835
0
W
Izanami
CorruptF1LE
Izanami
2,708
1,652
0
1,767
3,841
1,405
2,884
0
3,841
0
58,591
L
King Arthur
Epicfear3
King Arthur
1,588
191
0
638
7,964
5,269
0
3,776
4,188
0
6,967
W
4,055
393
0
1,222
8,313
2,954
0
113
8,164
0
26,475
L
726
257
130
263
6,043
2,924
0
1,596
4,447
0
4,276
W
6,126
1,204
1,322
1,865
6,562
6,312
81
145
6,317
16,542
0
L
Achilles
Sub_Zer0_4527
Achilles
5,187
1,238
0
1,954
10,239
3,848
0
4,121
6,118
0
30,926
L
Gilgamesh
Vintxge_Ace
Gilgamesh
3,290
1,094
0
851
6,327
2,481
0
3,029
3,298
0
21,113
L
Surtr
Zetsu0San
Surtr
5,695
1,422
0
905
8,991
5,925
0
2,980
6,011
1,204
30,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,772
Gold Earned
30,564
153
Minions Killed
276
0
Camps Cleared
0
1,047,713
Distance Traveled
974,101
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,497
550
36
4
0
209,331
2
W
Morgan Le Fay
5,920
592
60
6
0
190,463
0
W
Izanami
7,142
714
121
12
0
179,223
0
L
King Arthur
4,795
480
6
1
0
219,577
0
W
Susano
5,567
557
35
4
0
218,260
0
L
Horus
3,860
386
7
1
0
152,460
0
W
Ymir
6,438
644
24
2
0
176,824
0
L
Achilles
5,693
569
64
6
0
227,080
0
L
Gilgamesh
5,200
520
41
4
0
221,967
3
L
Surtr
5,224
522
35
4
0
226,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role