Player Matchup

Chaac
Chaac
 
Chaac
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DemonHunter778
Nu Wa
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 197L
1,485 Elo+
Party 2
Skadi
Skadi
JogadorDeD2
Skadi
Level 106
God Stats
2W - 4L
1,453 SR
Queue Stats
277W - 286L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
Shion1
Ao Kuang
Level 28
God Stats
22W - 17L
1,420 SR
Queue Stats
23W - 20L
1,405 Elo+
Party 1
Xing Tian
Xing Tian
Turromantico1313
Xing Tian
Level 109
God Stats
0W - 1L
1,691 SR
Queue Stats
25W - 32L
1,416 Elo+
Solo
Team Averages
Level 86
1,513 SR
1,454 Elo+

VS

Team Averages
Level 126
1,548 SR
1,599 Elo+
Shiva
Shiva
 
Shiva
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Shoripanman
Anhur
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,571 Elo+
Solo
Vulcan
Vulcan
TOTALMENTEFREE
Vulcan
Level 120
God Stats
53W - 69L
1,456 SR
Queue Stats
181W - 208L
1,512 Elo+
Solo
Charon
Charon
darkraiDeWitt
Charon
Level 129
God Stats
14W - 7L
1,616 SR
Queue Stats
686W - 401L
1,773 Elo+
Solo
Baron Samedi
Baron Samedi
morceu
Baron Samedi
Level 147
God Stats
37W - 19L
1,671 SR
Queue Stats
225W - 141L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 1 / 1
5,230
1,046
278
2,455
1,364
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 0
5,295
1,059
2,906
3,369
1,051
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 0 / 0
5,771
1,154
2,873
1,778
491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Shion1
Ao Kuang
9
0 / 0 / 0
5,045
1,009
0
1,217
395
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
9
0 / 1 / 1
5,184
1,037
341
3,700
3,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

337

VS

Team 2 Tickets

431

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
3 / 1 / 0
6,221
1,244
1,960
5,508
2,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

10
1 / 0 / 3
5,724
1,145
2,191
2,201
861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 3
5,778
1,156
2,976
779
289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 0 / 4
5,840
1,168
2,401
4,167
3,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
morceu
Baron Samedi
10
0 / 0 / 3
5,547
1,109
1,743
1,052
451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
4
4
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
W
Shiva
 
Shiva
3
1
0
3
L
0
2
0
0
L
1
0
0
1
L
Ao Kuang
Shion1
Ao Kuang
0
0
0
0
W
1
0
3
2.5
W
0
0
3
1.5
L
Xing Tian
0
1
1
0.5
W
0
0
4
2
W
Baron Samedi
morceu
Baron Samedi
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,398
Damage
11,271
12,519
Taken
13,707
6,808
Mitigated
7,515
115
Healing
1,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
278
0
0
48
2,455
1,364
0
1,517
938
0
3,086
W
Shiva
 
Shiva
1,960
288
55
298
5,508
2,544
0
772
2,479
0
5,727
L
2,906
484
0
40
3,369
1,051
0
1,614
1,605
8,917
0
L
2,873
535
0
0
1,778
491
0
410
1,368
0
19,870
L
Ao Kuang
Shion1
Ao Kuang
0
0
0
0
1,217
395
0
753
314
922
0
W
2,191
620
0
289
2,201
861
0
667
1,534
0
12,556
W
2,976
1,448
0
0
779
289
0
523
256
21,351
0
L
Xing Tian
341
27
0
27
3,700
3,507
0
2,526
1,174
1,153
0
W
2,401
100
0
381
4,167
3,370
0
694
2,712
4,165
0
W
Baron Samedi
morceu
Baron Samedi
1,743
193
478
88
1,052
451
0
505
503
10,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,525
Gold Earned
29,110
65
Minions Killed
120
3
Camps Cleared
5
360,155
Distance Traveled
515,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,230
1,046
4
1
0
57,474
0
W
Shiva
6,221
1,244
3
1
0
104,561
0
L
Nu Wa
5,295
1,059
28
6
3
70,519
0
L
Skadi
5,771
1,154
23
5
0
114,579
0
L
Ao Kuang
5,045
1,009
4
1
0
63,678
0
W
Anhur
5,724
1,145
18
4
0
86,989
0
W
Vulcan
5,778
1,156
68
14
0
117,160
0
L
Xing Tian
5,184
1,037
6
1
0
53,905
0
W
Charon
5,840
1,168
19
4
2
107,562
0
W
Baron Samedi
5,547
1,109
12
2
3
99,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role